RJK_

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Viewing 15 posts - 61 through 75 (of 1,225 total)
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  • in reply to: Callo of Duty 2 #212556
    RJK_
    Participant

    Not too long ago a made a new profile for this game and it should run with the current vorpx verion.

    Be aware you must fix the game fist like mentioned in the profile description.

    in reply to: Test Drive Unlimited FullVR Support #212542
    RJK_
    Participant

    You have two ways to move your actors head in Full VR mode. By using either keys or TrackIR. Cant tell you much about TrackIR though. There dont seem to be any settings where you can use a mouse for left/right view directly. “TrackIR” may solve that problem.

    in reply to: Test Drive Unlimited FullVR Support #212531
    RJK_
    Participant

    Many racing games cant be played with Full VR because the head cant be disconnected from the cockpit view. Not shure if VorpX will be able to handle this with the new weapon down function, havent tested that yet. A good solution for this matter is to extend one of the cinema modes to the max in size, then adjust headtracking for your desire. This comes pretty close to real headtracking. Of course you are not able to turn your head around or look up and down. You will always have a small black border remaining. But for the main purpose, getting your head disconnected from the main view its a pretty good solution. Keep in mind you wont be able to adjust FOV in many such games which would make them look awful anyway in Full VR mode.

    in reply to: Baldur’s Gate: Dark Alliance / Specs ? #212520
    RJK_
    Participant

    Ah, how sad, if its opengl the game will probably run on 3.0 or 3.3. No chance for 3D yet. Perhaps one day :-)

    in reply to: Stray (UE4) #212478
    RJK_
    Participant

    If i may give a hint on using “rjkole” profiles:
    If anythings fails when trying out profiles for a given engine (e.g. UE4), its always a good idea to go through profiles marked with engine name “Special”. In this case you would try profiles from DX11 ganmes, use a “Special” engine profile from a DX9 game if your game is DX9.

    “Special” profiles are different from any other profiles and give a good chance for finally finding somthing useful. UE4 is not nessecarily UE4, some settings are terribly different sometimes, thats why “Special” profiles have been created. The first thing you do is looking through all the UE4 proflies of course, but like said, you have an additional chance be going through “Special”.
    (https://rjkole.com/gamestuff/engines/index.php?selengine=Special)

    in reply to: Deus Ex: The Fall #212406
    RJK_
    Participant

    Jul_18_22 – Little Update on this Game

    Please ignore the DGVoodo2 profile and use Deus ex: The Fall (G3D) instead. Vorpx
    underwent some changes since 2019 which allowed me to fix the game properly now.

    Note: The Dgvoodoo2 profile is still working but may not look as good as the new one.


    @commander
    thanks for the feedback

    in reply to: Sacred 2 #212388
    RJK_
    Participant

    Sorry, cant remember if there is a first person view. You may look at this website for more info an that. https://pcgamingwiki.com
    IIRC there was a mod somewhere that allows extended camera moves, perhaps into first person as well.

    in reply to: Wheel of Time #212354
    RJK_
    Participant

    ALTERNATE PROFILE (Glide/Z3D)

    This profile has way more deptch on Z3D <- Recommended ! Game has relatively low resolutions on Glide, but hey !

    – Required: DGVoodoo2 v. 2.6
    – Copy Glide Glide and Glide3.dll to /games/system/
    – Rename Wot.exe to Twot.exe
    – Start game through Twot.exe
    – Select Glide (3dfx) Renderer on game start
    – Profile available at the cloud

    in reply to: Impossible Creatures #212348
    RJK_
    Participant

    in reply to: Ethan: Meteor Hunter #212317
    RJK_
    Participant

    in reply to: Q.U.B.E Directors Cut #212299
    RJK_
    Participant

    in reply to: Murdered: Soul Suspect #212290
    RJK_
    Participant

    Updated Profile Jul.11.2022

    Nice little update on this awesome Unreal 3 engine Game.

    – Several small fixes
    – Improved readability on HUD Elements
    – Game seems to run more stable now

    Hint: The game is currently 85% OFF Here

    in reply to: Sacred 2 #211516
    RJK_
    Participant

    You should find s2gs.exe in the *gamefolder*/system/ subfolder. In the vorpX config app click on -Excluded Programs- and add s2gs.exe from the subfolder mentioned above. Note: The profile has been made for Steam version of Sacred 2 Gold. IIRC i ran it with the retail game before, not shure though.

    in reply to: Sacred 2 #211511
    RJK_
    Participant

    Which “list” do you mean ? s2gs.exe may be in a subfolder. Its nessecary to exclude it from vorpx, not doing so can result in 2D only.

    in reply to: Spellforce 3 Reforced #211501
    RJK_
    Participant

    PROFILE UPDATE Jul.10.22

    An update with a few small fixes has been uploaded to the cloud.

    Imortant Note:

    This profile can not be used for the add ons of the game !
    Though you can use the Profile “Spellforce 3 (SH/FG) – G3D”
    for:

    – Spellfoece 3 Reforged
    – Soul Harvest
    – Fallen God

Viewing 15 posts - 61 through 75 (of 1,225 total)

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