RJK_

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Viewing 15 posts - 1,186 through 1,200 (of 1,225 total)
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  • in reply to: Two Worlds 2 – working #169691
    RJK_
    Participant

    The Two Worlds 2 Add On Pirates of the flying fortress keeps crashing with vorpX which doesnt show any fonts in the config screen. In the log i found an error called : ERR: UIRendererDX11: Font creation failed: type:0

    may be interesting for the dev

    RJK_
    Participant

    Ok, i found the other discussion. Me dummy ;-)

    in reply to: Crash in VorpX Config #169301
    RJK_
    Participant

    May be its a syntax error in the code. vorpX is looking for settingsbackups.ini , not settingsbackup.ini

    create a file in C:\ProgramData\Animation Labs\vorpX\Backup named settingsbackups.ini keeps from crashing. Dont know if it will restore the settings, but at least no more error :-.

    in reply to: Two Worlds 2 – working #169297
    RJK_
    Participant

    List loads with firefox.

    I have tried quite a couple of games with vorpx before with suscess but cant rembember the modes they were working with. Are they worth to mention here ? (They are not in the official list yet)

    in reply to: Two Worlds 2 – working #169287
    RJK_
    Participant

    I think its z-buffer and z-buffer adaptive or something. Definaltely not G3D.

    PS: that list doesnt load properly ,only half

    in reply to: vorpX 17.3.2 Available Now #169211
    RJK_
    Participant

    I would like to say thanks for the update, though i have the impression with the new vorpX the user has even less influence on game settings. I think i remember of an earlier discussion where a new vorpX should give even more options to the user, so he can do all that fine-tuning in order to make unknows games work in 3D (not flat screen).

    Anyway, thank you and merry X-mas

    RJK_
    Participant

    Hello, i have installed this.
    VorpConfig crashes when clicking on – Restore Game Settings-.
    Under Users/ect i find a VorpConfig.exe.3020.dmp with 28Mb of size.

    in reply to: Bioshock 2 [steam] doesn't start with VorpX 17.1.3 #168725
    RJK_
    Participant

    After hacking through my computer i found some files which vorpx wrote. Something like bioshock2vorpx.ini or similar in a folder under users/ect. I removed anything like *vorpx* , then i managed starting the game with pausing vorpx until about 2-3 seconds after starting the launcher. The game worked then fine, 1920×1080 on an I3/3700, the buttons for changing weapons were not accessible though. – What i liked most, NO MOTION SICKNES !! – May be because of the helmet view.

    in reply to: Bioshock 2 [steam] doesn't start with VorpX 17.1.3 #168628
    RJK_
    Participant

    .. i tried anything mentioned in here https://www.vorpx.com/forums/topic/basic-trouble-shooting/ .. with no success

    in reply to: Bioshock 2 [steam] doesn't start with VorpX 17.1.3 #168621
    RJK_
    Participant

    I have Bioshock 2 from Green Pepper, Non Steam. using patch 1.0.0.3.

    VorpX does not hook into the game. 3D Visison is OFF, i start the game through the launcher with -dx9 option.

    The games exe cant be accessed directly, the launcher must be used .

    Any ideas what to do ?

    in reply to: MPC-HC distorted view #168407
    RJK_
    Participant

    That was a fast response :-) Yes i noticed that there is trouble with different encodings. All thats not really a problem, just wanted to mention it.

    in reply to: MPC-HC distorted view #168405
    RJK_
    Participant

    i saw these settings but they dont help. I beleive there is something totally wrong. A video with whirligigg looks completely different to this. With vorpx eveything looks rather flat, with whiligigg you stand in the middle of the scene, you can look left and right like in real, with vorpx you stand somehow away from whats happening. Its like you look into the scene, with whirligig you ARE in the scene. Hard to explain, may be someone else can test this also and give a better decription.

    Well, this issue is not so important. Dont bother looking after any improvements here. I can use whirligig, would just have been nice to use mpc-hc too.

    in reply to: How to take screenshot? #167849
    RJK_
    Participant

    The dev of this site speaks of a free script which can take 360 degree shots within VR. May be worth reading @Ralf

    Capturing Virtual Worlds: A Method for Taking 360 Virtual Photos and Videos

    This might me also interesting:

    https://github.com/facebook/360-Capture-SDK

    in reply to: SteamVR – Driftwood #167835
    RJK_
    Participant

    Ok,i found a way how to run it through the big screen in the house on the hill. Though it seems not to be possible to run that app offline…

    in reply to: How to take screenshot? #167831
    RJK_
    Participant

    A screenshot function in VorpX would be great. I am talking not about a side by side shot, i am talking about a full 360 degree shot that i can use for example as a background for steamVR or whatever app.

    Imagine you could save your favorite gamescene into a 360 degree image you can later sit in the middle of and drink a beer.

    I cant remember of a program which dows that job. Only 3D Vision takes side by side pictures but thats another story.

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