romandesign

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  • in reply to: Starfield Alpha v0.2 #217530
    romandesign
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    You must use cheatengine for change fov of weapon viewmodel(fov of your hand and weapon)

    Can you elaborate on that? It’s the most problematic part so far.

    in reply to: Starfield Hype Train – CHOO CHOO! #217527
    romandesign
    Participant

    OK, for those interested, here’s my experience with VorpX + Starfield so far:

    – Alpha 0.2 profile works, as long as you remove the brackets from the FOV settings.
    – Full VR is amazing! I see no perspective distortions now, everything looks great! Very immersive.
    – Head Tracking works well, but on Reverb G2 it’s very sensitive. I get micro jitters literally from blood pulsing in my veins! Not sure how it can be rectified, but it’s annoying. The effect is that when I’m walking or looking around – everything is fine, but when I’m standing still, I get these micro jitters
    – FPS is good so far, but I only went through the first take-off. I’m on 7950X3D CPU and RTX 4090 GPU, so literally the fastest gaming PC currently available. It feels fluid with motion reprojection enabled and holding at 45FPS. I will try disabling Motion Reprojection and see if it can push 90FPS at all times, but chances are it can’t, so MR should stay enabled. This is with DLSS mod and 2880×2884 resolution. I have all settings on HIGH, the rest as recommended by the profile.
    – Resolution: surprisingly sharp. I’m using OpenXR Toolkit’s CAS sharpening at 100%, but any sharpening should be OK. It’s actually much better than I expected. I might try to increase resolution if FPS holds in big cities etc. but I’d be happy if I can use this resolution. It allows me to appreciate the graphics that really looks very nice.
    – 3D. This is my biggest disappointment so far. When it works, it looks quite well. Not as good as real VR, but close. The problem is I have all kinds of random wobbles, pixelated square wobbles on top of the screen, and just random wobbles all around. They disappear if I disable 3D. The funny thing is that sometimes they are there, and then they disappear – the same view, but where the top 1/4 of the view was wobbling in little squares like crazy it’s suddenly just perfect. I can’t understand what’s causing it, because it’s intermittent but extremely annoying. Another thing about it is that farther objects look nice, but my own hands and a weapon are atrocious. It’s so bad that I can’t see the bullet count on a pistol and aiming down sights is very difficult because all shapes are distorted and randomly squished. Hands look like Minecraft blocks instead of… well… hands. The image is fine, but the 3D part is extremely blocky. Same with weapons, they don’t look smoothly 3D, instead, it’s like a series of blocks that don’t match geometry at all. Horrible. I hope it can somehow be improved. I will try disabling Motion Reprojection, and DLSS, to see if it’s related. But I suspect both are necessary for smooth FPS even with my hardware.
    – Controls: Most controls are quite nice and usable. Head tracking works well – it’s exactly a 90-degree turn in the game when I turn my head 90 degrees. It’s slightly weird to interact with stuff that way, but not too bad. But the v0.2 profile doesn’t have any gestures programmed. They work though, if I add them manually. Then, with aiming down sights gesture, aiming with my head is not that bad, as I move my hands with my head anyway, when aiming, just like with a real weapon in the shooting range. Shooting from the hip still feels weird, but not too bad. Down sights is better. Maybe removing the reticle completely from the HUD would be a good idea – more immersive and realistic – it would force you to shoot down sights. So controls are as good as can be expected. However many ship controls are missing, there is no way to redistribute energy to systems, no missile fire etc. The keys that the game notified me about are not on the controllers. Head tracking doesn’t work for looking around cockpit – instead it steers the ship! Very confusing. But it can be overridden by a thumbstick, as long as my head isn’t moving. I’ll have to see if I can figure it out. Possibly I’m going to program my joystick/hotas to emulate a 360 controller for ships, and then map buttons to controller buttons. But looks like I’ll have to stair forward all the time while piloting, or head tracking will steer the ship.
    – mouse pointer is blocked at the bottom and can’t get to the bottom menu buttons, using both head or mouse.

    Overall, it definitely a great deal more immersive than a 2D screen. I’m not going back, for sure. Worth the price. I just hope I can get rid of those 3D wobbles… They ruin half the fun.

    in reply to: Starfield Alpha v0.2 #217519
    romandesign
    Participant

    Yes, I can confirm that removing the brackets fixed it! It’s so much better! The only thing that could be better is some weird 3D-related garbage – someitmes parts of the image have wobbly artifacts, then after reloading the save, same exact spots are fine. Not sure what the problem is…

    in reply to: Starfield Alpha v0.2 #217511
    romandesign
    Participant

    The FOV settings you listed are different from the wiki and other examples. You have it as

    [Camera]
    fFPWorldFOV=(130)
    fTPWorldFOV=(90)

    I think the brackets are not supposed to be there:

    [Camera]
    fFPWorldFOV=130
    fTPWorldFOV=90

    Maybe that’s why FOV settings are ignored with my setup? I’ll try it and report. It definitely feels way too zoomed in in VR, that’s why I changed it to 150 and realized that FOV is not working at all. That would also explain the prominent distortion. It may become better with larger FOV.

    in reply to: Starfield Alpha v0.2 #217507
    romandesign
    Participant

    I’ve done all your settings as I understood them. I added custom resolution of 2880×2884 to the custom virtual monitor on VorpX. I do have 2 resolution in the list there, one already was there with 3000+ – how do I select which one is used though?
    I think the main problem POV settings is ignored in the .ini file. I changed it to 150 to check and I see no difference at all. If I can solve that, it looks that other things would be OK.

    In the intro cave I had 90FPS steady (Reverb G2 max). First room after the intro feels smooth too. So there’s hope that performance will be OK. But I need to figure out why POV is not taking…

    in reply to: Starfield Hype Train – CHOO CHOO! #217480
    romandesign
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    in reply to: Starfield Alpha v0.2 #217478
    romandesign
    Participant

    I bought VorpX and tried this profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this?
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    in reply to: Starfield Hype Train – CHOO CHOO! #217477
    romandesign
    Participant

    I bought VorpX and tried 0.2 alpha profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this? If I start reducing zoom below 0.95 I see black borders.
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    in reply to: Starfield Alpha v0.2 #217476
    romandesign
    Participant

    Set a Square Resolution with Aspect Ratio of 1:1

    Where? Do you mean in the Windows Desktop? Or in Starfield or in VorpX?

    in reply to: Starfield Hype Train – CHOO CHOO! #217475
    romandesign
    Participant

    I leave you the gameplay video with my profile

    Thank you very much for this! Can I please bother you with a few more questions:
    – What do you mean by “my profile”? Can you share the profile?
    – Can you share detailed settings for VorpX and Starfield?
    – How are the FPS vs resolution? It seems relatively smooth for a VR recording. What settings and Starfield mods did you use to get this performance? DLSS? What HMD and GPU do you have? Are you able to maintain 45+ fps everywhere? With my hardware, I should at least be able to reproduce your performance.
    – Someone said 3D is not working and needs a “third-party driver”. But you appear to have a full VR and stereoscopic 3D. Can you elaborate on your setup? Looks like you are using Virtual Desktop? Or are you just using it for recording? Otherwise how would you do full VR instead of just a virtual display? I understand now that it’s only zadaptive / znormal (which one should I use?). I am a “VR conesseur” but it is what it is. If I can’t have real 3D I’d have to settle for this.
    – In general – will you be going through the full game in Starfield like this? Would you buy VorpX just for this?

    in reply to: Starfield Hype Train – CHOO CHOO! #217453
    romandesign
    Participant

    I decided to take the plunge with Starfield, but I’m waiting for the official VorpX profile before I decide to buy it. I tried Starfield briefly with Reshade 3D solution. It actually works and there is full 3D, but I could see the halos around objects (because 3D is generated from a depth map) and the performance is not there yet. I’m projecting a 4K desktop to a virtual curved 3D monitor. I need to play with DLSS + frame generation replacement (already available) and other performance tweaks, to see if I can maintain a steady 45fps which combined with motion compensation should give a smooth picture. It’s not smooth enough yet, by far, and that’s on 7950X3D / RTX4090.

    But at least it seems that the game is “bookable” for 3D, so I hope VorpX can do a better job for VR integration. The problem with the other solution as it’s just a virtual monitor, meaning head tracking doesn’t affect aiming.

    A nasty surprise was that it’s not just joysticks that Starfield doesn’t support, but even a simultaneous gamepad and mouse wouldn’t work. I can’t use a mouse for aiming and a gamepad thumbstick for walking, not at the same time. It’s either keyboard+mouse or gamepad, one takes over another.

    I wish there would be a way for aiming independently of looking around, and then convert the motion controller to emulate the mouse, so it could be used for aiming while head tracking would be used for looking. That would be great, but I think Starfield doesn’t have free aiming – the target is always glued to the center of the screen…

    in reply to: Starfield Hype Train – CHOO CHOO! #217428
    romandesign
    Participant

    I hope so… It’s such a shame that VR is not getting the attention it deserves. Starfield could be a perfect game if it got full VR Support, Joystick/Hotas support, atmospheric flight with manual approach/landing/takeoff/docking (i.e. real piloting Elite Dangerous style, not a series of cutscenes).

    in reply to: Starfield Hype Train – CHOO CHOO! #217413
    romandesign
    Participant

    Can someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.

    – Does it work in full stereoscopic 3D?
    – Is it a fully immersive VR (without motion controllers of course)?
    – Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
    – Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
    – Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
    – Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
    – Does the DLSS mod work with VorpX / VR?

    Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.

    BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.

Viewing 13 posts - 46 through 58 (of 58 total)

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