Smoils

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  • in reply to: BioShock Infinite strange behavior #196967
    Smoils
    Participant

    I think what you mean is distortion, helps to have wider FOV to fix it. Vorpx should do it automatically after 1st run, but you need to restart the game for it.

    I know its late to answer for this person, but someone else might find it useful.

    in reply to: going to upgrade from gtx 1080 to rtx 3080 ! #196815
    Smoils
    Participant

    If my poor 1070 can play all desktop games, be fine in general vr games even supersample some, vorpx really brings it to the limit.

    3080/3070 seems like a no brainer, its a must to be able to have unrestricted fun with vorpx.

    in reply to: A word of thanks #196766
    Smoils
    Participant

    Since we are talking about thanking. Seeing people not liking vorpx and all vr mods everywhere always adding “dont buy vorpx just for this mod” plus feeling that playing kb/mouse is not worth since it doesnt feel same as full vr I was hesitant for years.

    Bought it recently, played several beginner friendly games and had a lot of fun. Do not regret the purchase at all.

    Thanks

    Smoils
    Participant

    Technically you are still looking at a screen at fixed focal distance, eyes could try to converge wrong when virtual IPD is way off, but in practice its not really an issue unless you are trying to look at object in front of your face with correct scale, like read fine print on your gun or whatever, thats the only example where natural eye convergence gets confused and strain your eyes, but you can just wink one eye.

    Anyway problem with vorpx or games themselves is wrong scale is some cases like you enable G3D in a game and everything looks like a scale model. Technically that means that your virtual IPD compared to scene scale is several times larger than it should. If people in game look like tiny dolls for them your virtual view cameras would be several meters apart.

    Steamvr ipd and ipd offset just tell the game at what distance to render virtual cameras. I have played with extreme values and in true VR games it just changes scale of whole scene – objects look giant or like a tiny lego world.

    As far as I understand Vorpx just glues virtual planes in a vr scene to your eyes to where it renders game view. So changing ipd settings in steamvr would only affect scale in those scenes like cinema environment would feel like a dollhouse or you will feel like a doll yourself.

    I have tried Vorpx option regarding ipd offsets but all it does is adding more eye strain. I have no idea why in true vr games changing distance of your virtual eyes work so well compared to vorpx way, but I would love to have an option to fix scale of games like its possible with steamvr and true vr games.

    in reply to: is DOOM 4 (2016) playable via vorpx? #196758
    Smoils
    Participant

    I saw Ralf comment about nvidia breaking something with new drivers one time, maybe its related.

    in reply to: is DOOM 4 (2016) playable via vorpx? #196704
    Smoils
    Participant

    I checked “sorryaboutyourcats” profile and it has nice head tracking and playable direct vr screen but D3D as well as all zbuffer options are useless, none of it works, but you can select them. So its just a nice head tracked immersive screen, not even a bit of stereo.

Viewing 6 posts - 271 through 276 (of 276 total)

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