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Smoils
ParticipantIts ASUS PG34WCDM, maybe there is some tech in it that doesnt support something virtual monitor needs by default.
The reason I wanted virtual monitor in the first place is this asus one in default settings has custom resolutions grayed out so I have to play 21:9 in vorpx too unless I switch to 16:9 emulation at which point virtual monitor works, but I dont need it since custom resolutions appear back again
Smoils
ParticipantAre there any technical reasons why startup screen must be there and cant be an optional setting? I know you can come up with reasons why its better all day while others will find resons why its irritating, but such discussion is pointless.
Having it as an option is a perfect solution unless some serious reasons require it to always be there at the start.
Jan 11, 2024 at 7:18pm in reply to: Can I disable VorpX’s ‘optimal resolution’ functionality? #219047Smoils
ParticipantYou can also disable “change game settings” and set a resolution you want that is defined by numbers not words like “beautiful” that have no description behind them
Smoils
Participantjust started playing with the beta after using the regular since october. Is there a way to get rid of the “start room” that is new? Or, have something on the left controller to dismiss it. Why? The way my setup is (star citizen) there is already too much crap on my desk with HOSAS and I only need the left hand controller to run SteamLink (new to Oculus). Having to have the RH controller to dismiss it and nothing else is less than ideal.
No way currently to get rid of it, Ralf promised to remove it after first launch in next version. Only thing now is first time you launch it asks you to go through whole thing with arrows forst before you can press a/e but after that you can just press a/e straight away on a controller or keyboard, but screen will always pop up on each launch for now
Dec 12, 2023 at 2:51pm in reply to: Feature suggestion Can VorpX press a keybind when going in and out of edgepeek? #218712Smoils
ParticipantI think its better luck to try to use something like autohotkey to try to sync everything, like say use one button to edge peek, then autohotkey to send intput of a different button to OBS to do what you need that way it might be more reliable.
Because what you are asking here is have vorpx modified for your very specific use case, which most likely wont happen and even if it would it would take so long you’d not need it anymore. Its better to find your own solution than waithing for a vorpx feature
Smoils
ParticipantI usually play in immersive screen and my solution to that is to just move screen up until reticle feels at a comfortable level. i dont remember but it might be possible to move screen even in full vr mode
Nov 26, 2023 at 12:26am in reply to: translate vr physical walking movement into any pc game #218609Smoils
ParticipantYou can do it via vr controllers, there are several apps like natural locomotion etc or I have cybershoes for example and what those do is they translate their motion type into vr controller thumbstick input, which vorpx then picks up and translates into game input.
Natural locomotion works the easiest, by default its armswinger, but can even use phones on legs or put controllers on legs and use gamepad for other input.
Point is it works. Mirrors edge one is quite fun with NaLo and armswinger in vorpx
Smoils
ParticipantYeah, I think they are on a push to unify the desktop version UI of steam with the deck version and get SteamVR ready for Deckard. :/ Interesting times… I understand it’s affecting far more than VorpX. Probably going to be a case of an unstopable force meeting immovable objects…
Broke again yesterday; down to 40 FPS this time. Theatre mode (or at least it’s game-breaking functionality) now looks to be fully integrated into SteamVR 2.1.
I had to roll back to temp_v1.27.5 in the Beta options (and rename the exe again).
https://old.reddit.com/r/SteamVR/comments/17z3say/solved_steamvr_theater_mode/
Smoils
ParticipantDid you use ENB to patch dragons dogma like they used to fix skyrim for CV1/vive? Vorpx usually bypasses post processing mods like that by taking over game rendering on a lower level.
Smoils
ParticipantI read about theatre update and was hoping I got it wrong and they dont force it, you need to be pretty oblivious to things you do to make that decision as a steamvr developer.
Smoils
ParticipantNvidia tools let you capture 360 videos(not sure) and photos(sure) of games that support their tech, like witcher 3 or mirrors edge for example, but its a handful of games that support it
…Ah it seems its only screenshots https://blog.kuula.co/360-game-screenshots-howto
but people have recorded 360 videos of gameplay so it is possible https://www.reddit.com/r/virtualreality/comments/lwrluj/how_to_record_make_videos_to_be_360vr/
but its worth to mention: a) it will be very demanding to render game in 360 like ralf said, b) even more so in vr, c) most importantly it will look like shit if you try to watch it back in vr, you need something like 4-8k and 4k is bare minimum looking quite blurry, video file will be enormous, not many players would be able to play it back without stuttering horribly.
Smoils
ParticipantFulll VR mode still allows you to move screen further and closer to yourself, just move the screen closer if it bothers you, change resolution to square format to not lose pixel data
Sep 22, 2023 at 9:51pm in reply to: Is there not a Vorpx 3D Media player? I tried VLC and MPV but not in 3D #217790Smoils
ParticipantCheapest way to 3D any movie on any screen is use one lense of sunglasses over one eye as you watch a movie, any scene with moving things will feel 3D, only downside is vision will be a little messed after 1-2 hours of watching like that since 1 eye will get used to darker vision and will need to readjust back. But it works, you can test it on this video https://www.youtube.com/watch?v=Q-v4LsbFc5c
Smoils
ParticipantProblem with using a profile is you cant hook any alternatives for SBS if vorpx hooks because it does it at a lower level or overtakes rendering from other software. This method only applies to games like tomb raider that have built in sbs mode.
To use vorpx with any other 3d injector you need to use vorpx desktop viewer
Smoils
ParticipantFor Elden Ring you needed to disable anticheat for it to hook, if AC6 has PvP then I assume its same story
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