Smoils

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 276 total)
  • Author
    Posts
  • in reply to: Ralf I know you mean well.. #219048
    Smoils
    Participant

    Are there any technical reasons why startup screen must be there and cant be an optional setting? I know you can come up with reasons why its better all day while others will find resons why its irritating, but such discussion is pointless.

    Having it as an option is a perfect solution unless some serious reasons require it to always be there at the start.

    Smoils
    Participant

    You can also disable “change game settings” and set a resolution you want that is defined by numbers not words like “beautiful” that have no description behind them

    in reply to: vorpX 23.1.0 BETA #218782
    Smoils
    Participant

    just started playing with the beta after using the regular since october. Is there a way to get rid of the “start room” that is new? Or, have something on the left controller to dismiss it. Why? The way my setup is (star citizen) there is already too much crap on my desk with HOSAS and I only need the left hand controller to run SteamLink (new to Oculus). Having to have the RH controller to dismiss it and nothing else is less than ideal.

    No way currently to get rid of it, Ralf promised to remove it after first launch in next version. Only thing now is first time you launch it asks you to go through whole thing with arrows forst before you can press a/e but after that you can just press a/e straight away on a controller or keyboard, but screen will always pop up on each launch for now

    Smoils
    Participant

    I think its better luck to try to use something like autohotkey to try to sync everything, like say use one button to edge peek, then autohotkey to send intput of a different button to OBS to do what you need that way it might be more reliable.

    Because what you are asking here is have vorpx modified for your very specific use case, which most likely wont happen and even if it would it would take so long you’d not need it anymore. Its better to find your own solution than waithing for a vorpx feature

    in reply to: Reticle too high #218644
    Smoils
    Participant

    I usually play in immersive screen and my solution to that is to just move screen up until reticle feels at a comfortable level. i dont remember but it might be possible to move screen even in full vr mode

    Smoils
    Participant

    You can do it via vr controllers, there are several apps like natural locomotion etc or I have cybershoes for example and what those do is they translate their motion type into vr controller thumbstick input, which vorpx then picks up and translates into game input.

    Natural locomotion works the easiest, by default its armswinger, but can even use phones on legs or put controllers on legs and use gamepad for other input.

    Point is it works. Mirrors edge one is quite fun with NaLo and armswinger in vorpx

    in reply to: SteamVR now forcing Theatre Mode #218518
    Smoils
    Participant

    Yeah, I think they are on a push to unify the desktop version UI of steam with the deck version and get SteamVR ready for Deckard. :/ Interesting times… I understand it’s affecting far more than VorpX. Probably going to be a case of an unstopable force meeting immovable objects…

    Broke again yesterday; down to 40 FPS this time. Theatre mode (or at least it’s game-breaking functionality) now looks to be fully integrated into SteamVR 2.1.

    I had to roll back to temp_v1.27.5 in the Beta options (and rename the exe again).

    https://old.reddit.com/r/SteamVR/comments/17z3say/solved_steamvr_theater_mode/

    in reply to: Please add dithering to VorpX #218505
    Smoils
    Participant

    Did you use ENB to patch dragons dogma like they used to fix skyrim for CV1/vive? Vorpx usually bypasses post processing mods like that by taking over game rendering on a lower level.

    in reply to: SteamVR now forcing Theatre Mode #218504
    Smoils
    Participant

    I read about theatre update and was hoping I got it wrong and they dont force it, you need to be pretty oblivious to things you do to make that decision as a steamvr developer.

    in reply to: Is It Possible to Record 360 Video of Gameplay #218503
    Smoils
    Participant

    Nvidia tools let you capture 360 videos(not sure) and photos(sure) of games that support their tech, like witcher 3 or mirrors edge for example, but its a handful of games that support it

    …Ah it seems its only screenshots https://blog.kuula.co/360-game-screenshots-howto

    but people have recorded 360 videos of gameplay so it is possible https://www.reddit.com/r/virtualreality/comments/lwrluj/how_to_record_make_videos_to_be_360vr/

    but its worth to mention: a) it will be very demanding to render game in 360 like ralf said, b) even more so in vr, c) most importantly it will look like shit if you try to watch it back in vr, you need something like 4-8k and 4k is bare minimum looking quite blurry, video file will be enormous, not many players would be able to play it back without stuttering horribly.

    in reply to: Quest 3 vs 2- Cyberpunk #218081
    Smoils
    Participant

    Fulll VR mode still allows you to move screen further and closer to yourself, just move the screen closer if it bothers you, change resolution to square format to not lose pixel data

    Smoils
    Participant

    Cheapest way to 3D any movie on any screen is use one lense of sunglasses over one eye as you watch a movie, any scene with moving things will feel 3D, only downside is vision will be a little messed after 1-2 hours of watching like that since 1 eye will get used to darker vision and will need to readjust back. But it works, you can test it on this video https://www.youtube.com/watch?v=Q-v4LsbFc5c

    in reply to: Starfield Alpha v0.1 #217467
    Smoils
    Participant

    Problem with using a profile is you cant hook any alternatives for SBS if vorpx hooks because it does it at a lower level or overtakes rendering from other software. This method only applies to games like tomb raider that have built in sbs mode.

    To use vorpx with any other 3d injector you need to use vorpx desktop viewer

    in reply to: Has anyone managed to get Armored Core to hook? #217353
    Smoils
    Participant

    For Elden Ring you needed to disable anticheat for it to hook, if AC6 has PvP then I assume its same story

    in reply to: Forbidden Cowboy Simulator question #217352
    Smoils
    Participant

    Stuck immersive screen is most likely edgepeek mode you have accidentally activated – press page down or whatever default key for edge peek was

Viewing 15 posts - 1 through 15 (of 276 total)

Spread the word. Share this post!