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On beta tried newest witcher 3 and while full 3d worked, I wanted higher res and better frames so I tried z3d and it wasnt working. Tried using generic z3d profile did have depth in withcer 3, but strangely official profile doesnt work for me. Considering generic had depth I assume none of w3 settings interfered and I launched both in dx11, so pretty sure z3d on official profile just didnt work for whatever reason.
Not really same, reshade even in 4k looks worse than vorpx and I can never adjust 3d as good and as comfy to the eyes as vorpx has. There are games that vorpx wont work with that I tried to use reshade, but eventually went to just playing in vr with a flat screen because half resolution of reshade solution just wasnt good enough.
You can kind of achieve this by using vorpx vr controller input so movement is on a stick and then running applications like natural locomotion or similar, those things use head based input which is how it works in vr-ified fps game into arm swinging or any other way based on controller or other device direction.
So you can be moving forward with your chosen software/device and looking around with your head. Ive tried this with both natural locomotion and vr shoes and it was working fine after some fiddling.
I really like head tilt strafe natural locomotion has, feels very natural.
So my suggestion is: add HMD gestures, like A/D strafing if you use movement thumbstick while head is tilted at certain angle.Jan 17, 2023 at 10:28pm in reply to: How to turn off the whole 1/2 FPS vsync thing completely #214740
Open C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe, you need to do it each time you connect to PC, like even if quest disconnects while on standby from airlink you need to launch new debug tool instance and then disable Asynchronous spacewarp in there.Jan 12, 2023 at 8:45pm in reply to: Why some games run poorly with vorpx desktop viewer? #214649
Idk why, but thats main reason I never use it.
Why were you trying it for high on life when that game works perfectly with normal vorpx way. Only issue is you need to set oculus as default openxr to play on steamvr and steamvr as default openxr to play on oculus because otherwise it spews errors.
And fixing game fov requires cheat engine.
Ralf was talking to easy anticheat devs and they came to conclusion they cant have a deal – vorpx can be used to cheat and Ralf wont share some software code they requested or smth.
Its all details that doesnt matter, what matters is EAC games wont work with vorpx unless it can be disabled like it can be with Elden Ring.
No, vorpx only has generic support for head motion to mouse input, especially for user profiles. If game doesnt let you turn the camera vorpx wont…unless its a custom profile developer made himself with some hax to do it.
All I can suggest is finding a way to increase field of view to make driving feel better, but looks like there is no way to hax your own values for it, they are using custom engine.
How strong is smell of burnt plastic?
VR sickness is essentially motions sickness and that thing has been with us for ages. It brain hitting red button because it cant understand what is going on. You have senses reporting conflicting information: on a ship you can feel rocking but you see stationary environment around you, in car its same – you feel movement and whole world scrolling outside while you sit in a small room, in vr its eyes seeing all kinds of movement and body trying to compensate for acceleration etc, that you are used to from driving cars and skating and whatnot but acceleration never comes, in fact you feel like you are standing still at a spot with no other senses registering said movement so brain doesnt know whats going on, how to react and makes you sick just in case you are poisoned or whatever is going on better go puke and lie down for a while.
Good news is human brain is adaptable, so if you can train your brain that these feelings of standing still yet moving are fine it wont panic anymore and go into puke-sick state. Ginger works too at subduing brain mechanisms it uses to make you sick and you can read about ways a bit here https://www.motion-sickness-guru.com/ginger-for-motion-sickness.html
Just play short sessions and enjoy ginger products if you want to be better of not being motion sick.
you can try reading this post, maybe some useful hints there https://www.vorpx.com/forums/topic/ive-setup-3d-tv-working-vorpx-profiles/
You can consume ginger (ginger is scientifically proven to be more effective than seas sickness pills for any forms of motion sickness) and play with no head tracking and in immersive screen for a while, get used and then try full vr and make sure FOV is set correct when playing full vr. Additionally choose games that can run at stable high fps at high resolution first like mirrors edge for example.
Software offers generic 3d monitor or 3d device output and it will display side by side on your monitor that can be streamed to phone (but since its squished in half by that it wont be as good and as clear as vorpx+real vr headset)
As for try – there is a free mod for cyberpunk, but dont know if you can run that game and if vorpx can output sbs in a free mod as that setting is in vorpx control UI that is part of full software.
Other than that there are no demos or refunds for vorpx.
By the way, the available Z3D profile ataches with -dx11 in launch settings, but I can’t get past the Unreal Engine logo. I wonder if it was creted for the Scorn Prolouge Demo. What would be the ideal profile to atach to a recent UE4 game with DX11 and a different profile to try with DX12?
Try grounded profile as suggested by Ralf himself. But game stuck on logo doesnt sound like profile issue, try running it windowed or fullscreen, opposite of what you have and see if anything changes.
Do you have 4090 to run that G3D profile in 4k at at least 80fps though