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SmoilsParticipant
Idk why, but thats main reason I never use it.
Why were you trying it for high on life when that game works perfectly with normal vorpx way. Only issue is you need to set oculus as default openxr to play on steamvr and steamvr as default openxr to play on oculus because otherwise it spews errors.
And fixing game fov requires cheat engine.
SmoilsParticipantRalf was talking to easy anticheat devs and they came to conclusion they cant have a deal – vorpx can be used to cheat and Ralf wont share some software code they requested or smth.
Its all details that doesnt matter, what matters is EAC games wont work with vorpx unless it can be disabled like it can be with Elden Ring.
SmoilsParticipantNo, vorpx only has generic support for head motion to mouse input, especially for user profiles. If game doesnt let you turn the camera vorpx wont…unless its a custom profile developer made himself with some hax to do it.
All I can suggest is finding a way to increase field of view to make driving feel better, but looks like there is no way to hax your own values for it, they are using custom engine.
SmoilsParticipantHow strong is smell of burnt plastic?
SmoilsParticipantVR sickness is essentially motions sickness and that thing has been with us for ages. It brain hitting red button because it cant understand what is going on. You have senses reporting conflicting information: on a ship you can feel rocking but you see stationary environment around you, in car its same – you feel movement and whole world scrolling outside while you sit in a small room, in vr its eyes seeing all kinds of movement and body trying to compensate for acceleration etc, that you are used to from driving cars and skating and whatnot but acceleration never comes, in fact you feel like you are standing still at a spot with no other senses registering said movement so brain doesnt know whats going on, how to react and makes you sick just in case you are poisoned or whatever is going on better go puke and lie down for a while.
Good news is human brain is adaptable, so if you can train your brain that these feelings of standing still yet moving are fine it wont panic anymore and go into puke-sick state. Ginger works too at subduing brain mechanisms it uses to make you sick and you can read about ways a bit here https://www.motion-sickness-guru.com/ginger-for-motion-sickness.html
Just play short sessions and enjoy ginger products if you want to be better of not being motion sick.
SmoilsParticipantyou can try reading this post, maybe some useful hints there https://www.vorpx.com/forums/topic/ive-setup-3d-tv-working-vorpx-profiles/
SmoilsParticipantYou can consume ginger (ginger is scientifically proven to be more effective than seas sickness pills for any forms of motion sickness) and play with no head tracking and in immersive screen for a while, get used and then try full vr and make sure FOV is set correct when playing full vr. Additionally choose games that can run at stable high fps at high resolution first like mirrors edge for example.
SmoilsParticipantSoftware offers generic 3d monitor or 3d device output and it will display side by side on your monitor that can be streamed to phone (but since its squished in half by that it wont be as good and as clear as vorpx+real vr headset)
As for try – there is a free mod for cyberpunk, but dont know if you can run that game and if vorpx can output sbs in a free mod as that setting is in vorpx control UI that is part of full software.
Other than that there are no demos or refunds for vorpx.
SmoilsParticipantBy the way, the available Z3D profile ataches with -dx11 in launch settings, but I can’t get past the Unreal Engine logo. I wonder if it was creted for the Scorn Prolouge Demo. What would be the ideal profile to atach to a recent UE4 game with DX11 and a different profile to try with DX12?
Try grounded profile as suggested by Ralf himself. But game stuck on logo doesnt sound like profile issue, try running it windowed or fullscreen, opposite of what you have and see if anything changes.
SmoilsParticipantDo you have 4090 to run that G3D profile in 4k at at least 80fps though
SmoilsParticipantI mentioned issues, but testing it further Scorn worked quite well in z3d, even artifacts were barely noticeable and 3d was good
SmoilsParticipantOr not, seems like it fixes missing light sources some places and then breaks them other places, weird. In any case its just supposed to make game run better, but if it breaks lighting then not worth it.
SmoilsParticipantShared a profile in cloud called:
“Scorn (Artful Escape (Z3D)) [bjr84]”
I hope its good enough for others for the time being!
Ben
opening C:\Users\…\AppData\Local\Scorn\Saved\Config\WindowsNoEditor\Engine.ini
and adding
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Shadow.MaxResolution=704seems to be fixing shadow issues in dx11 mode
SmoilsParticipantGood news is Scorn is UE4, yay!
Bad news is Scorn is DX12, aww!
Good news is Scorn launches dx11 with -dx11 launch parameter, yay!
Bad news Scorn in DX11 looks very different and much darker, like its broken, aww!
Good news is Vorpx hooks to DX12 mode with cyberpunk profile, yay!
Bad news is there is no 3D, aww!
Good news is there is 3D in DX11 mode with some UE4 profiles (Artful Escape), yay!
Bad news is Scorn looks like its not supposed to run DX11 and shadows are weird, aww!SmoilsParticipantvorpX has WAY more complex heuristics and options to detect and process a depth buffer. It can even process cases where devs encoded depth into integer RGB and other weird stuff (that was mostly used in the past). Unfortunately all that makes Z3D authoring fairly convoluted. Some options require a game restart, others don’t, some only work with specific APIs and so on. Maybe at some point I have enough time to wrap that into something more user friendly, but don’t count on it for the near future.
Long story short: Z3D authoring is way too convoluted in its current state to make it available publically.
I am saddened to hear that, but I understand how it can be like that.
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