swirlser

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  • in reply to: Half Life 2 update, Breaks VorpX #192925
    swirlser
    Participant

    Thank you, that worked.

    The message is there, but I guess I dismissed it – as in didnt let it sink in as its similar to one of the other messages that suggests restarting in order to get certain options to take effect.

    in reply to: Half Life 2 update, Breaks VorpX #192921
    swirlser
    Participant

    Anyone been using it recently?

    I just tried to play this now, freshly installed, and Im getting double vision, a bit like looking at SBS on my desktop.

    Ive tried restarting, resetting profile (not sure why since I hadnt altered anything), attemption to change the resolution – which very hard to see at all because it has some very low res set and is tiny being double vision!

    Index/win10/nvidia 442.19

    in reply to: Any news on Vive #101171
    swirlser
    Participant

    Cheers, I appreciate the info. I know there’s info about, such as the “Basic facts” link right up there ^ (lol) BUT, when the word Oculus appears all over the place and Vive nowhere, even with the headsets being very similar, I tend to take that with a pinch of salt.

    in reply to: Any news on Vive #101153
    swirlser
    Participant

    At least give us the benefit of the doubt that we have researched what Vorpx is and how it works.

    I actually know little about how VorpX works, spotted someone talking about it on the Vive steam forum and was excited to think it would give me a way to experience my library with the VR headset.

    I didn’t honestly think I would be physically running around in games with room scale or using the wands considering those really would require a game be built specifically for that. But beyond that, I’m not sure. The 3D part is pretty much a given (otherwise, what the hell does this thing do if not!), the part I’d like to know is, does this do head tracking?

    As for the other topic of G3D vs Z3D, again I know little about this, but from what I can gather, one is the convincing method but a performance killer and the other the lite version that gives you a decent shot at FPS that won’t make you vom. If I understood this correctly, then I certainly appreciate the option and tbh it’s down to the individuals machine to drive the game at good FPS. I may know little about these VR topics, but I have been gaming at very high res for a long time, I’m aware what it takes to push around so many pixels.

    in reply to: Any news on Vive #100453
    swirlser
    Participant

    Be sure to stick Vive somewhere on the site when its supported, coz just seeing Oculus everywhere is off putting :D

    Man, first thing I want to play when he mods it is Alien Isolation on Vive.

    Me too! :)

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