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Ralf
KeymasterYou can run games at higher resolutions for better image quality. If e.g. currently you run the game at 1920×1080, you might want to try to set 2560×1440 in the game’s video/graphics options, which should come close to the pixel density of your headset.
The higher the game resolution, the crisper the image. You have to find a balance between resolution and performance though. Higher resolution also means more work for your PC, so you may have to dial down details when you increase the resolution.
If your monitor does not support 2560×1440, please check the ‘Custom Resolutions’ section in the vorpX help. It explains step-by-step how to add unsupported resolutions to your PC.
Ralf
KeymasterWorks as intended with default settings, except (potentially) one thing:
Not sure if that’s still the default behavior, but if so the only thing you’ll definitely want to disable is the annoying automatic input switching when the headset gets activated. unnecessarily disables mouse/kb input, so you’ll have switch back to mouse/kb with a shortcut every time you launch a game with vorpX. Provided that’s still enabled per default, this behavior can be changed in the WMR options.
Not really necessary, but if you want you can check from game to game iwhether 90Hz or 60Hz provides a better experience. Solid 60fps for both game and headset might feel better than frame interpolation from, let’s say 70 game to 90 headset. vorpX usually interpolates nicely with WMR headsets using OpenXR though, so personally I rarely find that worth the hassle.
Ralf
KeymasterI’ll let you know here as soon as I know more myself.
Ralf
Keymasterthe game is out since three days… Like mentioned in the profile instructions as well as explained in the other thread the current profile is a preliminary one to get you started as soon as possible.
I’ll check the feasibility of DX11/G3D shortly. Thanks again for your patience.
Ralf
KeymasterPlease check the thread directly below yours. it answers your question towards the end.
Ralf
KeymasterWhile that is generally correct, using a slightly wider res has its benefits with vorpX. I typically recommend 4:3 for ease of use.
Why that? vorpX has its own frame interpolation, which, in contrast to the headset runtime interpolation methods, can utilize the extra pixels when interpolating from e.g. 45fps to 90fps. I.e. you have less black sliding in from the sides when you turn your head left or right with frame interpolation.
So while performance wise the individual eye res is best, for the overall experience something slightly wider (like 4:3) can be beneficial.
Ralf
KeymasterA Farming Simulator 2022 profile can be downloaded in the config app since earlier today (‘Cloud Profiles’ page).
Ralf
KeymasterLike said above, I’ll check that for the next vorpX release. It won’t just work by switching to DX11, there also has to be a G3D profile for the game, which currently does not exist.
Ralf
KeymastervorpX only supports Z3D for DX12 currently. G3D *should* be possible for DX11, but since there is no way enable DX11 aside from a .ini hack, that will have to wait until the next vorpX is out. Automatically switching to DX11 is only possible with a new vorpX release. If all goes well shortly before Christmas.
Please keep in mind that the current profile is a preliminary one two days after the game has been released. Thanks for your patience.
Ralf
KeymasterNot without some code changes.
*Might* be possible to workaround that for the next vorpX version, but I’m not 100% sure. So no promises.Will work with the next vorpX version. No firm date yet, probably shortly before Christmas.Ralf
KeymasterUnfortunately TrackIR tracking breaks on-foot mouse based head tracking in Farming Simulator games. Quite odd that they only use it in vehicles, would work just as well in foot. I might be able to work around that in a future vorpX version.
I uploaded a preliminary profile that works with DX12, you can grab it from the ‘Cloud Profiles’ page in the config app. No automated settings at this point, that will have to wait until the next vorpX release. So make sure to check the instructions in the top/left corner of the game window.
Also make sure to revert the DX11 hack in the .ini, of course!
Ralf
KeymasterI’ll take look at it, but can’t tell you when yet. Thanks for your patience.
Not sure what you mean by ‘forced directx 11 in dxcpl.exe’. This page (click) has a short tutorial how to launch the game with DX11.
Ralf
KeymasterThat’s the right head tracking setting. For some reason it’s in the Tobii Eye Tracking sub menu. Don’t ask me why.
Not really sure about your other issue. Sounds like it might be a performance problem. You can check the framerate with the built in vorpX FPS counter (ALT+F). In the absolute best possible case both numbers it displays would be the refresh rate of your headset (e.g. 90/90). That might not be possible though, depending on the game and your PC. The easiest way to deal with that is capping the game framerate to half the headset refresh rate with the ‘Fluid Sync’ option in the vorpX menu. I.e. with a 90Hz headset 45/90. Depending on the headset, 45/45 might also work, in that case the headset runtime would interpolate to 90 instead of vorpX.
If enabling FluidSync alone still does not get you a stable framerate, try to reduce graphics details and/or game resolution until you see stable values in the FPS counter.
Ralf
KeymasterThe game is out since two or three days. Can’t really say much, I haven’t checked it yet.If you want to try the FS2019 profile as a base for creating a custom profile, you’ll have to run FS2022 with DirectX 11. As far a I’m aware FS2022 has both DX11 and DX12.
UPDATE:A preliminary profile that doesn’t require any DX11 .ini hacks can now be downloaded on the ‘Cloud Profiles’ page of the vorpX config app, it’s called ‘Farming Simulator 2022 [vorpX]’.
Nov 25, 2021 at 11:11am in reply to: Will there be a 15% weekend discount as there was in prior years? #207484Ralf
KeymasterYes. Starting now.
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