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RalfKeymasterI don’t think newer versions of the game have a D3D11 path anymore.
RalfKeymasterWith G3D vorpX has to duplicate every render target texture for rendering both eyes. Both vorpX and SteamVR also create additional rendertargets for the headset rendering stage and apparently the Vive Pro has its own compositor which then would add another internal stereo swapchain. At a res that high all of that adds up.
3840×2400 is unreasonably high for G3D in newer (and thus more demanding) games anyway. Try something more modest. I know your headset has a high res and you’d like to utilize that fully, but you won’t get a decent framerate in newer games with G3D anyway when cranking up the res that heigh.
RalfKeymasterThere was a similar report not too long ago, but I couldn’t really wrap my head around the issue. Since Saubnautica doesn’t have an official profile, what’s worth a shot is duplicating the profile in the config app, deleting the original and then assigning the .exe to the newly created copy. With some luck saving will work with the copy.
RalfKeymasterSorry for the inconvenience. No problem using the contact form from here-
Anyway: your key request mail had been replied to a few minutes after you sent it by the registration auto-responder, which only knew the defunct cableone address. I have resent your key manually to the G-Mail address.
Let me know if it still did not reach you.
RalfKeymasterHooking:
Hooking issues certainly aren’t related to the headset.
If you haven’t done so already, please first try to install a hook helper from the ‘Attaching To…’ dialog. That can often resolve hooking problems without getting to the bottom of the matter.
If that doesn’t help, please check for potential conflicts with other programs on your PC. Hooking issues almost always are caused by conflicts with programs that also hook into games. The trouble shooting guide on top of this sub forum has more details on the matter.
Resolution:
For a crisper image you have to run games at higher resolutions. Games run at the resolution set in their graphics/video options, not at your headset resolution. Check the custom resolution section in the vorpX help for a step-by-step guide regarding adding resolutions to your PC that are higher than your monitor allows.
RalfKeymasterNever heard of anything like that before, sorry. The main point of the DirectVR scan is enabling 1:1 headtracking via accessing memory addresses, so after sucessfully running the DirectVR scan vorpX doesn’t have to emulate a mouse anymore and auto disables the gamepad override, which prior to the scan is necessary since the game can’t handle simultaneous mouse and gamepad input. When the override gets disabled after the scan, the game’s native gamepad handling kicks in. Played many hours of Skyrim myself that way.
You can see also see that in vorpX menu. While before running the scan the override is enabled, after a successful scan the setting is named slightly differently and should show ‘Off’.
The only two settings in the vorpX menu you’ll ever want to touch for Skyrim (DX9 as well SE) are the resolution quality on the DirectVR page and optionally the sharpening amount.
RalfKeymasterPlease reset the profile to default.
The controller works natively after running the DirectVR scan and the scan requires the override to be enabled. In general it’s unwise to change the controller override when it is enabled per default in an official profile. It is never enabled without reason.
RalfKeymasterThanks for the heads-up. Will look into the issue for the next vorpX version.
For the Epic store version there is a workaround: renaming EOSOVH-Win64-Shipping.dll in C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay will help.
CAVEAT: Renaming the overlay DLL might break other Epic store games, so whenever you encounter any issue after renaming the DLL, check whether that issue also occurs with the overlay DLL.
RalfKeymasterPlease follow the suggestion in the error message and switch to SteamVR (or alternatively OpenXR in newer vorpX versions). You can do that on the ‘General’ page in the vorpX config app under ‘Device Selection’
RalfKeymasterSince it’s working here and so far there also have been no other reports like this since the last game update, I don’t really have anything than else the default hooking issue reply:
Isolated hooking issues almost always are a conflict with some other program that also hooks into games and creates a conflict with vorpX. Typical candidates are e.g. invasive third party antivirus programs, GPU/CPU toools and generally everything that can show an overlay over games.
The pinned trouble shooting guide on top of this sub-forum has more details on the matter.
RalfKeymasterIf you found that the culprit is setting a resolution above 3456×2160, there isn’t really anything else I can suggest than going for something more reasonable. That should be enough for a crisp and decent looking image in any game anyway. Unfortunately I can’t get a Vive Pro 2 because of a single isolated and largely academic issue report related to setting resolutions that are too high for practical use in most cases anyway. Hope that is somehow understandable.
BTW: 4K resolutions will be too much for good performance in newer games with G3D. Keep in mind that you not only need a good looking image in VR but also a decent framerate.
RalfKeymasterSetting the head tracking sensitivity to 0.0 should do the trick.
RalfKeymasterStill works for me. Latest update is the one from about three weeks ago as far as I’m aware. At least I didn’t receive another one when I checked the game today.
In general it makes sense to run the games windowed. There is an occasional crash that I think goes away entirely when running the game windowed. Shows an ‘GFX memory’ error normally though, so it might be unrelated to your issue.
RalfKeymasterMight be a GPU memory related issue then. With G3D vorpX has to duplicate every render target texture for rendering both eyes. Both vorpX and SteamVR also create additional rendertargets for the headset rendering stage and apparently the Vive Pro has its own compositor which then would add another internal stereo swapchain. At a res that high all of that adds up.
3840×2400 is unreasonably high for G3D in newer (and thus more demanding) games anyway. Try something more modest. I know your headset has a high res and you’d like to utilize that fully, but you won’t get a decent framerate in newer games with G3D anyway when cranking up the res that heigh.
RalfKeymasterI’m afraid I don’t really understand the issue. With a G2 there shouldn’t be any need to tinker with the vorpX or game gamma setting in F1 2020.
If you happen to have a HDR monitor and HDR is enabled in the game options, disable that. HDR would only work on your mnoitor, but look off color/gamma wise in the headset. As far as I’m aware there there aren’t any HDR capable headsets yet, the G2 certainly isn’t.
Best reset all graphics settings to default.
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