Ralf

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Viewing 15 posts - 2,071 through 2,085 (of 10,066 total)
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  • in reply to: Dead Island Definitive Edition #205092
    Ralf
    Keymaster

    Not 100% sure what you mean by tweakable, but you can scale it as usual for profiles with a scalable HUD on the image page of the vorpX menu. If you don’t have a HUD scaling option, you may have downloaded the wrong profile from the cloud, the right one is called ‘Dead Island [vorpX]’.

    in reply to: Dead Island Definitive Edition #205089
    Ralf
    Keymaster

    How odd. Works perfectly fine here with an X-Box One gamepad and just overriding the right stick.

    Anyway, If it has to be the full override for you for whatever reason, use the full override. The only real disadvantage is that you probably will have to remap one or the other button.

    in reply to: Dead Island Definitive Edition #205087
    Ralf
    Keymaster

    Per default the override is set to partial (right stick only). That did the trick for me. Full is also OK, of course, but if possible a partial right stick override is better since that way the rest of the gamepad mapping still works as it does normally.

    If you didn’t do so already, try resetting the profile to default once to make sure everything is dialed in as intended.

    in reply to: Dead Island Definitive Edition #205085
    Ralf
    Keymaster

    There is an updated profile available in the cloud (‘Dead Island [vorpX]’) that should work with the definitive editions of both Dead Island and Dead Island Riptide.

    Make sure to reset the profile to default once after downloading the profile.

    To compensate for the low game FOV a fairly low ImageZoom value had to be used, works best with a 16:9 resolution in this case.

    The profile defaults to Z3D, which I heavily recommend. G3D is also available, but to make it work I had to set some profile flags that cost even more performance than G3D does normally.

    in reply to: Fo76 crashes on startup with Vorpx #205082
    Ralf
    Keymaster

    Please double check whether the game really doesn’t run as admin anymore. The “can’t access” message is only shown when vorpX doesn’t have enough rights to access a game. Under normal circumstances the game profile is working perfectly fine since the release of the game over two years ago. I also double checked earlier today for you to make sure nothing has changed.

    There isn’t really anything else I can suggest than what I suggested in my original reply above already unfortunately.

    in reply to: Fo76 crashes on startup with Vorpx #205080
    Ralf
    Keymaster

    That’s because you apparently also set Fallout 76 to run as admin. Normally the game doesn’t run with admin rights. When you run a game as admin, vorpX also needs admin rights to access it, of course. Most (almost all) modern games don’t run with admin rights normally though.

    in reply to: Attaching to Explorer?? Why? #205077
    Ralf
    Keymaster

    That shouldn’t really happen actually. vorpX normally does not hook any program in the Windows folder or below. Please try a full factory reset in the config app under ‘Trouble Shooting’.

    in reply to: Fo76 crashes on startup with Vorpx #205073
    Ralf
    Keymaster

    No dice replicating this here. Since apparently you already found the thread where someone solved a similar issue by deleting the .ini files, there isn’t really anything I can suggest besides checking for potential hooking conflicts. The pinned trouble shooting post on top of this sub-forum has more details on the matter.

    Running the game or vorpX as admin should not be necessary BTW. Running vorpX as admin should actually be avoided unless it is necessary, e.g. to hook into older games that require admin rights themselves. There typically is no reason to run vorpX as admin for games that don’t require admin rights.

    in reply to: vorpX 21.2.3 Available Now #205070
    Ralf
    Keymaster

    If a profile supports automatic resolution (indicated by an according message in the top/left corner of the game window), you find the according option on the ‘Direct VR’ page of the vorpX menu, it’s labeled ‘Resolution Quality’.

    in reply to: Dead Island Definitive Edition #205069
    Ralf
    Keymaster

    You may have to restart the game afterwards.

    There really isn’t anything else I can suggest, sorry again. I never tried the game, so I can’t give you any specific hints unfortunately. However, I also never encountered any game so far where the gamepad > mouse/kb mapper didn’t work, so it’s extremely unlikely that this would be the first game where it fails.

    If you can’t resolve this, please stick to mouse and keyboard. If I understood you correctly, that should work just fine.

    Like said above, I bought the DE and will take a look at it myself on occasion.

    in reply to: Dead Island Definitive Edition #205067
    Ralf
    Keymaster

    I see, one of the (many) games that can’t handle simultaneous mouse/gamepad input. That’s what the ‘X-Box Gamepad Override’ option is for. When you set it to ‘Full’, vorpX overrides the native gamepad handling of the game and instead enables its fully configurable built-in gamepad > mouse/kb wrapper.

    The default gamepad > mouse/kb mapping mimics common WASD controls, so the most important controls should work right away, but you probably will have to adjust some button mappings to make the controls work as closely as possible to a game’s native gamepad mappings.

    in reply to: Dead Island Definitive Edition #205064
    Ralf
    Keymaster

    The only other thing that comes to mind is checking whether you maybe accidentally enabled the ‘Headtracking As Gamepad’ option. That would also disable the mouse emulation. Since the DE is not supported and I never tried it, I don’t have any more specific suggestions, sorry.

    Since it’s so dirt cheap currently I grabbed a copy in the Steam sale though and will check on occasion whether there is something unusual going on with the DE.

    in reply to: Vorpx won’t hook to Halo: MCC #205063
    Ralf
    Keymaster

    Can’t replicate that here. If you haven’t done so already, please first try both troubleshooting options that appear in the ‘Attaching to…’ dialog after a while, i.e. installing a hook helper and switching to alternative hooking. That can often resolve hooking problems without getting to the bottom of the matter.

    If that doesn’t help, please check for potential conflicts with other programs on your PC. Hooking issues almost always are caused by conflicts with programs that also hook into games. The trouble shooting guide on top of this sub forum has more details on the matter.

    in reply to: Hollow knight? #205055
    Ralf
    Keymaster

    You can download user profiles in the vorpX config app under ‘Cloud Profiles’:

    1. Open the config app and go to ‘Cloud Profiles’
    2. Create a cloud account if you don’t already have one.
    3. Enter the first few letters of the game name into the search field
    4. Select the profile to import and click ‘Import Profile’
    in reply to: Dead Island Definitive Edition #205054
    Ralf
    Keymaster

    Unless a game profile as dedicated DirectVR head tracking support vorpX emulates a mouse for headtracking, so normally any game that allows you to look around with the mouse should have headtracking.

    If that doesn’t work, check whether maybe the ‘Headtracking Sensitivity’ option is set to 0. That would disable head tracking. The option can be found on the main page of the vorpX menu, as well as on the headtracking page.

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