Ralf

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  • in reply to: So why is snapturn not possible? #204641
    Ralf
    Keymaster

    It would probably be possible to do some kind of snap turning, I’m just not sure whether it would be good enough since it wouldn’t really be possible to do fixed angles. The snap angles would depend on the mouse sensitivity used in a game except for games with support for games with DirectVR head tracking. No real deal breaker, but also not really great.

    One of the things that I want to experiment with for ages to see whether it’s good enough or not, there just always is something more important… Not forgotten, but whether or not that will ever happen, I just can’t tell.

    in reply to: Conarium head tracking #204640
    Ralf
    Keymaster

    The memory scanner occasionally may “think” it succeeded although it actually just found some bogus addresses that don’t do anything. Try again from a different spot, also a game restart, and even a PC reboot (not turning off/on, which doesn’t do a full reboot on modern PCs) may help sometimes to make sure the RAM is uncluttered.

    If it doesn’t work at all, you’ll have to play without the memory scanner. You can turn off applying the scanner result in the vorpX menu after several unsuccessful attempts if you are stuck with non-working head tracking.

    Unfortunately there always is a certain chance of failure, hence the info message that is shown during each scan, in some games more than in others. Automatically trying to figure out a single memory address that contains the camera rotation is a fairly complex matter.

    in reply to: Cyberpunk and quest2 – several questions #204591
    Ralf
    Keymaster

    All good. I can just tell you what I saw in the headset with my own eyes while doing the CP2077 profile when I tried with DLSS, which was bad enough to think I should warn you that it doesn’t come close to rendering at native res.

    Best try yourself to turn it on/off. With your goal being the best possible image sharpness, I’d be a bit surprised if you’d consider DLSS the way to go, but all the better for you if you do. If it looks OK to you, no problem at all as far as I’m concerned.

    in reply to: Cyberpunk and quest2 – several questions #204576
    Ralf
    Keymaster

    nVidia may tell you that DLSS is lossless, but it really isn’t. Just turn DLSS on/off in the game settings and check yourself. In a VR headset you can clearly see that the original image is rendered at a way lower res.

    DLSS tries to guess details that the rendered low res image doesn’t have based on the material the AI algorithm was trained with. That works well enough for faking 4K on a monitor or TV, and it’s way better than any ‘normal’ upscaling. But it isn’t perfect by any means. If personally you consider it good enough for VR, all good. Just be aware that it won’t match native rendering at the same resolution.

    in reply to: Cyberpunk and quest2 – several questions #204574
    Ralf
    Keymaster

    When you lower the zoom, the image becomes crisper since you scale it down, i.e. the pixel density gets higher. However, like said three times now that is not what you want to do since as you noticed lowering the zoom obviously shrinks the image. Instead please raise the game’s resolution for a crisper image. That has the same effect on pixel density without shrinking the image. That costs FPS though.

    There isn’t really anything to suggest than that: for a crisper image you have to raise the game’s resolution. There is no way around that. You can’t run the game at 1600×1200 (plus DLSS, which means effectively rendering at someting like 800×600 and then upscaling to 1600×1200) while at the same time get an image fully filling the view of your headset with comparable sharpness to a native game that renders at more than 2000×2000 pixels internally.

    Sorry if I’m unable to explain this so that you can understand it better. It is so obvious that I just don’t know how to explain it any other way.

    TLDR: The only way to get a crisper image without shrinking it is raising the resolution the game runs with. There is nothing else that can be done to achieve what you want.

    in reply to: Cyberpunk and quest2 – several questions #204572
    Ralf
    Keymaster

    Do you even read my replies? You have to raise the game’s resolution for a crisper image. Native games like Alyx at high settings typically render at resolutions of ~2000×2000. If you want comparable image clarity, you have to set a comparable game resolution.

    That will be difficult to achieve though at a VR compatible framerate for a game as demanding as CP2077, so you’ll have to make some compromises in the graphics details and/or resolution department (or buy a RTX3090 ;) ).

    DLSS: Again: works fine on a monitor or TV, but not so much in VR since your eyes are much closer to the imgae. DLSS actually renders at a much lower resolution than you have set and then upscales the image. That works quite well on a TV or monitor at 4K, but no so well with the fairly huge pixels in a VR headset at a resolution like 1600×1200 where the imperfections of the upscaling process are far more obvious.

    in reply to: Cyberpunk and quest2 – several questions #204570
    Ralf
    Keymaster

    Just to reiterate: please reset the profile to default and afterwards DO NOT touch the image zoom setting for this game. vorpX adjusts everything related to that automatically. There is nothing to tweak besides what I wrote above: higher resolution for a crisper image and potentially head tracking sensitivity if you don’t use the default mouse sensitivity.

    Go as high as you can resolution wise. the higher, the better the image quality. Keep an eye on performance though (obviously). If you want you can also raise the sharpening a bit in the vorpX menu, but don’t overdo it.

    DLSS technically works in this case, but I would advise against it. Clearly the best upscaling technique available, but in the end it’s still just upscaling. If e.g. you set a 1600×1200 res and then enable DLSS, the image gets rendered at a much lower res, which is then upscaled to 1600×1200. IMO DLSS is good enough for (fake) 4K gaming on a monitor or TV, but with the image as close as in VR its shortcomings are just too obvious.

    BTW: For a fairly massive performance boost disable raytracing instead. Looks neat occasionally, but as in most games it’s not really worth the performance impact.

    in reply to: Newbie Issue #204568
    Ralf
    Keymaster

    Did you check what I wrote in my last paragraph above? If vorpX is running, but can’t hook into a game, there almost always is some conflict with another program that also hooks into games. The most likely candidate would be some invasive third party antivirus program. If you happen to use anything else than Windows Defender, try to remove it for testing purposes. There is no real reason for using third party AV on Windoes 10. Windows Defender is more than good enough since several years now.

    More detailed information on the matter in general including other types of programs to check for can be found in the pinned trouble shooting guide on top of this sub forum (or alternatively in the vorpX help).

    in reply to: Cyberpunk and quest2 – several questions #204564
    Ralf
    Keymaster

    Please reset the profile to default in the config app and make sure that you didn’t accidentally disable automatic settings.

    There is nothing to adjust besides the resolution for a crisper image, and maybe the head tracking sensitivity in case you don’t use the game’s default mouse sensitivity. vorpX takes care of everything else, including FOV.

    Most importantly DO NOT touch the image zoom setting after resetting the profile to default. vorpX adjusts everything so that the game FOV fits the FOV of your headset, minor top/bottom borders (roughly 10%) are intentional for a decent balance between pixel density and performance.

    You may see a prompt requesting a game restart on first launch after vorpX has adjusted some settings. Make sure to do that whenever you see the prompt.

    Resolution wise select a 4:3 resolution (e.g. 1920×1440). That works well and leaves a bit of wiggle room on both sides for vorpX’s built in frame interpolation.

    The HUD is scalable. If you want to make it smaller than it is per default, you can do that on the ‘Image’ page of the vorpX menu.

    BTW: EdgePeek (mouse wheel click, right thumbstick click) is useful for checking the whole screen, e.g. in cutscennes or when you want to use menus

    BTW2: If you haven’t done so already, please check the ‘Essential Hints Guide’ in the vorpX help. It answers a bunch of questions you may have when you are new to vorpX.

    in reply to: Newbie Issue #204554
    Ralf
    Keymaster

    The basic setup for WMR headsets goes like this:

    1. Open the vorpX config app.
    2. Go to the ‘General’ page
    3. Select ‘OpenXR’ as your headset type
    4. Click ‘Apply and Close’
    5. Open the WMR Portal app to activate the headset.

    You should now see a vorpX tray icon in the area left of the clock in your taskbar. Note the Windows per default hides tray icons after a few swconds. If you can’t see it, click the small up arrow in the taskbar.

    While vorpX is running, it automatically checks for newly launched games, so all you should have to do now is launching the game.

    If vorpX is running but doesn’t hook into games, please check for potential conflicts with programs on your PC that may also hook into games. The trouble shooting guide in the help has more details on that.

    in reply to: Help. No oculus headset found? #204546
    Ralf
    Keymaster

    Please don’t use Virtual Desktop. Adds two unnecessary layers between vorpX and the headset (SteamVR and VDmitself).

    1. Close SteamVR and Virtual Desktop
    2. Select ‘Oculus’ as your headset type in the vorpX config app (‘General’ page).
    3. Start the Oculus PC software
    4. Connect your Quest with an USB cable to your PC or use Oculus Air Link for wireless transmission
    5. Enable Oculus Link/Air Link in your Quest
    in reply to: Vorpx keyboard short cuts not working #204545
    Ralf
    Keymaster

    The only other thing that comes to mind is that maybe the game doesn’t have input focus. Try to click its window to make sure it runs in the foreground.

    Also please check whether you maybe have some keyboard related tools/utilities running that might interfere. If so, please disable/remove them.

    in reply to: Vorpx keyboard short cuts not working #204542
    Ralf
    Keymaster

    Please try without SteamVR and Virtual Desktop. They are not required and just add two unnecessary layers between vorpX and the headset.

    1. Close SteamVR and Virtual Desktop
    2. Select ‘Oculus’ as your headset type in the vorpX config app.
    3. Start the Oculus PC software
    4. Connect your Quest with an USB cable to your PC or use Oculus Air Link for wireless transmission
    5. Enable Oculus Link/Air Link in your Quest
    in reply to: Dark Souls 3 #204527
    Ralf
    Keymaster

    Can’t really say anything in regard to the first person mod, but the game works beautifully in immersive screen mode, which should be the default.

    As far as “blurry 3D” is concerned: for a crisper image run games at higher resolutions. The higher the resolution, the better the image quality. Typically 1440p starts to look quite good. Be aware that higher resolutions have an impact on performance, so key here is finding the right balance between image quality and frames per second.

    Also please check the ‘Custom Resolutions’ guide either in the vorpX help or here in the forum. It explains step-by-step how to add resolutions to your PC that it can not display normally.

    in reply to: Pupil/focal distance setting missing? #204526
    Ralf
    Keymaster

    The focal distance setting is only available in cinema/immersive screen mode under ‘More 3D-Settings’. Expert settings have to be enabled.

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