Ralf

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Viewing 15 posts - 4,066 through 4,080 (of 10,004 total)
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  • in reply to: Black Mesa (Half-Life) – shadow issue #190684
    Ralf
    Keymaster

    Please send a savegame to support |at| vorpx com that I can check. I played the game for quite some time myself a while ago without encountering any such issue, but who knows, maybe it occurs later.

    Before you do that, as always: if you tweaked any vorpX settings, please first try to reset the profile to default in the config app. No vorpX settings tweaking whatsoever should be required for this game.

    in reply to: Need some help with setting up Fallout 76 #190683
    Ralf
    Keymaster

    I have to look into it. Constantly updated games always have a relatively high risk of something breaking with a game update. Will check it before the next vorpX release.

    Not quite sure how using EdgePeek wouldn’t help though. In EdgePeek mode all HUD scaling etc. gets disabled. If the game still looks different in EdgePeek mode compared to playing without vorpX, set the ‘EdgePeek 3D Multiplier’ option to 0.0 (might require expert settings enabled in the config app to become available).

    If you tweaked any other vorpX settings, please also try to reset the profile to default in the config app. No vorpX settings tweaking whatsoever should be necessary for this game.

    in reply to: Positional Tracking Strength Setting #190682
    Ralf
    Keymaster

    I perfectly understand that you can do exciting and fun things by changing the camera position more than necessary for actual positional tracking, but that can also be used for severe cheating in online games and getting banned for stuff like this is neither fun nor exciting for anyone, may even lead to vorpX getting disallowed in games where it currently can be used without problems. Unfortunately I have to consider that more important. After all vorpX is not supposed to be a cheat tool of any kind, its purpose is to play games in VR.

    in reply to: No Mouse in Mass Effect 3 #190678
    Ralf
    Keymaster

    What I meant was a vorpX reinstall, although that’s unlikely to make a difference. vorpX would throw an error if the cursor texture was missing. Two more things you could try are resetting the profile to default in the config app and running the game windowed/fullscreen. Maybe that helps.

    I tried the game in the meantime to check whether there maybe is some recently introduced issue with it, but it works just as well as it always did, so apart from the above I’m out of ideas.

    in reply to: No Mouse in Mass Effect 3 #190673
    Ralf
    Keymaster

    The only thing I could possibly imagine in that case is that maybe the cursor texture is missing for whatever reason. Please try a full reinstall of vorpX.

    in reply to: No Mouse in Mass Effect 3 #190664
    Ralf
    Keymaster

    In games with a ‘hardware cursor’ vorpX uses its own since the hardware cursor isn’t automatically stereo duplicated. vorpX should be able to determine the cursor visibility automatically, but if that fails for some reason, you can use ALT+C to turn on/off the vorpX cursor.

    I’m unaware that there is an issue with Mass Effect 3 in that regard, never encountered it here, but either way ALT+C should do the trick.

    in reply to: ARMA 2 – No menu HUD #190662
    Ralf
    Keymaster

    As said above please try without mods in case some of your mods cause a conflict. Unfortunately its not possible to test games with mods.

    To create a custom profile make a copy of the existing ARMA II profile, rename your game’s exe and assign the renamed .exe to your newly created custom profile. You can then use the shader authoring tools. You will lose DirectVR capabilities though for your custom profile, in case of ArmA II that mainly means the FOV won’t be adjusted automatically.

    A short introduction to shader authoring and instructions how to enable it can be found in the vorpX help.

    All in all you are probably better off using the Steam version without any interfering mods.

    in reply to: ARMA 2 – No menu HUD #190645
    Ralf
    Keymaster

    The game has been checked last week after your reports. Unfortunately the issue could not be replicated here. The vorpX profile for the game supports a scalable 3D HUD, which seems to work as fine as ever. Also no other reports of this issue within the last five years or so since the profile was created as far as I remember.

    Please try to reset the profile to default in the config app and in case you have mods installed for your game, please try without any mods.

    In case the issue somehow related to vorpX’s scalable HUD option, switch to EdgePeek mode while using menus, which is generally good advice anyway.

    in reply to: Black Friday discount? #190644
    Ralf
    Keymaster

    (In-)valuable infos for beginners:

    • The quick reference in the vorpX help.
    • The ‘Essential Hints Guide’ in the help (or here).
    • The ‘Good FullVR Games for Beginners’ list in the help (or here).
    in reply to: UPGRADE TO WINDOWS 10 #190628
    Ralf
    Keymaster

    If you upgrade your current Windows 7 to 10 instead of doing a fresh start, the key *might* stay valid, but no problem if it doesn’t. If your current key doesn’t work anymore after the upgrade, just send the new request code like you did yesterday and you will get an according key.

    Ralf
    Keymaster

    If you checked the full reinstall checkbox in the nVidia installer, it probably removed any custom resolutions you might have added before and you would have to add them again in the nVidia control panel.

    in reply to: jedi fallen order #190613
    Ralf
    Keymaster

    Mostly valuable for my own sanity TBH. You maybe will notice less hiccups though when turning on/off cinema mode or when you switch between background images (if you use that feature).

    Ralf
    Keymaster

    You can do that by using cinema mode with the ‘Scene’ option set to ‘None’. The only downside is that in cinema mode you don’t have EdgePeek. On the other hand cinema mode provides greater control over things screen curvature and other ‘pro’ settings.

    Immersive Screen Mode was originally introduced for those who prefer an easy setup, hence I’d like to keep the number of settings for this mode to a minimum.

    in reply to: jedi fallen order #190609
    Ralf
    Keymaster

    I had originally intended to check the game last week, but got sidetracked by some long overdue behind-the-scenes work, specifically some code clean-up (plus a shiny new multithreaded asset loader) in vorpX’s built-in little 3D engine. Will definitely check the game next week.

    Ralf
    Keymaster

    Are you sure it wasn’t just a typo when you sent the mail? As far as I can tell your key has been sent to your G-Mail account already. I’ll resend it manually to your Outlook account, just in case.

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