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RalfKeymasterI can’t really answer all of your questions, what I can say is that I would consider some of the profiles for games you mention pretty good.
Fallout 3/NV/4/76 for example have full support for a unique set of features subsumed under the heading DirectVR that handle everything from resolution over FOV to perfect 1:1 head tracking by writing head tracking data directly into the game’s memory. You can play these games and many other first person titles like actual VR games, including VR controller support, which can be configured either as kb/mouse or gamepad.
In official profiles shadows and other effects that might not work well in stereo can usually at least be disabled. In a similar manner HUDs/menus are individually defined as scalable with stereo depth if possible. You also often can switch between Geometry 3D and Z-Buffer 3D.
Last but not least vorpX has a multitude of smaller features that you will find handy for some games. E.g. a built in gamepad to kb/mouse mapper, a function to deal with HUDs/menus/cutscenes that can’t be scaled (EdgePeek), a magnifier for small text in cinema mode (very useful in Dragon Age Origins), basic image processing (gamma/saturation/sharpness), a freely configurable 4×4 virtual hotkey menu that allows you to execute hotkey functions by looking at a floating ‘button’ in front of you, and more.
Stereo 3D as you know it isn’t even half of what vorpX can do.
RalfKeymasterWould be a huge surprise if it didn’t.
RalfKeymasterThe narrow resolutions only make sense if you don’t have to use image zoom. When image zoom comes into play you typically want more pixels horizontically to avoid left/right black bars. So in that case 4:3 or even widescreen make sense, depending on the game and how much zoom you need.
Many older games (GTA:SA included) only really support 4:3 without streching the image though, so that’s your only option here anyway. What 4:3 res you choose is entirely up to you. The higher the resolution, the better the image quality. You can freely choose any 4:3 res between 1280×960, and, let’s say, 2880×2160, depending on what your PC can handle.
BTW: I understand that you want to play every game in full VR mode, but you should REALLY give immersive screen mode a try for games that don’t allow to adjust the FOV. It was mainly introduced to let you play such games without having to deal with sometimes confusing FOV/aspect ratio matters.
RalfKeymasterIf the game does not allow to adjust the FOV, the best way to play it in FullVR mode is following the steps in the “1-2-3 Game Setup” in the vorpX help, essentially using Image Zoom to compensate for the missing FOV.
Alternatively you can play in immersive screen mode. In immersive screen mode the FOV doesn’t have to fit perfectly.
Sorry if that answer sounds familar to you. The methods and workarounds to deal with FOV if there is no way to change it are always the ones above – for any game. Hence the answer is basically the same everytime you ask.
Mar 17, 2019 at 9:09pm in reply to: Oculus Rift – Fatal Error: Dash encountered a fatal error #180353
RalfKeymasterWith the exception of the service nothing is running unless you start vorpX, so nothing except for the service can have any effect on your PC unless you start vorpX.
Mar 17, 2019 at 8:32pm in reply to: Oculus Rift – Fatal Error: Dash encountered a fatal error #180348
RalfKeymasterTry to uninstall and delete the C:\ProgramData\Animation Labs\vorpX folder before you reinstall.
However: the service is the only component that is running while vorpX isn’t. Nothing else can have any effect on your system until you actually start vorpX.
Mar 17, 2019 at 7:32pm in reply to: Oculus Rift – Fatal Error: Dash encountered a fatal error #180345
RalfKeymasterPlease try to disable the vorpX service. Currently the service’s only purpose is to disable a virtual monitor that is added by Oculus since Home 2.0 was introduced. Should only happen while vorpX is running, but that’s the only thing I can imagine to be related to your issue.
With recent nVidia driver versions doing that doesn’t seem to be required anyway, so it should be safe to disable the service. vorpX’s core functionality is not affected by disabling the service in any way
1. Open the start menu.
2. Type services.
3. Open the Services app.
4. Scroll down to the vorpX service and double click it.
5. Stop the service and set its start type to disabled.Please note that the service may get additional, more important, functionality in the future.
RalfKeymasterStereo 3D broke after their DX11 engine update about two years ago. Since their custom engine behaves rather odd, there was no way to restore it afterwards. The game had to be taken off the supported games list back then unfortunately.
The profile just wasn’t removed entirely since automatic FOV and head tracking still work fine.
RalfKeymasterThe game has an FOV cap, hence the rest is handled via image zoom, so slight black bars are normal in this case.
Pretty much how the vorpX help recommends to handle such cases manually, just fully automated.
RalfKeymasterShort update: not sure if there is an official way to launch the game in DX9 mode from Steam, but you can do it manually by browsing to the game’s install folder and then run AssassinsCreed_Dx9.exe directly.
The easiest way to find that folder is this: right click game in Steam > Properties > Local Files > Browse Local Files.
RalfKeymasterYou have to launch the game in DX9 mode. Can’t remember anymore whether that is a setting in the graphics options or whether it has to be selected in the UPlay launcher.
RalfKeymasterPlease check this post:
If that does not solve your issue, it has to be something unique to your setup. Neither could I replicate it, nor are there any other reports like yours so far.
vorpX certainly cannot affect any program that it is not hooked into.
RalfKeymasterNot sure if I understand the issue, but please reset the profile to default (config app/trouble shooting page) and try without the mod.
Let me know if the issue also applies with default settings and an unmodded game. Officially supporting mods is not really feasible unfortunately.
RalfKeymasterYou don’t have to do anything to get this game working well, setup is already fully automated. If that doesn’t work for you, please reset the profile to default and check whether you maybe accidentally disabled settings optimization in the vorpX config app.
The game has almost perfect G3D and rather well working low lateny mouse based head tracking, a combination of automatic ini edits and image zoom is used to automatically adjust the FOV within the restrictions of the game.
Make sure to use the profile’s default settings and set the game to the recommended resolution. Optionlly you can use the game’s internal supersampling to enhance image quality like suggested by vorpX if your PC can handle it.
RalfKeymasterYou can change the game’s resolution on the DirectVR page of the vorpX ingame menu. The option is named ‘Preferred Resolution Quality’.
If that doesn’t work, you can disable automatic resolution there and set a 4:3 res manually, e.g. 1600×1200 or 1920×1440.
If these resolutions aren’t available on your PC, check the custom resolutions post.
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