Ralf

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Viewing 15 posts - 6,241 through 6,255 (of 10,066 total)
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  • in reply to: MPC-HC distorted view #168406
    Ralf
    Keymaster

    If you mean 360° or 180° VR-videos please keep in mind that vorpX only supports spherical projection for these movies. There may by other encodings, cylindrical for example. These will not look correctly since vorpX always projects on a sphere (or partial sphere).

    Videos that are encoded with spherical projection look perfectly fine.

    in reply to: Does the htc vive support the latest update? #168401
    Ralf
    Keymaster

    HTC Vice and other Steam VR headsets are supported for quite a while (over a year).

    in reply to: Oblivion support question #168395
    Ralf
    Keymaster

    The conversation UI is scaled together with the HUD, so EdgePeek isn’t strictly necessary anymore when talking to NPCs. I would still recommend that since it is more comfortable.

    in reply to: MPC-HC distorted view #168383
    Ralf
    Keymaster

    Enabling expert settings in the config app unlocks additional options in the ingame menu. Among other things that will allow you to adjust the screen curvature both vertically and horizontically to your liking.

    in reply to: Issue with Portal 2 #168382
    Ralf
    Keymaster

    Please check whether there maybe is some conflict with another programs that hooks DirectX: virus scanners, messengers, GPU/CPU tools, video recording software are typical candidates.

    in reply to: Fallout 3 + HTC Vive; boot issue #168381
    Ralf
    Keymaster

    Please try without FOSE. While I’m not aware that it causes any issues, that can’t be ruled out either. Script extenders also hook into games like vorpX and may potentially cause a conflict if the do something that interferes with vorpX.

    Also make sure not use any d3d9.dll replacement (e.g. from an ENB mod). That will definitely cause a conflict with vorpX.

    If both doesn’t help, try without mods and if that helps, add your mods back one by one to find out which one caused the issue.

    in reply to: vorpx don't work anything app #168380
    Ralf
    Keymaster

    There probably is an injection conflict with some other program on your PC. Many programs also hook into games and can cause such an issue. Not all of them are obvious.

    Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.

    Best way to trouble shoot this is to disable/uninstall programs running in the background.

    in reply to: Oblivion support question #168379
    Ralf
    Keymaster

    There are several improvements for Oblivion in the next vorpX release. Off the top of my head, probably missing something:

    1. Tree shadows are fully correct now.
    2. Fire/torches rendered at correct depth now.
    3. Mouse wheel block: no unwanted changes to 3rd person which messed up FOV.
    4. Some ini tweaks: e.g. dialog camera doesn’t zoom in ultra close anymore.
    5. HUD/menu scaling added.
    6. Custom resolution auto-set by the new game settings optimizer.

    The one remaining nuisance is that the FOV gets reset after talking to an NPC. IIRC ihat can be addressed with an FOV mod, otherwise a simple ALT-V key press after a dialog restores the vorpX-FOV, which isn’t too annyoing.

    in reply to: VorpX with Oculus Touch? #168353
    Ralf
    Keymaster

    You can’t grab any objects in the game world, but your hand movement is tracked and you can see the controllers where your hands are (unless you turn that off).

    in reply to: VorpX with Oculus Touch? #168351
    Ralf
    Keymaster

    Touch controllers are usable with almost any game.

    They can either act as freely configurable mouse/keyboard emulator or alternatively as gamepad. The current key mapping is always displayed on the rendered controllers ingame, so this is also fairly intuitive to use.

    in reply to: Oculus Dash #168346
    Ralf
    Keymaster

    Can’t really say that for now. I’ll do some research in this regard when the new Oculus software is available and the next vorpX version is out of the door, which currently has the highest priority.

    in reply to: reached max downloads error #168320
    Ralf
    Keymaster

    Did you check the support FAQ or the pinned FAQ post in this sub-forum?

    I bought vorpX before but don’t have the web installer anymore.

    Please request a new download link here.

    in reply to: Am I doing something wrong or… #168314
    Ralf
    Keymaster

    All three games you mention have full Geometry 3D support which means that the scene is rendered twice from two different camera angles – exactly the same thing that 3D Vision does. vorpX actually does a lot more than that in many games as it also often has game specific fixes for HUD placement etc., also true for all three games you mention.

    If you want the 3D to be more pronounced, you can achieve that with the “3D-Strength/Scale” option on the main page of the vorpX ingame menu. Keep in mind though that the internal base value for that is usually dialed in to provide realistic 3D/scale at or close to the default setting 1.0. Raising it will make the 3D stronger than in reality, but it will also make the world appear smaller – stronger than real 3D isn’t real desirable in VR except maybe for fun experiments.

    in reply to: Activation Key #168281
    Ralf
    Keymaster

    We were not able to verify your key request. It could not be linked to a purchase, hence I requested some additional data above.

    I took a guess now which purchase might belong to your key request and sent you your key manually. Let me know if it still did not reach you.

    in reply to: Lenovo Explorer Windows Reality Mix and VorpX #168278
    Ralf
    Keymaster

    It should work through Steam VR, provided Lenovo already has a Steam VR driver for your headset.

    Please check this post from another WMR-headset user:

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