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RalfKeymasterIf you mean 360° or 180° VR-videos please keep in mind that vorpX only supports spherical projection for these movies. There may by other encodings, cylindrical for example. These will not look correctly since vorpX always projects on a sphere (or partial sphere).
Videos that are encoded with spherical projection look perfectly fine.
RalfKeymasterHTC Vice and other Steam VR headsets are supported for quite a while (over a year).
RalfKeymasterThe conversation UI is scaled together with the HUD, so EdgePeek isn’t strictly necessary anymore when talking to NPCs. I would still recommend that since it is more comfortable.
RalfKeymasterEnabling expert settings in the config app unlocks additional options in the ingame menu. Among other things that will allow you to adjust the screen curvature both vertically and horizontically to your liking.
RalfKeymasterPlease check whether there maybe is some conflict with another programs that hooks DirectX: virus scanners, messengers, GPU/CPU tools, video recording software are typical candidates.
RalfKeymasterPlease try without FOSE. While I’m not aware that it causes any issues, that can’t be ruled out either. Script extenders also hook into games like vorpX and may potentially cause a conflict if the do something that interferes with vorpX.
Also make sure not use any d3d9.dll replacement (e.g. from an ENB mod). That will definitely cause a conflict with vorpX.
If both doesn’t help, try without mods and if that helps, add your mods back one by one to find out which one caused the issue.
RalfKeymasterThere probably is an injection conflict with some other program on your PC. Many programs also hook into games and can cause such an issue. Not all of them are obvious.
Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.
Best way to trouble shoot this is to disable/uninstall programs running in the background.
RalfKeymasterThere are several improvements for Oblivion in the next vorpX release. Off the top of my head, probably missing something:
1. Tree shadows are fully correct now.
2. Fire/torches rendered at correct depth now.
3. Mouse wheel block: no unwanted changes to 3rd person which messed up FOV.
4. Some ini tweaks: e.g. dialog camera doesn’t zoom in ultra close anymore.
5. HUD/menu scaling added.
6. Custom resolution auto-set by the new game settings optimizer.The one remaining nuisance is that the FOV gets reset after talking to an NPC. IIRC ihat can be addressed with an FOV mod, otherwise a simple ALT-V key press after a dialog restores the vorpX-FOV, which isn’t too annyoing.
RalfKeymasterYou can’t grab any objects in the game world, but your hand movement is tracked and you can see the controllers where your hands are (unless you turn that off).
RalfKeymasterTouch controllers are usable with almost any game.
They can either act as freely configurable mouse/keyboard emulator or alternatively as gamepad. The current key mapping is always displayed on the rendered controllers ingame, so this is also fairly intuitive to use.
RalfKeymasterCan’t really say that for now. I’ll do some research in this regard when the new Oculus software is available and the next vorpX version is out of the door, which currently has the highest priority.
RalfKeymasterDid you check the support FAQ or the pinned FAQ post in this sub-forum?
I bought vorpX before but don’t have the web installer anymore.
Please request a new download link here.
RalfKeymasterAll three games you mention have full Geometry 3D support which means that the scene is rendered twice from two different camera angles – exactly the same thing that 3D Vision does. vorpX actually does a lot more than that in many games as it also often has game specific fixes for HUD placement etc., also true for all three games you mention.
If you want the 3D to be more pronounced, you can achieve that with the “3D-Strength/Scale” option on the main page of the vorpX ingame menu. Keep in mind though that the internal base value for that is usually dialed in to provide realistic 3D/scale at or close to the default setting 1.0. Raising it will make the 3D stronger than in reality, but it will also make the world appear smaller – stronger than real 3D isn’t real desirable in VR except maybe for fun experiments.
RalfKeymasterWe were not able to verify your key request. It could not be linked to a purchase, hence I requested some additional data above.
I took a guess now which purchase might belong to your key request and sent you your key manually. Let me know if it still did not reach you.
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