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RalfKeymasterDefinitely before the holiday season.
RalfKeymasterD3D11 only. Gets activated automatically to avoid any potential confusion. IIRC it’s not even possible to select D3D9 anymore in the Blizzard launcher.
RalfKeymasterWorld of Warcraft will have full Geometry 3D support incl. HUD/UI handling with the next vorpX version. Was just finished a few days ago.
RalfKeymasterTo activate vorpX please follow the short instructions in the license dialog that is displayed when you start vorpX: send us an e-mail with the REQUEST CODE that is shown in the dialog. To avoid potential delays please do this from the same mail address that you used for purchasing vorpX.
RalfKeymasterYour key has been resent to to your backup mail address (…@gmx.de). If it still did not reach you, please let me know.
RalfKeymaster@ finstern: here’s the post that dborosev mentioned.
BTW: vorpX’s D3D11 Geometry 3D rendering path learned a few new tricks in the last four weeks, which finally brings decent Geometry 3D to this young man (and more):

RalfKeymasterThe DX9 version usually works better with vorpX. There may be exceptions from this rule if very huge texture packs are used that require the 64bit capabilities of the Special Edition, but in most other cases the DX9 version is preferable. Personally I’d say it also looks better, but that’s mostly a matter of personal preference, of course.
RalfKeymasterTry adding gldriverquery.exe to the exclude list in the vopX config app. No guarentee that it will help, but worth a shot.
RalfKeymasterSorry that I can’t be of any more help regarding your issue. The current Steam version works perfectly fine on Windows 10, as it always did. Tested for you a minute ago to be extra sure.
RalfKeymasterYou do not need a d3d9.dll in the game folder. vorpX contains a specific fix that makes the game run on Windows 10, probably the same that the DLL you tried applies. Any d3d9.dll in a game folder bears the potetntial of injection conflicts. Hence the warning message in this regard. Please NEVER do something like that when using vorpX.
The game is tested on a regular basis (current Steam version). Maybe old CD versions don’t work since the need the now defunct “Games for Windows Live” in addition to the Win 10 fix. The current Steam or GOG version should work just fine.
RalfKeymasterFixed for the next vorpX version 17.3.0, might make sense to wait until then. I still don’t have a release date yet, but it won’t be too long anymore.
RalfKeymasterPlease remove any d3d9.dll drom the game folder. vorpX has a Windows 10 fix for the game built in. No need for any DLL copy hack.
RalfKeymasterWMR headsets will work with vorpX through Steam VR.
I’m not sure whether Steam VR drivers are available already for all WMR headsets, but as soon as the headset manufacturers have their Steam VR drivers fully functional, WMR headsets will work like any other Steam VR headset.
RalfKeymastervorpX handles the FOV fully automatically in Skyrim through Direct VR. If it is not adjusted automatically, make sure to run the Direct Vr scan after you entered the game world.
You can manually adjust the FOV afterwards on the Direct VR page of the vorpX ingame menu if you want to. The calculated FOV is 100% correct under all circumstances though, so I would strongly advise against that.
Oct 29, 2017 at 11:15pm in reply to: Bioshock Xbox Controller Stops Working After Doing Alt-L Scan #167857
RalfKeymasterMake sure the controller is enabled in the game’s option menu. With Direct VR vorpX uses the native controller handling of the game instead of its own.
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