Ralf

Forum Replies Created

Viewing 15 posts - 6,271 through 6,285 (of 10,066 total)
  • Author
    Posts
  • in reply to: World of Warcraft and UI rendering… #168091
    Ralf
    Keymaster

    Definitely before the holiday season.

    in reply to: World of Warcraft and UI rendering… #168080
    Ralf
    Keymaster

    D3D11 only. Gets activated automatically to avoid any potential confusion. IIRC it’s not even possible to select D3D9 anymore in the Blizzard launcher.

    in reply to: World of Warcraft and UI rendering… #168061
    Ralf
    Keymaster

    World of Warcraft will have full Geometry 3D support incl. HUD/UI handling with the next vorpX version. Was just finished a few days ago.

    in reply to: No key #168051
    Ralf
    Keymaster

    To activate vorpX please follow the short instructions in the license dialog that is displayed when you start vorpX: send us an e-mail with the REQUEST CODE that is shown in the dialog. To avoid potential delays please do this from the same mail address that you used for purchasing vorpX.

    in reply to: No key recieved after over a Week #168028
    Ralf
    Keymaster

    Your key has been resent to to your backup mail address (…@gmx.de). If it still did not reach you, please let me know.

    in reply to: vorpX 17.2.3 Available Now #168012
    Ralf
    Keymaster

    @ finstern: here’s the post that dborosev mentioned.

    BTW: vorpX’s D3D11 Geometry 3D rendering path learned a few new tricks in the last four weeks, which finally brings decent Geometry 3D to this young man (and more):

    Witcher 3 Geometry 3D

    in reply to: Which version of Skyrim? #168011
    Ralf
    Keymaster

    The DX9 version usually works better with vorpX. There may be exceptions from this rule if very huge texture packs are used that require the 64bit capabilities of the Special Edition, but in most other cases the DX9 version is preferable. Personally I’d say it also looks better, but that’s mostly a matter of personal preference, of course.

    in reply to: Walking Dead Seson 2 (Two) not detected #167940
    Ralf
    Keymaster

    Try adding gldriverquery.exe to the exclude list in the vopX config app. No guarentee that it will help, but worth a shot.

    in reply to: Fallout 3 is amazing with Direct VR! #167894
    Ralf
    Keymaster

    Sorry that I can’t be of any more help regarding your issue. The current Steam version works perfectly fine on Windows 10, as it always did. Tested for you a minute ago to be extra sure.

    in reply to: Fallout 3 is amazing with Direct VR! #167891
    Ralf
    Keymaster

    You do not need a d3d9.dll in the game folder. vorpX contains a specific fix that makes the game run on Windows 10, probably the same that the DLL you tried applies. Any d3d9.dll in a game folder bears the potetntial of injection conflicts. Hence the warning message in this regard. Please NEVER do something like that when using vorpX.

    The game is tested on a regular basis (current Steam version). Maybe old CD versions don’t work since the need the now defunct “Games for Windows Live” in addition to the Win 10 fix. The current Steam or GOG version should work just fine.

    in reply to: ABZU flickering #167887
    Ralf
    Keymaster

    Fixed for the next vorpX version 17.3.0, might make sense to wait until then. I still don’t have a release date yet, but it won’t be too long anymore.

    in reply to: Fallout 3 is amazing with Direct VR! #167881
    Ralf
    Keymaster

    Please remove any d3d9.dll drom the game folder. vorpX has a Windows 10 fix for the game built in. No need for any DLL copy hack.

    in reply to: Windows Mixed Reality with VorpX? #167869
    Ralf
    Keymaster

    WMR headsets will work with vorpX through Steam VR.

    I’m not sure whether Steam VR drivers are available already for all WMR headsets, but as soon as the headset manufacturers have their Steam VR drivers fully functional, WMR headsets will work like any other Steam VR headset.

    in reply to: Cannot change FOV #167858
    Ralf
    Keymaster

    vorpX handles the FOV fully automatically in Skyrim through Direct VR. If it is not adjusted automatically, make sure to run the Direct Vr scan after you entered the game world.

    You can manually adjust the FOV afterwards on the Direct VR page of the vorpX ingame menu if you want to. The calculated FOV is 100% correct under all circumstances though, so I would strongly advise against that.

    Ralf
    Keymaster

    Make sure the controller is enabled in the game’s option menu. With Direct VR vorpX uses the native controller handling of the game instead of its own.

Viewing 15 posts - 6,271 through 6,285 (of 10,066 total)

Spread the word. Share this post!