Ralf

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Viewing 15 posts - 6,661 through 6,675 (of 10,066 total)
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  • in reply to: Any plans for FOVE support? #127119
    Ralf
    Keymaster

    Please try to disable all monitors except the main monitor. In case you have two graphics cards also try to disable the second and make sure that your main monitor and your headset are plugged into the same card. That is necessary since vorpX needs to run on the same GPU as the games.

    vorpX does not use its own compositor in SteamVR/Oculus mode. If the Fove has SteamVR support, vorpX should work with it.

    Provided the Fove can act as normal Windows monitor, you can also try the “Generic Headset (Extended Mode)”, although there wouldn’t be head tracking this way. This mode is normally meant for phone VR users with an external tracking solution.

    in reply to: Registration waiting #127117
    Ralf
    Keymaster

    In most cases it takes 10 minutes max.

    Unfortunately I can see neither a purchase nor a license request with the mail address you used to register here. If you used another mail address for the purchase, please let me know. I need that to check what may be going on.

    in reply to: Something wrong with your file server #127116
    Ralf
    Keymaster

    Certainly not a server issue, takes about 10sec. here. Probably some network hiccup in between here and you.

    Another option would be some security software that you might have installed that may hook into your web traffic. If you use something like that, disable it.

    Any other download would take just as long.

    in reply to: VorpX Logo in middle of MPC-HC Player #127114
    Ralf
    Keymaster

    Please reinstall using your web installer to fix the desktop viewer logo. I didn’t bump up the version number, so no auto update.

    Turns out this was an issue with the desktop viewer. The logo is only shown on mirror views as intended now. The update also fixes another glitch with the desktop viewer, which inadvertantently paused hooking into other apps/games while it was running.

    in reply to: VorpX Logo in middle of MPC-HC Player #127111
    Ralf
    Keymaster

    The logo is only supposed to be visible in the mirrored view, never in the headset. That works as intended here with MPC-HC, which vorpX normally hooks directly. I’m not sure how that would even be possible ATM, but I’ll check whether there may be circumstances where it may be shown in the headset.

    If you want to watch movies on your monitor instead on your headset, you can simply disable vorpX or pause the vorpX watcher (right click the vorpX tray icon and choose the according option).

    in reply to: vorpX 17.2.3 Available Now #127085
    Ralf
    Keymaster

    vorpX 17.2.1 has been released. For details please check the original post of this thread.

    in reply to: Lost Geometry 3D effect in GTA5 #127078
    Ralf
    Keymaster

    The issue occurs randomly, it can not be solved by changing any game settings. The only advice I can currently give is:

    1. Make sure that G3D is enabled already when yout start GTA V. Normally the issue should occur only rarely if that is the case.
    2. If you experience the issue, exit the game and restart.

    The issue is known and *if possible* it will be fixed in a later build.

    It would be great if you guys could stop posting here for now, so others are able to find the current state of affairs fast. At this point there is no other answer than the one given three times already.

    If anything changes in that regard, I will let you know. Thanks.

    in reply to: fps problem Gta V #127071
    Ralf
    Keymaster

    If you can’t reach 45fps in a game, do one or more of the following things:

    1. Reduce graphics details in the game’s options menu.
    2. Reduce the resolution that you run a game with (best resolutions for vorpX are 1280×1024, 1600×1200, 1920×1440 depending on performance).
    3. Switch to Z-Buffer 3D if the game per default uses Geometry 3D. Z3D is a lot less demanding.

    This and other useful information regard performance can also be found in the Performance Optimization Guide in the vorpX help.

    in reply to: Doom – no profile possible? #127057
    Ralf
    Keymaster

    You probably will virtually shoot me for even suggesting that, but it’s well worth to be played despite not having stereo 3D. FOV can be set high enough, input latency is practcally unnoticable, it runs blazingly fast considering how great it looks and most importantly the old school shooter gameplay is perfect for VR (if you can stomach it).

    in reply to: Doom – no profile possible? #127052
    Ralf
    Keymaster

    DOOM is 2D only. It uses the OpenGL graphics API and (with a few exceptions) vorpX only can do 3D for fairly old OpenGL games. Roughly up to Quake 3 era games.

    3D support for shader based OpenGL versions *may* be looked into further down the road, but that’s a lot of work and considering how few of these games exist may just as well never happen.

    in reply to: Lost Geometry 3D effect in GTA5 #127050
    Ralf
    Keymaster

    Works perfectly fine here with the most recent version. I can only assume that you got *really* unlucky in regard to the glitch described above. It should almost never happen if G3D is enabled on start normally.

    Since you already reinstalled the game that’s probably not the issue, but just incase: remove any mods that you might have installed.

    I can’t suggest more than I already did, sorry.

    in reply to: Skyrim DirectVR failing after update #127041
    Ralf
    Keymaster

    Nothing has changed in the Direct VR profile for Skyrim. Please try a different location/savegame. Maybe it happens to fail where you tried for some reason.

    Also please keep the hint in mind that is shown during the scan: there is no 100% guarantee that the scanner always works in every situation. That hint is shown everytime for a reason.

    in reply to: fps problem Gta V #127040
    Ralf
    Keymaster

    Try to disable “Fluid Sync” in the display page of the vorpX ingame menu. Be aware though that with Fluid Sync enabled you usually get a more fluid experience unless you can reach 90fps.

    in reply to: Registration email #127039
    Ralf
    Keymaster

    Your key has been sent twice to the skull…@opt… e-mail address that you used for purchasing vorpX. Please check your spam folder.

    I will resend it to the Yahoo address you used to register here.

    in reply to: VorpX stops working in New Vegas after 1 hour #127021
    Ralf
    Keymaster

    Among other things Crystal Image supersamples the final image before it is sent to the headset, but the effect is rather subtle since in contrast to native apps that’s not the resolution that the game is rendered with. Supersampling like you may do with some native apps can be done by icnreasing a game’s resolution.

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