Ralf

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Viewing 15 posts - 9,691 through 9,705 (of 9,739 total)
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  • in reply to: vorpX – Pre-Release Thread #1455
    Ralf
    Keymaster

    @ mike : We had numerous articles in Germanys IT-press from people who used vorpX. And I mean the true press, magazines and websites with more than 100.000 readers. People played with vorpX for hours. There are videos showing it in action. If that is possible with vaporware, I would be happy to wait for that kind of vaporware. ;)

    @ mhe : That’s always important, and it’s in many ways more helpful to get feedback from people who are primarily interested in the gaming experience, than feedback from people who are more focused on tech-specs.

    in reply to: Cyber woman with corn #774
    Ralf
    Keymaster

    How on earth did you come up with that search term? :)

    in reply to: vorpX – Pre-Release Thread #567
    Ralf
    Keymaster

    @all: I can understand that you are a little impatiant, and I’m really glad that you follow the development so closely. The devkit was only released a few weeks ago. I got mine for barely two weeks, and we’re already in beta right now. Not exactly slow development I would say. Things are tested and ironed out, and a few convenience features are added.

    You won’t have to wait too long anymore, but it is important to reach a certain level of polish before software is released to a wider audience.

    in reply to: Tracker emulation #563
    Ralf
    Keymaster

    >> And nice short interview in C’t magazine by the way

    Except for the photo. Not that I look like George Clooney in reality, but this picture… ;)

    I will look into TrackIR emulation eventually, but I’m not sure whether there is a legal way to do this. AFAIK they have some measures in place that prevent emulation in a legally correct way.

    in reply to: vorpX – Pre-Release Thread #546
    Ralf
    Keymaster

    Mine arrived last Monday. The basic adjustments in vorpX are done, only a few secondary features aren’t fully implemented. The driver is currently in beta testing to make sure that everything works as smooth as possible for the first public release. Still no fixed release date has been set though.

    in reply to: vorpX – Pre-Release Thread #524
    Ralf
    Keymaster

    It’s done, when it’s done. ;)

    in reply to: vorpX – Pre-Release Thread #521
    Ralf
    Keymaster

    If nothing unforeseen happens, you won’t have to wait very long anymore. Doesn’t make much sense to release anything, before I had the chance to check whether everything looks OK with the real Rift.

    I had already press demos though with a DIY-prototype, so rest assured that it works. :)

    in reply to: Pay now / Alpha or Beta version? #516
    Ralf
    Keymaster

    No fixed release date yet, sorry. I don’t have my Rift yet (awaiting it shortly though), so I still can’t exactly tell how long the final adjustments will take.

    in reply to: Games with mods #515
    Ralf
    Keymaster

    Most mods should work just fine with vorpX. There might be exceptions to this, if a mod changes the way a games renderer works internally, that’s hard to predict. But if at all, that would only by a very small percentage of mods.

    Ralf
    Keymaster

    It’s not officially supported, but most likely it will work. The last time I (briefly) tried it, it seemed to work fine. No guarantees though. :)

    Ralf
    Keymaster

    That’s one of the reasons (but not the only one) why vorpX has two differnt modes to create the 3d effect. See the latest blog post for details: http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d

    in reply to: Launch date #481
    Ralf
    Keymaster

    @ Mike: I hope to get my Rift with the next batch that is sent out. Headtracking is fully supported in vorpX of course.

    in reply to: User Interfaces / Text #465
    Ralf
    Keymaster

    To quote the FAQ: :)

    “Additionally to ‘making games 3d’ vorpX offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.”

    in reply to: Anti-Cheat Support in VorpX? #460
    Ralf
    Keymaster

    Online gaming is not recommended for now, since unfortunately I have no way of telling how anti-cheat systems react. I tried to reach out to Punkbuster regarding a possible validation process, but haven’t heard back from them so far. Maybe once vorpX is available it will be easier to get in touch.

    That being said, vorpX’s base mechanism is similar to Fraps, the Steam overlay or image enhancers like SweetFX etc. which are used by many people online without any problems. If game companies would start banning everyone who uses some kind of DirectX intercepting program, they would have to ban a lot of people for no reason. I just can’t guarantee anything.

    in reply to: vorpX – Pre-Release Thread #454
    Ralf
    Keymaster

    You won’t have to wait four months, that much I can tell. :-)

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