Ralf

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Viewing 15 posts - 9,676 through 9,690 (of 9,741 total)
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  • in reply to: Customizable Screen Settings? #8474
    Ralf
    Keymaster

    In general, yes. There might be (and are) cases though where someone would want to adjust more than that, so that is possible too. But not mandatory, of course. Usually it’s just plug and play.

    in reply to: Customizable Screen Settings? #8260
    Ralf
    Keymaster

    Yes. You can customize everything that is needed to make vorpX’s output a perfect fit for your individual eyesight (and in your case lensmod). Standard settings do work great for most people, but if needed, there are enough advanced tweaking options to spend half a day experimenting with them. ;)

    in reply to: Screen overview feature #8218
    Ralf
    Keymaster

    Yes, using a X-Box 360 gamepad is possible. Even for games that don’t have gamepad support. A good chunk of time went into this, since I think playing with a gamepad helps to improve immersion.

    How many vorpX features you want to map to the gamepad is your choice, so I would say it’s usually possible to find a good mapping for every game.

    in reply to: Screen overview feature #7242
    Ralf
    Keymaster

    Yes, something like that is there. And there is lot more that is focusing on making games actually playable on the Rift instead of just adding 3D.

    That’s the intention behind vorpX, and that’s why it’s called ‘3D Driver and more’.

    in reply to: Just wanted to apologize for being impatient #6454
    Ralf
    Keymaster

    No need to apologize. :)

    in reply to: Pay now / Alpha or Beta version? #6453
    Ralf
    Keymaster

    @ Happy: Thanks for your continued interest in vorpX, although you already seem to know that other solutions are superior. ;) We all know your opinion by now though. Please advertise other products elsewhere, especially if you have nothing more to say than just assumptions based on nothing. Thank you.

    in reply to: Pay now / Alpha or Beta version? #4746
    Ralf
    Keymaster

    A firm release date for a vorpX beta version will be announced within the next few weeks. Please keep an eye (or both if you like) on the announcement sticky above.

    @ All, and especially Mr. Geddings: The forum was so utterly cluttered with ‘release it already’-threads that it got next to unusable. Because of this those threads were all merged into this one and every new thread regarding this will be merged into this one too. Nothing wrong with discussing the matter, but please discuss it here instead of opening the same thread over and over again. Thanks. :-)

    in reply to: Pay now / Alpha or Beta version? #4399
    Ralf
    Keymaster

    …the profit will continue to dwindle…

    Either that, … or something else. ;) I might decide to broaden the approach towards stereoscopic displays for example, which I didn’t do on purpose until now.

    in reply to: Halo CE PC and Halo 2 PC vorpX Support #2063
    Ralf
    Keymaster

    Hi Kris,

    Halo 1 is DirectX8, so unfortunately it won’t work for the first release version (might change in the future), but I will look into Halo 2, which uses DX9, I believe. No promises though. ;)

    in reply to: Pay now / Alpha or Beta version? #2062
    Ralf
    Keymaster

    As much as I can understand that some of you are getting impatiant, complaining every few days won’t speed up anything. I would really like to work exclusively on vorpX, but like most of you I have to work for (serious) money too, which is eating away nearly all of my time ATM.

    Getting something ready for a broader audience has still high priority, but things take as long as they take. Sorry. :)

    @ Mr Geddings : No problem if you want to complain, but please do so in a civilized manner. And please don’t open new theads with the same complaint over and over again. Use this one for further discussion of this matter. Thanks.

    in reply to: Kickstarter? #1865
    Ralf
    Keymaster

    Hi Jomm, welcome!

    I thought about that, but unfortunately Kickstarter ist not really an option for commercial software. To my understanding software projects (with the exception of games) have to be open source.

    in reply to: Support of dx8 games possible? #1748
    Ralf
    Keymaster

    It would certainly be easier to leave all features intact this way. But whether it’s easier overall, well, most likely not. As you experienced yourself with the ENB wrapper, doing a wrapper that with broad compatibility isn’t as easy as it might sound. Definitely something to consider though.

    in reply to: Support of dx8 games possible? #1746
    Ralf
    Keymaster

    Generally it’s possible, although not by using the same shaders as DX9+ uses, which would have to be simplified severely.

    I’m not even sure anymore whether DX8 supported HLSL or not, I don’t think so. But since I had to do some assembler shader programming for vorpX’s geometry mode lately for the first time after a long time anyway, it would even be fun in a way to do that some more.

    So, no promises. But I will look at it after the initial release.

    in reply to: Latest? #1744
    Ralf
    Keymaster

    Depending on the amount you are willing to pay, I might consider to work faster. ;)

    Seriously, everything is still on track. As soon as I know for a date sure, I will communicate it.

    in reply to: vorpX – Pre-Release Thread #1715
    Ralf
    Keymaster

    Yeah, I originally hoped it would be possible to find a good one size fits all visible area, but obviously it’s not. Making the circles just larger, so that they are perfect for you has a negative effect for others and vice versa.

    So there will be a setting to adjust the size of the visible area to everyones eyesight perfectly.

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