I imported your profile to vropX’s “Local Profiles”, it showed up as Black Mesa with bms.exe as the executable program.
Both VorpControl.exe and VorpControl64.dat processes were running.
I tried different resolutions including 800×600 and even tried different directX versions by running the game with the command “-dxlevel XX” (can be used with version 80, 81, 90, 95 or 98).
You have an Oculus and I’m using a Vive. Looks like it just doesn’t work with the Vive.
Thank you for taking your time to try to help! I guess for now the game is just not compatible with the Vive, despite being listed as compatible.
Hi,
did you import my profile into your local profil repository ?
and so :
could you check if you have in task manager vorpcontrol.exe and vorpcontrol64.dat processes running ?
and last but not least : in orginal profile (Vorpx one) it tries to detect hl2.exe . but in fact black mesa is using another exe on my side BMsomething.exe that s yhy I created to profile.
on my side, I first started the game normally (without vorpx), then set graphics option in 800×600 in windows mode 4:3 . then I closed the game and loaded oculus , then vorpx, then Black mesa (through steam)
it is the way I followed to run it in my rift
Hi,
I created a profile in the cloud for black Mesa and it works on my side.
it is a draft, then you will need to customize.
ldwar57
Basically, if no one can claim that they got Black Mesa to work on HTC Vive, then I can assume that it’s not an error on my end. Otherwise, I will keep looking. Also, Half-Life 2 works so I’m really puzzled.
Thanks in advance.
I’m using an HTC Vive and I was able to get Fallout 4 to run and tried the original Doom game, which isn’t listed as a supported game but still worked. But I cannot get Black Mesa to work. I tried to search the web and these forums but couldn’t get any information. The game runs normally when I launch it so I assume that vorpX isn’t injecting any files in the game. Does it simply not work at all and I should stop wasting my time trying, or is there a solution? Any help is greatly appreciated!
Gone Home: hooks correctly here (Win 10, Steam version), but then freezes when going into the actual game from the main menu. Might be related to Win 10, which seems to require to run the game windowed to work at all here with or without vorpX. Will be looked into.
Metro 2033 Redux: works fine here (also Steam version). May have to be run in safe mode on some machines if I remember earlier reports correctly. If you also have the Non-Redux version of the game, using that is generally perferable BTW as it offers Geometry 3D when run in DX9 mode.
HL2: When support for HL2 was done, there was no VR mode. Besides that it still makes a lot of sense for stand alone mods like Black Mesa. Personally I like the way vorpX does it better BTW, but that’s almost certainly a minority vote.
In general: if you have problems with multiple games not hooking at all, please check the trouble shooting guide in the help. The most likely cause of this is some other program on your machine that creates a conflict with vorpX.
You can also try to create a special vorpX desktop shortcut to a game’s main .exe (right click the tray icon, choose “Create Destop Shortcut”), which sometimes works more reliable than the normal hooking. Doesn’t help with most Steam games unfortunately, but would be an option for the Metro 2033 GOG version for example.
By ‘separate the head programmatically’ do you mean that scale UI works with the game.
because if that is so, not many games have that working option.
people use vorpx for black mesa, there is no VR support for that game.
This only works in G3D games that allow to separate the HUD programmatically. Half-Life 2 (and thus Black Mesa) do not have HUD separation for now unfortunately.
I will be sure to test out black mesa for you as you mentioned you may be able to fix Hud depth issues in geometry 3D games (double vision hud).
oh right, well that seems interesting I will give that a go with the new update and let you know how it goes.
“at least to all games that allow to somehow separate the HUD programatically inside vorpX”
hmm, not sure how you mean there, some games allow you to change the hud with ‘scale UI’, some games when you increase the 3D FOV enhancement it also moves the hud as well, changing camera height modifier sometimes also changes hud position (but not camera position).
also I did try Z-3D in black mesa, unfortunately the crosshair has a distressing shimmering effect when that type of 3D is engaged, overall I just played the game in 2D due to these issues, however the game worked really well in 3D and would love to get the crosshair issue fixed.
if this fix works this may also solve the 3 tomb raider games, as those games also had those issues.
Quite a few games will allow you to give a custom depth value to HUD elements (incl. the crosshair) in Geometry 3D mode shortly, which mitigates the issue for the most part. Won’t apply to everything, but at least to all games that allow to somehow separate the HUD programatically inside vorpX, for which there are several methods now. Not sure ATM whether Black Mesa is among them though.
The other way to achieve something like laser sight is using one of the Z-Buffer 3D modes. In these modes the crosshair is always drawn at the depth of the scene elements it is overlaying.
Yeah I’m playing black mesa atm and I can’t get the crosshair to work in 3D, it has double vision, this has been fixed for 3D vision people with helix’s mod, I think the best thing for vorpx to do is offer a crosshair, it can be similar to the vorpx pointer that already displays, and that will display in the middle of the screen, of course the graphic wont be the same, but the functionality will.
I am trying to search for ways to fix this issue for this game, there does not appear to be any laser sight option that could be used instead, there is one on the RPG though, if i could find some way to put that into every gun that would be great.
Does anyone have settings for Black Mesa, Portal 1 and 2. When I play BM I have tried adjusting all the different view settings but cannot get it to look like the three Oculus games that display correctly (A for awesome, HL2 and Alien Isolation).
At fov more than 82-90 its almost there but I can see the bottom edges of the oculus screen.
If I remember correctly, you have to download and activate SteamVR first. Here’s a step by step setup guide for DK2 and the latest VR version of Half-Life 2. Most of it should apply to Black Mesa as well. It worked for me, except for head tracking, which kinda defeats the purpose.
Beta? I can’t select a beta tab in my Black Mesa? And when I search the game in steam it’s not listed anyway.
I had to reboot my computer after installing Black Mesa before it appeared in my steam library. Once it appeared, I right clicked on the name and selected properties. A window will open and you’ll see the Beta tab.