Has anyone had luck running Black Mesa with VorpX? I’m using the default profile, have set a 4:3 resolution and have tinkered with pretty much all the settings. Yet still I get stuttering whenever I move my head and look around. Is there any way to prevent this? Using a Quest 2 with Virtual desktop, 3080ti, capable pc etc.
Anyone tried entropy 2 mod from steam?it should be pretty much like half life 2 and black mesa but it doesnt hook it freezes on launch sadly
Thank you for the additional tips. Still trying to figure out why some games aren’t displaying properly. So far Need4Speed Hot Pursuit Remastered and Batman Arkham Origins worked first try.
Dead Space, Alan Wake, Black Mesa, Left4Dead2, Portal 2 all have Black screen on hook-in. I’ve tried numerous profiles (official Vorpx and users’) to no avail. Even though the Vorpx version number appears, the del key doesn’t let me see the Vorpx-menu.
I’ll also say, only Left4Dead2 & Black Mesa appear in my “restore” profile settings section of the Vorpx configuration window, even though I have run all these games already. Is that odd behavior or do some profiles get stored somewhere else? Do I need to do anything manually if I’m importing multiple profiles for the same game? (Or do they just automatically overwrite the last applied?)
I appreciate any assistance though! Forgive my noob questions.. I’ve been tinkering but I only a couple hours a night, late. Hopefully I’ll be playing *something* by Halloween
I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.
I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.
I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.
The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.
Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.
Can anyone advise on why I maybe running into this issue?
Batman: Arkham Asylum
Black Mesa: Source (glitchy, but doable)
Dolphin Emulator – various Gamecube and Wii games
Elder Scrolls: Oblivion
Mad Max
Resident Evil Revelations 1 & 2
Resident Evil 4 (not remake)
Resident Evil 5
Resident Evil 6
Sonic All Star Racing Transformed
Quake Champions
SoulCalibur VI
Sonic Adventure DX
There is a source port for it (OpenGl rather than DirectX 5):
https://github.com/jdmclark/jkgfxmod/
more info:
https://www.pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Dark_Forces_II
then try source profile (black mesa / hl2 etc)
I have not tried this, just posting a possible solution for you
Black Mesa only allows FXAA in options. Try forcing MSAA thru your graphics driver.
Has anyone had luck running Black Mesa with VorpX? I’m using the default profile, have set a 4:3 resolution and have tinkered with pretty much all the settings. Yet still I get stuttering whenever I move my head and look around. Is there any way to prevent this? Using a Quest 2 with Virtual desktop, 3080ti, capable pc etc.
My (local) list looks the same as the “Supported Games” on this site.
Battlefield 3
Battlefield 4
Battlefield: Hardline
Battlefield V
Batman: Arkham Knight
Bayonetta
Black Mesa Source
Brothers – A Tale of Two Sons
Bulletstorm: Full Clip Edition
Call of Duty: Advanced Warfare
Call of Duty: Black Ops
Call of Duty: Black Ops 2
Call of Duty: Black Ops 3
Borderlands 2 or any other borderlands games do not show. Is this the same for anyone else?
only black mesa is pixellated, on vorpx…hl2 not…
Did you change to a 4:3 res? has to be exactly 4:3 for Portal 2 and other games based on the same engine (e.g. Half-Life 2 or Black Mesa). Viable resolutions would e.g. be 1600×1200, 1920×1440 or 2560×1920.
On a sidenote: Watched your Far Cry video earlier and noticed that you changed the aspect to ‘Letterbox’. While that is highly useful when vorpX can’t handle FOV automatically, it’s not necessary in games where vorpX adjusts the FOV. Whenever a profile supports automatic FOV, vorpX computes an FOV that perfectly fits your headset FOV regardless of settings in the menu.
The only reason to prefer ‘Letterbox’ with automatic FOV handling would be getting a crisper image, which of course can be a good reason too.
Just a guess, but I wouldn’t rule out that in case of Portal 2 that may introduce flicker.
The game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.
A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.
just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.
The list is shorter currently than I’d like it to be, will check some more first person games shortly together with adding gestures. Got somewhat shoved to the backseat when I started to experiment with gestures. Same for the related authoring UI.
With the current detection mechanism my guess would be that it should be possible to add the feature to maybe half the G3D first person games. Additional manual authoring based on shaders or buffers is thinkable and would probably be able to catch most of the other half, but would also require more work per game than the current mechanism. So no promises in that respect.
Current games with auto weapon hide:
Aliens: Colonial Marines
Black Mesa Source
Crysis
Fallout 4
Half-Life 2 and episodes
Halo MCC (tested only on the first campaign)
Portal 2
Skyrim SE
Titanfall 2
OK, the issue with the weapon staying hidden appears to be down to using an XB360 controller. Enabling the controller in Black Mesa works flawlessly, but it fails to trigger the reshow of the weapons. It does work when using the KB/Mouse.
The issue with the weapon FOV, which obviously prevents auto hide, is still the same, where the Image Scale has to be set to 0.90 for it to work (some flickering still remains).
I don’t recall ever playing this game in Vorpx before. I only played the game once on screen since I put off buying it for years. I also did a profile reset several times before I posted, so I’m at a loss at what to do now (I did it in Vorpx in-game and the desktop gui).
The things I’ve tried:
* Reset the Vorpx Black Mesa profile (I’ve never had any other profiles).
* Restore game settings from Vorpx.
* Uninstall Black Mesa and then reinstall it (I reinstalled to a NVME drive).
* Reset Vorpx to default factory settings.
* Manually set screen resolution to 4:3 (tried a few).
* Tried allowing Vorpx to set the resolution – Vorpx would sometimes repeat that the game requires a restart even after several restarts after doing this with no other changes, which may indicate a problem somewhere.