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  • #217294
    avi12
    Participant

    I have the GTX 1080 Ti
    Today, I tried launching Borderlands 2 with vorpX, which worked fine, but then I tried to change the rendering to “immersive screen view”, and the game froze and crashed
    In addition, every time I launch the game in VR, it crashes
    How do I return to full VR mode?

    #217230
    Django9898
    Participant

    Hello everyone,

    Please, I need your help, otherwise I’ll go insane here.

    I bought Cyberpunk today because I really wanted to play it with the Vorpx Standalone Mod after seeing various videos on YouTube how well it works.

    Unfortunately it doesn’t work for me at all.

    When I run the game through Vorpx with Ralf’s profile, everything works fine, but I’d like to use the motion controls from the Standamone Mod.

    I install the mod and start the game, but as soon as it loads, it gets crazy..

    The starting room loads with no issues, then I press A on my Quest 2 controller and enter the game.

    Now I see the “Redline” logo on the right eye and the first Cyberpunk loading screen on the left eye.

    Then I find myself at some point in the main screen and even here everything is unplayably slow.

    By chance I turned on the fps display and found that the game itself runs at 1 or 2 fps and the fps headset shows 80-90 fps?!

    The motion controllers also react in the starting room of the mod, but no longer in the game itself.

    To be on the safe side, I set all graphics settings in the game to low, with no effect.

    As I said in Vorpx itself, everything works, with the local Profile…

    I’m playing Skyrim VR with over 200 mods installed, running MSFS in VR, Borderlands VR, No Man’s Sky VR all without any problems.
    Far Cry 4 in the highest settings via Vorpx no problem.
    But this mod, no chance.

    Am I doing something wrong here?

    #216760
    RJK_
    Participant

    VorpX currently supports only OpenGL 1 and IIRC 1.1, perhaps 1.2 . 2.0 and above is not yet supported. You may try profiles from this list marked with two red bars for openGL 1-1,2.
    https://rjkole.com/gamestuff/engines/index.php?selengine=opengl

    Note: a few games on this list are mistakely marked as OpenGL yet, like Borderlands or Left 4 Dead for example. (Ill fix this list soon)

    #215630
    Heon_X
    Participant

    Hello everyone,

    I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).

    I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.

    I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.

    The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.

    Games I tested:
    – Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
    – Rocket League: Massive stutters when lots of things are moving on the screen
    – Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in game

    Any suggestions?

    Thanks in advance,
    Heon_X

    #215584
    Ender772
    Participant

    So i couldnt find borderlands 2 or bioshock profiles to play in vr. Saw no profiles, went looking for profiles and realized they were deleted. So i started playing in cinema mode..full vr not being an option…at first. But after about 5 minutes of playing each game, the full vr option did become available…is vorpx super smart, able to detect now? or did it just find the profiles somehow after all?

    #213863

    In reply to: Why did I buy Vorpx?

    reter
    Participant

    Long story shot, some big editor contacted VR modders to make their franchises unplayable in VR.

    So now, the franchises GTA, Red Dead Redemption, Borderlands and Bioshock are unplayable in any popular VR mod, not just VorpX.
    Could be more franchises, i dont know the full list.

    if this is real is a very bad news,

    #212906
    Micteeyall
    Participant

    Dude I am in the same boat. I upgraded my PC and reinstalled everything including Vorpx and Borderlands 2. NO BORDERLANDS 2 SUPPORT NOW!! HOW CAN THEY DO THISSSSSS!!!!?!???!?

    #212894
    henryhickerson
    Participant

    My (local) list looks the same as the “Supported Games” on this site.

    Battlefield 3
    Battlefield 4
    Battlefield: Hardline
    Battlefield V
    Batman: Arkham Knight
    Bayonetta
    Black Mesa Source
    Brothers – A Tale of Two Sons
    Bulletstorm: Full Clip Edition
    Call of Duty: Advanced Warfare
    Call of Duty: Black Ops
    Call of Duty: Black Ops 2
    Call of Duty: Black Ops 3

    Borderlands 2 or any other borderlands games do not show. Is this the same for anyone else?

    #212869
    henryhickerson
    Participant

    I just reinstalled VorpX after not using it for about a year and now I can’t find any profiles for Borderlands 2. I know it had it before, but now I can’t find a single one. I really wanted to try this one again as I’m on a Borderland kick.

    I’ve also, tried Unreal Engine 3 as a work around, but It just says, “This game is not supported”

    #207233
    ParadiseDecay
    Participant

    Same engine as Borderlands 2 VR, so plays identical!

    #206919
    moarveer
    Participant

    So first, Bioshock Infinite can now be set up to high sharpness without crashing. I really couldn’t notice any big difference since the game was already pretty sharp, but it looked smoother performance wise, i don’t know if that makes any sense, nothing could make it stutter, playing with geo3d, ultra resolution in config settings and ultra quality in game options with 2080ti. Where I did notice the big improvement in sharpness was when in DLC 2 you go back to Columbia, I played the main game before the FSR sharpness update and it’s quite clear how much better it looks in comparison, but also performs a lot better, no matter that the scene was pretty packed, it was really smooth.

    Also Borderlands 3 now works great, I reset the profile to factory default and FOV was fine without touching anything, also after DirectVR scan the tracking is top notch, perfectly smooth. I tried geo3d and it was playable, but I simply prefer higher res with z3d, setting resolution to ultra, sharpness to high and the game was perfectly smooth and looked great, really what a difference DirectVR tracking makes, the only issue is that it can take several tries until it succeeds.

    So great work, thanks for the update Ralf!

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
    #206797
    moarveer
    Participant

    For anyone interested the game is free to try this weekend on Steam, I checked it out and it hooked fine. Set it up to max res on Vorpx, FSR works at high and overall the game looks great, performance is not too good in geo3d as expected, but quite playable in z3d, slowly i’m starting to get used to z3d, it’s pretty solid and performance is just on another level, even though nothing beats geo3d for real depth and scale.

    The only “bad” thing is that I’m completely spoiled with direcVR tracking, and since afaik Borderlands 3 doesn’t support it, there’s always some short of small shaky cam effect and no amount of mouse sensitivy tweaking seems to fix it. It’s playable but DirectVR tracking is just too good.

    I had to use Letterbox 1 since it was too zoomed in for my liking even after setting FOV to max as suggested by the profile, and with letterbox 1 it’s basically perfect.

    There’s an interesting tool called Unreal 4 engine unlocker that lets you access the console and set FOV by injecting the dll to the game: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm I gave it a try but didn’t work too well with Vorpx when activated, maybe someone will have better luck.

    Overall pretty good, but since Borderlands 2 got a VR version, i thill i’ll hold since maybe PSVR2 for PS5 could get a B3 VR version, we’ll see.

    #202323
    steph12
    Participant

    half life 1/2
    bioshock 1/2
    dishonored 1
    portal1/2
    ori 1/2
    skyrim/enderal
    borderlands 3 :D
    amnesia (not rebirth but the 2 first)
    outlast 1/2
    dark messiah of might and magic <3333333333
    shadow warrior 1

    i use vorpx since i got my htc vive in 2016 and while i’m listing just a few here, i probably played hundred of games with vorpx either in G3D or Z3D and needless to say so far is has been an amazing experience, not always plug and play for unsupported games, and sometimes you may want to tweak game settings even for supported games if your hardware support it, it’s great !

    #200861

    In reply to: Graphics Quality?

    steph12
    Participant

    to the op, you wont have graphics quality just like you have on regular screen, the purpose of Vorpx is IMMERSION.

    even on my old hardware gtx 1080, 5820k and htc vive, i had a lot of fun using vorpx, obviously, some fullVR demanding games had low performance in G3D example is dishonor 1 but Vorpx motion smoothing works quiet well, so i had a blast.

    now i upgraded to valve index and more recent hardware and i’m stunned by the graphics quality while using vorpx, atm i’m playing borderlands 3 and it looks real good and i’m using 1920*1440 res and ultra settings in fullVr with fov 125 (with unreal engine unlocker which i highly recommand for the UE4 supported games).

    the most important thing for vorpx is how powerful your computer is, the better it is the better your vorpx experience will be.

    and vorpx is light years ahead of any others 3D software including that reshade 3Ddepth, because of headtracking, directVR, full VR, G3D, Z3D, flexibility of the software, the ability to create custom users profiles for new games (when it works) in a easy way, highly tweakable settings for all modes (fullVR, cinematic mode, immersive mod).

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