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Aug 17, 2016 at 11:43am #110358
In reply to: Unsupported games with stereo 3D
MarcoParticipantI confirm Metal Gear Rising works great in Z-Buffer mode by using Borderlands 2 profile, and head tracking. It totally worth it, this game should be on the supported games list.
I hope compatibility will be increased by adding Geometry support.
Jul 11, 2016 at 8:52am #104567In reply to: No 3d in any of the supported games
SandermanderParticipantI noticed something else also. I cannot seem to create profiles under “Local Profiles”. When i click “Create now profile based on this one”, the dialogue pops up to name the new profile, but after that, the profile never pops up in the list. Also, the “Add” and “Remove” buttons for the .exe files in the existing profiles are greyed out.
If i “Reset profile to factory defaults” on any local profile, i get an error, saying if it keeps happening, i should reinstall Vorpx.
Having done that 4 times now, i dont think it helps.
Also, even when i run Vorpx Desktop Viewer, i get the “This game is not supported” dialogue box. I think something is wrong with the profiles and Vorpx is not detecting the .exe files. The “This game is not supported” box shows up in everything i run.
I have looked in my documents and settings folder and there is a Vorpx folder with all the settings and profile info, so i have no idea what is going on.Note: If i look in my Vorpx.ini file, the:
sOculusProfile=
is empty. I dont know if this could be the problem.
I looked in the vorpx.log after running Borderlands Presequel and Fallout 4 and both says settings not available.
INF: App: Attaching to borderlandspresequel.exe (32bit)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\78380cec-0.tmp injected (mode 1), reason: 1
———————————————–INF: App: Attaching to fallout4.exe (64bit)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\3547f567-0.tmp injected (mode 1), reason: 2
———————————————–Here is my full log for you, Ralf: https://www.dropbox.com/s/fvyd5cd7djl9l36/vorpx.log?dl=0
Halp.
Jun 8, 2016 at 1:03pm #103380In reply to: Is there one game?
NitroParticipantIf you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.
All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.
If that is the case you are “inside” the game and can look around just like with native VR apps.
Hey Ralf. Thanks for your quick reply. This is an amazing support.
FPS/Flickering: You are right, I’ve got this fps warning with the vive, ignored it – my fault. Will check that later with lower settings.
VR: The problem is, I can’t see the HUD, so I have to zoom out to play well. When I zoom out, I see the same “flat screen” like in the cinema-mode. I am not in the middle any more.
yeah, maybe I’m too nobish with this tool, but would like to understand it :-).
I used the optimizer, it’s a FOV of 120. Any Chance to get the HUD more in the middle without zoom out?Jun 8, 2016 at 12:01pm #103378In reply to: Is there one game?
RalfKeymasterIf you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.
All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.
If that is the case you are “inside” the game and can look around just like with native VR apps.
Jun 8, 2016 at 9:48am #103376In reply to: Is there one game?
NitroParticipantI tried different settings on Borderlands 2.
First of all: Geometry-Mode is flickering, can’t play with that option
And second: I can’t see any option for “real VR”. I was thinking, that with Ego-Games like BL2 VorpX works like a real VR Game.?? Instead beeing in the middle of the action, I am still sitting for a large Wall with Stereo3d popups. (when I reduce the image Zoom, the wall appears in front of me like in “Theater-Mode”.
In Real VR i would expect, that the sorrounding will still be 3D-Graphics when I change the FOV or something. It’s not. Where is my mistake?Jun 4, 2016 at 11:07am #103235In reply to: Is there one game?
RalfKeymasterDo not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.
Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.
In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.
The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.
May 9, 2016 at 7:52pm #102186In reply to: Offset the center of the image?
CreepParticipantNo way, ImageZoom 1.0 is far too zoomed in.
In Borderlands:TPS I am currently sitting around 0.56 and it already fills the perceivable lens-fov.It’s okay though, if you say moving the image is not the right thing to do, then I’ll just have to cope with that.
May 4, 2016 at 5:04am #101897In reply to: Vive Compatibility List
bclinton59ParticipantWell if anyone was curious, I pulled the trigger. Borderlands 2 seemed to work perfectly. That being said it was overwhelming from a sensory and difficulty perspective (i.e., aiming), my VR area isn’t best suited for mouse/key, and I already got a little bit of motion sickness so I’ll stick to playing it on my monitors. That likely won’t be the last time I use it though.
Great work Ralf.
InfiniteParticipantOk, I got it to work! It’s great! Thanks! Best $40 spent! Not sure how I got it to work. I removed my mods folder, so that could be it, but I also reinstalled VorpX. And I can run it fullscreen, Ultra settings, so that wasn’t it. It works though! Tried Borderlands 2 also, and that worked! Thanks!
InfiniteParticipantThe loading screen (and everything else) is on the desktop. When I play a game, the Oculus rift CV1 does not change anything. So, if I try to play Fallout 4, nothing changes, if I try to play Borderlands 2, nothing changes.
Sorry about this, wish it just worked like most people :( (in NO FAULT of yours or the creators)
InfiniteParticipantI am using the Oculus CV1.
I am running Oculus home.
I can run all of the Demos (have not tested with VorpX running, will test that soon)
I am running version #16.1.2
Same thing is happening with all the games (borderlands 2 for one)EDIT: when running Oculus home games through vorpX they ask to close Vorpx.exe and I’m betting that’s how it is for everyone.
Apr 17, 2016 at 11:54am #101074In reply to: Unable to hook with Fallout 4
Coyote44ParticipantClosing Oculus Home did not resolve the message. It did get me back to the Please wait screen, but on launching the game, I receive the same message again.
I can get a game like Borderlands 2 working fine. I went through the troubleshooting help and ensured the Steam overlay was turned off. I disabled anti-virus software. I also shutdown Geforce Experience.
I emailed the log files as requested.
Apr 16, 2016 at 8:38pm #101044
ElectryicParticipantThanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.
Possible for you to upload the profiles that you make to the cloud? Would be most appreciated!
Apr 16, 2016 at 1:30pm #101033
iankempParticipantThanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.
Feb 19, 2016 at 5:59pm #97259
iankempParticipantFor me the exe is in \Unreal Tournament 3\Binaries
you can try UDK.exe
another Unreal Engine Profile, but without positional headtracking.or
Borderlands.exe
Borderlands2.exeedit: Did you see the file exensions in Windows? There must be a typo or wrong rename. It shows up in VorpX with every name. When you don’t see the file extensions, than rename it without exe with the suggested profiles.
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