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  • #110358
    Marco
    Participant

    I confirm Metal Gear Rising works great in Z-Buffer mode by using Borderlands 2 profile, and head tracking. It totally worth it, this game should be on the supported games list.

    I hope compatibility will be increased by adding Geometry support.

    #104567
    Sandermander
    Participant

    I noticed something else also. I cannot seem to create profiles under “Local Profiles”. When i click “Create now profile based on this one”, the dialogue pops up to name the new profile, but after that, the profile never pops up in the list. Also, the “Add” and “Remove” buttons for the .exe files in the existing profiles are greyed out.
    If i “Reset profile to factory defaults” on any local profile, i get an error, saying if it keeps happening, i should reinstall Vorpx.
    Having done that 4 times now, i dont think it helps.
    Also, even when i run Vorpx Desktop Viewer, i get the “This game is not supported” dialogue box. I think something is wrong with the profiles and Vorpx is not detecting the .exe files. The “This game is not supported” box shows up in everything i run.
    I have looked in my documents and settings folder and there is a Vorpx folder with all the settings and profile info, so i have no idea what is going on.

    Note: If i look in my Vorpx.ini file, the:

    sOculusProfile=

    is empty. I dont know if this could be the problem.

    I looked in the vorpx.log after running Borderlands Presequel and Fallout 4 and both says settings not available.

    INF: App: Attaching to borderlandspresequel.exe (32bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\78380cec-0.tmp injected (mode 1), reason: 1
    ———————————————–

    INF: App: Attaching to fallout4.exe (64bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\3547f567-0.tmp injected (mode 1), reason: 2
    ———————————————–

    Here is my full log for you, Ralf: https://www.dropbox.com/s/fvyd5cd7djl9l36/vorpx.log?dl=0

    Halp.

    #103380

    In reply to: Is there one game?

    Nitro
    Participant

    If you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.

    All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.

    If that is the case you are “inside” the game and can look around just like with native VR apps.

    Hey Ralf. Thanks for your quick reply. This is an amazing support.

    FPS/Flickering: You are right, I’ve got this fps warning with the vive, ignored it – my fault. Will check that later with lower settings.

    VR: The problem is, I can’t see the HUD, so I have to zoom out to play well. When I zoom out, I see the same “flat screen” like in the cinema-mode. I am not in the middle any more.
    yeah, maybe I’m too nobish with this tool, but would like to understand it :-).
    I used the optimizer, it’s a FOV of 120. Any Chance to get the HUD more in the middle without zoom out?

    #103378

    In reply to: Is there one game?

    Ralf
    Keymaster

    If you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.

    All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.

    If that is the case you are “inside” the game and can look around just like with native VR apps.

    #103376

    In reply to: Is there one game?

    Nitro
    Participant

    I tried different settings on Borderlands 2.

    First of all: Geometry-Mode is flickering, can’t play with that option

    And second: I can’t see any option for “real VR”. I was thinking, that with Ego-Games like BL2 VorpX works like a real VR Game.?? Instead beeing in the middle of the action, I am still sitting for a large Wall with Stereo3d popups. (when I reduce the image Zoom, the wall appears in front of me like in “Theater-Mode”.
    In Real VR i would expect, that the sorrounding will still be 3D-Graphics when I change the FOV or something. It’s not. Where is my mistake?

    #103235

    In reply to: Is there one game?

    Ralf
    Keymaster

    Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.

    Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.

    In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.

    The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.

    #102186
    Creep
    Participant

    No way, ImageZoom 1.0 is far too zoomed in.
    In Borderlands:TPS I am currently sitting around 0.56 and it already fills the perceivable lens-fov.

    It’s okay though, if you say moving the image is not the right thing to do, then I’ll just have to cope with that.

    #101897
    bclinton59
    Participant

    Well if anyone was curious, I pulled the trigger. Borderlands 2 seemed to work perfectly. That being said it was overwhelming from a sensory and difficulty perspective (i.e., aiming), my VR area isn’t best suited for mouse/key, and I already got a little bit of motion sickness so I’ll stick to playing it on my monitors. That likely won’t be the last time I use it though.

    Great work Ralf.

    #101467

    In reply to: Fallout 4

    Infinite
    Participant

    Ok, I got it to work! It’s great! Thanks! Best $40 spent! Not sure how I got it to work. I removed my mods folder, so that could be it, but I also reinstalled VorpX. And I can run it fullscreen, Ultra settings, so that wasn’t it. It works though! Tried Borderlands 2 also, and that worked! Thanks!

    #101446

    In reply to: Fallout 4

    Infinite
    Participant

    The loading screen (and everything else) is on the desktop. When I play a game, the Oculus rift CV1 does not change anything. So, if I try to play Fallout 4, nothing changes, if I try to play Borderlands 2, nothing changes.

    Sorry about this, wish it just worked like most people :( (in NO FAULT of yours or the creators)

    #101429

    In reply to: Fallout 4

    Infinite
    Participant

    I am using the Oculus CV1.
    I am running Oculus home.
    I can run all of the Demos (have not tested with VorpX running, will test that soon)
    I am running version #16.1.2
    Same thing is happening with all the games (borderlands 2 for one)

    EDIT: when running Oculus home games through vorpX they ask to close Vorpx.exe and I’m betting that’s how it is for everyone.

    #101074
    Coyote44
    Participant

    Closing Oculus Home did not resolve the message. It did get me back to the Please wait screen, but on launching the game, I receive the same message again.

    I can get a game like Borderlands 2 working fine. I went through the troubleshooting help and ensured the Steam overlay was turned off. I disabled anti-virus software. I also shutdown Geforce Experience.

    I emailed the log files as requested.

    Electryic
    Participant

    Thanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.

    Possible for you to upload the profiles that you make to the cloud? Would be most appreciated!

    iankemp
    Participant

    Thanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.

    iankemp
    Participant

    For me the exe is in \Unreal Tournament 3\Binaries
    you can try UDK.exe
    another Unreal Engine Profile, but without positional headtracking.

    or
    Borderlands.exe
    Borderlands2.exe

    edit: Did you see the file exensions in Windows? There must be a typo or wrong rename. It shows up in VorpX with every name. When you don’t see the file extensions, than rename it without exe with the suggested profiles.

Viewing 15 results - 106 through 120 (of 163 total)

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