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AuthorSearch Results
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Jan 2, 2017 at 8:41pm #124172
In reply to: vorpX 17.1.3 Available Now
BrixmisParticipantJust another thank you! I truly appreciate your hard work. Vorpx is better than ever. Vive controllers work amazing, as does the new DirectVR. Left 4 Dead 2 is a blast! I noticed smoother performance right away as well. My custom 7 Days to Die profile runs a bit smoother. Can’t wait to go try a bunch of others.
Happy New Year, Ralf!
“7 Days To Die profile”???? – Please, do share, and make me a very happy man!
Jan 2, 2017 at 11:25am #124155In reply to: vorpX 17.1.3 Available Now
RalfKeymasterDoes disabling ASW still work? Sounds a lot like it would kick in and throttle the frame rate to 45. If it still can be disabled, check whether you maybe have FluidSync enabled in the vorpX ingame menu. That would have a similar effect for the sake of a more steady frame rate if 90fps can’t be reached. And last but not least try to force VSync off in your graphics driver control panel. vorpX should take care of that automatically (or show a warning if it can’t), but it can’t hurt to do it manually.
Jan 1, 2017 at 10:48pm #124126In reply to: Touch Controllers
RalfKeymasterYou may have to release other buttons first before the shift mapping is actually active. Implementing two different mappings on a device is a surprisingly complex matter if you want to avoid unwanted key presses during the shift change, but at the same some dual key presses actually are wanted.
If you want to use a real gamepad, switching the Touch controllers to Keyboard/Mouse in the vorpX menu will do the trick.
A word of advice if I may: invest an hour to get used to the keyboard/mouse Touch mode. More time than you would believe went into figuring that out, trying all sorts of things until it was finalized. It works fairly well after getting used to it. All things considered better than Touch as gamepad for my taste and definitely a lot more fun than having your hands fixed in front of you by using a gamepad.
Jan 1, 2017 at 10:18pm #124122In reply to: Touch Controllers
ChuckHeadParticipantAh gotcha, fair enough. Follow up question, is there a way to tell VorpX to use the game pad over the touch controllers? I was having trouble with the touch controllers where the left bumper mapping wasn’t working (holding shift + LT was still LT contrary to what the controller’s avatar in vorpx was saying), but unfortunately, I’m not having a lot of luck with my solution of using the game pad. Tried telling oculus to forget the two touch controllers, but I just can’t seem to get the game pad to register when vorpx emulation is on.
Anyway, happy New Years! Thanks for all the hard work you’ve put in to this, and I truly appreciate the support. Oh, and absolutely feel free to not read this post until later when it’s not a national holiday for people to celebrate not working :)
Jan 1, 2017 at 9:32pm #124118In reply to: Skyrim with Direct VR issues
RalfKeymasterAre you using an AMD or an nVidia GPU? On nVidia shadows should always have been perfectly fine unless you force Ambient Occlusion in the graphics driver control panel or use some mod organizing program that uses it’s own ini files instead of the default Skyrim ini files. On AMD there supposedly is an odd shadow issue in some cases, but the circumstances are unclear since it can’t it be replicated here for some reason.
Memory scanning always poses a certain risk in regard to occasional crashes unfortunately, hence the warning in this regard on the scan progress screen. Although I can’t say that I have experienced that very often in Skyrim or the Special Edition. Unfortunately such things are extremely hard to diagnose since very system dependent. So all I can recommend is some very generic stuff like trying to reboot, not overclock and things like that.
Jan 1, 2017 at 9:32pm #124117Topic: Touch Controllers
in forum General vorpX Discussion
ChuckHeadParticipantQuick question. When using the touch controllers as a game pad, is there somewhere I can go to remap those bindings? Specifically, can the grip triggers be bumpers rather than ‘edge peek’ and ‘shift’?
Jan 1, 2017 at 9:17pm #124112In reply to: Positional tracking via Direct VR?
prinyoParticipantCool, so the question is how do I switch off the automatic recentering that vorpX does by itself when it detects that I have moved more than it thinks I should? When it says it has recentered and I should avoid moving too much.
Added: What I mean is – if you are in the game standing up – then duck and vorpX will suddenly move the camera when you are at about a meter from where you started. This kind of “immersion room-scale” will work really well with the controller mapping. :-)
Jan 1, 2017 at 8:55pm #124106In reply to: vorpX 17.1.3 Available Now
OdencrantzParticipantJust another thank you! I truly appreciate your hard work. Vorpx is better than ever. Vive controllers work amazing, as does the new DirectVR. Left 4 Dead 2 is a blast! I noticed smoother performance right away as well. My custom 7 Days to Die profile runs a bit smoother. Can’t wait to go try a bunch of others.
Happy New Year, Ralf!
Jan 1, 2017 at 8:23pm #124102
rustParticipantThanks, by the way ingame HTC vive controllers after 17.1 update are just great. With options i can make to button settings, nice. Is there any other option to battle double ‘drunk’ vision in alien isolation other than changing geometry to Z-buffer?
Jan 1, 2017 at 8:17pm #124100In reply to: Positional tracking via Direct VR?
prinyoParticipantHmm, I have the same as in the screenshot that rust posted for Skyrim. But I’m not sure how to reinstall vorpX as I have no installation file. It is no longer possible to download because the link in my confirmation mail had 14 days TTL.
And speaking of positional tracking, I’m having quite a lot of fun at the moment experimenting with it. Seems it would be possible to have room-scale experience in 3rd person, not a gameplay room-scale, but a viewer one, where you can get close to things or move up and down to see things from different angles. But at some point it recenters and tells you not to move too much. Is it possible to have this disabled and recenter via a shortkey/controller button?
If you feel like experimenting you can enable the free camera (type TFC in the console or use the Better Free Camera) and you can move around both with the keyboard and your body. Unfortunately you are losing control over your character by enabling the free camera.
Jan 1, 2017 at 5:03pm #124060In reply to: Positional tracking via Direct VR?
rustParticipantWhat can be handled by Direct VR varies from game to game. The Direct VR settings page in the vorpX menu always indicates what is available for a game. Unavailable options are marked as such.
If it’s not enabled per default (can’t remember currently), you can force the normal pos tracking in Left 4 Dead 2 (and all other Geometry 3D games) on the head tracking page of the ingame menu though.
Where are those options in game? Where are geometry settings, Direct VR settings? I have:
Main settings (only one option here VR cinema ON/OFF)
Image Settings
Display settings
Head tracking settings
Vive hand controller settings
Mouse settings
VR hotkey settingsWhere are settings for Vive controller trackpad sensivity (beside mouse acceleration ON/OFF)Found itJan 1, 2017 at 4:48am #124025In reply to: VorpX ingame menu bug with Oculus Remote
RalfKeymasterMay be related to the new Touch controller support. Admittedly I never used the remote again after implementing the support for it. Although that shouldn’t happen, it’s not totally out of the question that the remote’s input gets registerd twice due to the Touch support. I’ll check whther that is the case, thanks for the heads up.
Dec 31, 2016 at 10:14pm #124008In reply to: vorpX 17.1.3 Available Now
RalfKeymaster@ dborosev : They should get activated automatically. The rest is (at least I think so) more or less self-explanatory. The current key/mouse/gamepad-mapping is shown directly on the rendered controller models. Skyrim also has a custom tailored button mapping, but you can adjust it to your liking in the vorpX menu if needed.
@ mleimenmeier : You can simply ignore Direct VR if you have reason to do so in a specific game by not running the scanner. You can also disable it on the Direct VR page of the vorpX ingame menu if you already did run the scanner.
Dec 31, 2016 at 8:58pm #124002In reply to: vorpX 17.1.3 Available Now
dborosevParticipantHow do you play skyrim with the vive controllers?
Dec 31, 2016 at 8:09pm #123996In reply to: vorpX 17.1.3 Available Now
edoParticipantWow, great job Ralph. Just tried Skyrim with the Vive controllers. Makes it easy to play standing up and that makes the immersion amazing. The direct Vr auto setup seems to do a great job setting the fov so that conversation boxes are visible. The fact you can look around during convos is neat as well. All in all once i figure out a few key mappings I am sure it will be one of the best Vr experiences around. I cant wait to try Fallout.
Nice New Years present. Happy New Year to you!!
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Topic: Touch Controllers
Quick question. When using the touch controllers as a game pad, is there somewhere I can go to remap those bindings? Specifically, can the grip triggers be bumpers rather than ‘edge peek’ and ‘shift’?
