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Viewing 15 results - 3,661 through 3,675 (of 3,682 total)
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  • museumsteve
    Participant

    I’d like to be able to map edge peek to a controller button. My wireless KB doesn’t have a centre mouse button fr starters :D and as I’m only really into racing I have spare buttons on my wheel :)

    #10669
    unclebob
    Participant

    Hi guys

    couple of thoughts whilst I wait for my activation code. The impression I have got is that you like to tinkle and play with the tech. In case I have the same issues I put some thought to your issues.

    1. You mention tridef does that infer that you have it installed? If so I would suggest removing it and reg cleaning.
    2. If you tried Verio or the Perception drivers again, disable and then uninstall and reg clean – delete any of the bin dll files you may have moved into game directories…
    3. CtR Alt Del and check to see if any of the Unity processes are running in the background as that ‘steals’ the sensor data..
    4. Have you Splashtop or Kaney installed? Uninstall.
    5. Have you any game controller software installed some of those drivers are quite flaky and could interfere with headtracking.
    6. Have you used sweetfx or ENB? These intercept the dx dlls and I would imagine at these stage could cause conflicts.

    Just a few random thoughts.

    I hope these help.

    Good luck

    Unclebob

    #10668
    360FOV
    Participant

    Ok thanks. Going to upgrade my windows in 5 minutes! If you see a support email that looks identical to this post you can just delete it.

    #10667
    Ralf
    Keymaster

    No, thank you for making that show up. I will check whether I can safely replace that function call with something Vista compatible. But not in the next few days.

    Your license might get invalid, but it will be reset, of course. In case you are required to reauthorize just send another request e-mail and state that you are the guy with Vista from a few days ago. That’ll be enough.

    #10666
    360FOV
    Participant

    Ok thanks. Yeah guilty as charged, Vista 64 here! I figured that was the problem. Luckily, I was planning to upgrade in a couple days anyway so not a problem at all :-)

    When I upgrade will that affect my product license or will I need to update that?

    Thanks for the reply.

    #10665
    Ralf
    Keymaster

    I’m not sure wehther this something you will like to hear: The fix is to install Windows7 (or higher). I guess you use Vista or even XP, right?

    360FOV
    Participant

    I successfully registered my vorpx but when it went to run I received this error.

    vorpcontrol.exe – entry point not found
    The procedure entry point SetDisplayConfig could not be located in the dynamic link library user32.dll.

    Has anyone else had this issue did you find a fix for it?

    I tried redownloading and reinstalling with no success.

    Also I contacted support earlier today but they are probably very busy and have not got back to me yet.

    Any help would be appreciated!

    #10643
    museumsteve
    Participant

    I finally started getting some results after messing with some of the menus.
    I think one issue with vorpX is actually the lack of a manual. I’m still confused as to what the various headtracking options actually mean especially when it comes to the controller headtracking options :s

    #10632
    nvstewart
    Participant

    lol

    Well, the main reason I asked was because I would love to play Train Simulator 2014 in the Rift. It already looks great in the Rift albeit in 2D. I also have a RailDriver desktop train controller so having a feature like that would make me a very very happy man. Looks like I will have to resort to another technique to look around the virtual cab with the Rift.

    #10628
    grimdar
    Participant

    The head tracking didn’t work, but it’s possible that the Shift+O shortcut isn’t properly set to mouselook in your FSX. You can do this by going to your FSX control settings and setting this shortcut.

    The only real problem I had was the Virtual cockpits which all display as 2d panels. Ralf is apparently looking into this issue

    #10614
    Aled B
    Participant

    Don’t think so, tried cloning/extended/single display options in both nvidia & vorpx control panel.

    Just tried Bioshock 1 now and it seems to be mostly fine. I say mostly because sometimes tilting my head backwards makes my character walk backwards, same with rolling head and strafing movements. Config screens in game and in vorpx suggest everything’s set up for that not to happen, so could there be an issue with the gamepad emulator that’s built into vorpx?

    #10500
    Valez
    Participant

    Thank you for your reply Ralf.
    Yeah, I know this is on mycommerce and out of your control.
    Their support mail is not working, as I have stated, but I used their contact form (http://www.mycommerce.com/shopper-contact , if someone else has this problem) a few hours ago. I’ll post here if I get a reply.

    I’m from Germany myself, I will send you an email. But I’m sure some others have the same problem, so it may be worth to look for a more general solution in the long term.

    #10499
    Ralf
    Keymaster

    Hi Valez,

    Im sorry to see that happen. Unfortunately there is nothing I can do from here, since the purchase process is completely out of my control. Did you send a mail to mycommerces’s support? Maybe they can be of more help than I can.

    If by chance you are from Germany or at least somewhere in Europe, we should be able to work something out. In this case just send me a mail to support |at| vorpx com and we discuss this further.

    #10423
    Ralf
    Keymaster

    >> cool so it includes a controller mapper too?

    Yep, very nice for playing titles without gamepad support. No need for extra software, and configurable directly in the game. Btw: you can also use the Rift tracker for simulating gamepad axis movement, which can give you headtracking in games without mouselook (usually driving games and such). Not 100% perfect in some cases, depending on the way a game handles gamepad input, but clearly better than nothing.

    >> but I think you said you have an option to make the “circles” bigger or
    >> smaller too which will be nice.

    That is the case. You can scale the circles all the way up until they touch the screen edges. The best setting though is the smallest size that does not let you see the circles in the Rift. So just don’t crank it up, thinking bigger is always better. ;) The optimal size is very dependent on individual eyesight.

    These are just two of the many smaller and bigger things that make vorpX more than just a 3d-driver. It really is specifically geared towards VR in many things.

    #10421
    MrGeddings
    Participant

    cool so it includes a controller mapper too? now thats not a bad deal :-) cant wait to get this. some wrote on other forums oh well tridef is gonna be better they have a bigger team.

    meh. i was not that impressed with their beta the head tracking didnt feel right and game support is around the same as perceptions which is free..and the view render windows seem to ripped from the perception drivers too its like oh great..so you got a big team you say? so why does it feel like a let down? they really should have tested it out more……vorpx i think will rock :-) from the videos i saw on youtube in the rift…and even if the view size is that “smallish” in the rift because the edges are softer and it doesnt just cut off like it does on like unity games/demos. it feels better. but i think you said you have an option to make the “circles” bigger or smaller too which will be nice :-)

    cant wait! nice to know just a few weeks!

Viewing 15 results - 3,661 through 3,675 (of 3,682 total)

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