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Hi!
Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.
Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :
– If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.
– If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)
-Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).
Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.
Thanks!
I installed the vorpx Cyperpunk standalone mod and it doesn´t seem to work at all.
I tried launching it from my desktop using quest link as well as just launching it from steam link, both result in cyperpunk just launching as a “screen” rather than as a vr title. When launching from using quest link the sound works, however when launching using steam link it does not. In both cases I am unable to progress further than the screen prompting me to press a button, with the game prompting me to “PRESSTO CONTINUE” rather than ” PRESS B TO CONTInuE”. The game does not respond to controller inputs while crashing from keyboard inputs.
I have tried pretty much all of the solutions I found in this forum but none of them worked for me.
What I’m working with:
QUEST 3, i9, 32gRam, 4070 RTX
– COPY of Updated Vorpx CYBERPUNK Standalone mod dated SEPT 2024
– Copy of CYBERPUNK 2077 2.13 + Phantom LibertyEveryone remembers what happened the dreadful week of the the infamous 2.13 update drop.
Many solutions were sought. Many things wouldn’t work no matter how closely defined my actions were to the instructions concerning CET and the like.I was ecstatic that Ralf powered by Vorpx, or rather Vorpx powered by Ralf – was quick to update the stand alone mod and link. In my neck of the woods internet is non existent so after installing and and reinstalling with fixes in different combinations and orders it took forever each time I got exhausted – you have no idea how slow of a connection lol
I looked forward to downloading CP2077 what I thought would be the final time and began to install the new updated standalone {all smiles}.Unfortunately I was stuck in the game waiting room , with the same message of “my version of cyberpunk being newer” ..etc etc. Realizing it could be a false message (see above if it linked properly) I sought to continue : However I noticed that I wasn’t able to use either the keyboard or Quest 3 controllers to continue. I was able to use the grips to use the vorpx configuration menu ( open and close the menu) – that was it. I changed a few settings in vorpx menu – gamepad back to keyboard etc – Mouse was only working in vorpx menu. upon closing the menu AND after the opening intro movie I would get a message saying {!} CONTROLLER DISCONNECTED Please Reconnect controller.No controller buttons or keyboard would work (other image if posted correctly)- I Never post to Forums, as most threads seem a spiral into condescension to the poster -Among other things Im embarrassed I cant figure this out – and reading comments on videos expressing that it worked first try no fuss no muss – Im pulling out what 3 hairs I have left on my head. Ive tried everything – I, in my heart think its got to be something I’ve overlooked, or accidental setting change.
**Headset selection on The –CyberpunkVR config link — oculus headsets , rift , Quest via Oculus link is selected** (I’ve always used questlink for this game with unfailing great results)If anyone can Help, I would owe you my soul.
Thanks in advance,
TJP
A Tenacious enthusiast even after a wrong turn or twoI’ve been working to get VorpX working with Star Citizen by following the path started by Chachi_Sanchez and his discord. However, I’ve run into a wall due to Star Citizen crashing while attempting to hook to VorpX. The error itself presents as a 0xc0000142 error, and looking it up in the Windows Event Viewer, I see the faulting application is vorpControl64.exe or vorpControl64.exe and the faulting module path is ntdll.dll in system32.
Attempting to run Star Citizen without a hook helper allows Star Citizen to launch properly, but does not hook to VorpX and therefore doesn’t launch in VR. Running Star Citizen with a hook helper installed through VorpX, though, causes the 142 crash.
I’ve attempted to re-register the dll, I’ve updated C++ dists, I’ve even done a Windows 11 re-install and reinstalled Star Citizen, but the error still remains.
Does anyone have insight that might help?
Thank you in advance for any assistance.
From the configuration, I’ve selected Oculus as the device. Is there a way to disable or remap the controller buttons for edge peek and menu?
I want to use the grip/squeeze buttons as game controls. When I press the right grip, it activates edge peek. When I press both grip buttons, the in-game menu is activated. I don’t see any option to change that.
How can I remap the grip buttons? If that option is not available, can the feature be added?
Hi,
I’m new to all this VR headset stuff. Played “Half Life 2” back in the days with Elsa Revelator 3D glasses on a CRT Monitor and loved it.
Now I want to get back into 3D gaming again, because I found out about “Black Mesa” (remake of the original Half Life game).
I don’t want to spend lots of money, is there a piece of hardware that I can buy to get back the 3D without too much hassle?
I’m not new to computers but I don’t want to fiddle around for hours. What would you recommend?
1. What VR Set or what display can I buy? Low price please, it’s ok for me to buy used gear.
2. What Software do I need? Drivers for the VR Set or display, and also Vorpx or what else?
3. How difficult is it to get the VR Headset or display working with “Black Mesa”? I want the 3D vision, I don’t need virtual controllers or are those automatically supported, too?
You know, I don’t want to buy hardware and then find out it doesn’t work with “Black Mesa” or it’s unplayable because of some glitches or errors…
Thank you to everybody for your help!!!
