Well i’ve tryed:
– Crysis – doesn’t even start.
– Shadow Warrior 2 – Everything is so much upscaled, dark (it’s heavy to see anything), when i’m turning or moving everything is shuttering – it’s unplayable.
– Bioshock – far now the best – working pretty god but still everything is so upscaled.
I think i will not using vorpX for now i believe you shouldn’t charge money for this software. Where and how can i get my money back?
You purchased a product that requires some ‘work’ from the user because it is doing something that was simply never intended – turning 2d games into VR experiences. Your computer, resolution, game settings and vorpx settings ALL play into this.
the games you have complained about i have made run very well and enjoyed even on an old card, im using a gtx 780.
I am not the creator of vorpx… but as a long time user, i can tell you that your complaints are 100% rectifieable, by you, if youre willing to put the time in and just fiddle with settings for a few minutes. Its literally impossible to make a perfect profile for every PC and headset – you need to use your game settings and the vorpx in game menu to get the games looking as theyre ‘supposed to’, unless theyre one of the directVR officially scanned games. Crysis not launching is 99% chance a driver issue or something and not vorpx’s fault. If you want to totally refresh your drivers and see if that rectifies your launching problems, there is a program called DDU, google it, itll basically reset all your drivers/directx info and set you up with a ‘fresh’ graphics card and that may fix your crysis problem… i really doubt its related to vorpx unless something else is fundamentally broken in your system
Well i’ve tryed:
– Crysis – doesn’t even start.
– Shadow Warrior 2 – Everything is so much upscaled, dark (it’s heavy to see anything), when i’m turning or moving everything is shuttering – it’s unplayable.
– Bioshock – far now the best – working pretty god but still everything is so upscaled.
I think i will not using vorpX for now i believe you shouldn’t charge money for this software. Where and how can i get my money back?
Hello,
I’ve recently bought vorpX and as far as i’ve used it i’m pretty dissapointed.
I’ve tested 3 games right now:
– Aliens Isolation,
– SOMA
– Crysis Warhead.
In Aliens Isolation and SOMA both games was in window in googles (just a 3D window in front of me) moreover both games got strange blur when i was looking around – pretty frustrating and gave me motion sickness (i’ve played a lot of games so far without this problem).
In Crysis Warhead i’ve also got some problems but this time with controler (i’ve used gamepad) which seems to not work from time to time (i couldn’t move sides sometimes or turn around).
I’m not sure maybe i’m doing something wrong but for $40 this software is pretty shitty…
20/01/10
vorpX 20.1.1 has been released.
This is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes with three new game profiles.
As a new service some short descriptions of the games that got profiles added. Let me know if you consider that useful or unnecessary fluff.
Journey
This is an enhanced version of the PS3/4 masterpiece from 2013 that finally was released for PC a few months ago. Find your way through a barren desert in search for a mysterious mountain on the horizon. A unique game with a whopping Metacritic score of 92 for its original release that you will find in many top lists of the best games ever created. More captivating than ever in 3D with vorpX’s Immersive Screen Mode.
A Hat in Time
Feeling grumpy today? This is for you then. A cute 3D-platformer that will put a smile on your face immediately. Who needs Mario when you can have A Hat in Time? Defaults to Immersive Screen Mode, but if you have the stomach, you might also want to try FullVR, vorpX takes care of adjusting the FOV etc.
Little Nightmares
A Steam surprise hit from roughly a year ago. Guide a little girl in a yellow raincoat through her little nightmares in this 2.5D platformer. If you haven’t tried that already, you will be surprised how much fun games like this can be on a huge (virtual) 3D screen. A must for everyone who likes games like Limbo or Inside even a little bit.
Full Changelog
New/Changed:
- Immersive Screen/Cinema mode can be configured for reclined gaming.
- DirectVR: improved FOV calculation for cinema/immersive screen mode
- DirectVR: improved resolution calculation for cinema/immersive screen mode
- DirectVR: improved usability for games that require a key press to apply a FOV
- DirectVR: improved memory scanner reliability
- D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions.
- Improved GOG overlay blocking
Bugfixes:
- Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0.
- Loading vorpX resources could fail in 64bit apps (e.g. DX9 font in Crysis 64bit).
- Arma III black screen when run fullscreen (probably also other DX11 games).
- G3D camera height did not work as intended with ‘Generic 3D Display’.
- HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile
- Some messages were not displayed in the top left corner of the game window.
New Game Profiles:
- Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks
- Little Nightmares: G3D/Z3D, cinema mode
- A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks
Game Profile Changes/Fixes:
- World of WarCraft: support for WoW Classic added.
- Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined
- Batman: Arkham City: Automatic API setting, G3D redone, minor fixes
- Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined
- Shadow of the Tomb Raider: uses DX12 now on Windows 10
- Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
- Dead Space: shader fixes.
- Psychonauts: Fix for GOG overlay related crash on start
- Mass Effect: G3D parameters redone, skybox glitch fixed.
- Mass Effect 2: G3D parameters redone.
- Sekiro: Shadows Die Twice: flickering moon and fog fixed.
- Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD.
- The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
- Legend of Grimrock: 3D-HUD added
- Legend of Grimrock II: 3D-HUD added
Mmm, last time I checked X3 it was clearly 3D. In a large scale space sim you will have to fly fairly close to a station though to notice much of a 3D effect. Just like in reality things hundreds of meters away don’t really have any parallax. If it was any different, everything would look like a miniature world.
From the games on your list personally I would recommend Dead Space, Jedi Knight II, Prey 2017 (must play if you like Deus Ex & Co., you may want to stick to Z3D though), Crysis, Black Mesa, Fallout New Vegas, Left4Dead 2. Most of the others aren’t even officially supported, so I can’t comment on them.
Black Mesa, Fallout New Vegas, Left4Dead 2 have the best possible DirectVR support imaginable, even allowing a little bit of roomscale. Jedi Knight II has DirectVR rotaional tracking and FOV, Crysis and Prey 2017 have DirectVR FOV. All seven should be playable pretty much without tweaking except for adjusting resolution and image quality to your liking.
I tried playing Crysis Warhead but could barely stay in my HMD for more than a minute. It felt like the IPD was way off and I could feel the muscles in my eyes straining (it took a while to recover afterwards). I also noticed it in HL2 when I briefly tried it, but it wasn’t as intense. I don’t have this problem in any VR title or VR mod (doom3bfg vr mod for example).
I’m using a Rift-S. My measured IPD is ~63 and I feel I fit perfectly in this HMD. I have tried adjusting the digital IPD in Oculus and even went to both extremes but it made no difference.
In-game I played with 3d geometry scaling and even disabled it, but I could still feel the pain. I also noticed I couldn’t focus on a lot of text (when looking at a gun on the floor a 3d popup displays with text) without closing one eye. It was doubled.
Could there be something wrong in the IPD translation? I looked online and it would seem that VorpX did have a manual IPD setting, but it was removed and now works directly with the value in Oculus (currently at its default 63.5). Is there an override or any way to add an offset, assuming this problem is IPD related?
First rule for any game: if you use mods, the very first thing to do in case of issues is trying without mods.
Apart from that: I have absolutely no clue about Crysis modding, but if the game can handle custom autoexec files per mod, you might be able to use the values written into the autoexec by vorpX with your mod.
Copying the autoexec.cfg created by vorpX to the mod’s base folder might be worth a shot. Just a guess though, I have no idea whether that actually does anything.
I think I found the problem: you either have to start the game from the Galaxy app or launch Crysis.exe directly, both should work fine. Using the ‘Launch Crysis’ shortcut created by GOG however does show the symptoms you describe.
Looks as if the autoexec isn’t executed when GOG’s CrysisLauncher.exe is used, which would also explain why the FOV can’t even be set from the console in that case. Without running the autoexec on start the console remains in restricted mode.
You can either:
Add ‘-dx9’ (without quotes) to the command line in Galaxy (More > Settings > Custom Settings) like suggested by vorpX and then start the game from Galaxy as usual.
Or:
Create a shortcut to ‘[Your Crysis Folder]\Bin32\Crysis.exe’ directly and add ‘-dx9’ (without quotes) to the target field.
I think there’s a problem with this GOG version. cl_fov just isn’t applied no matter what value I enter (even in console) in or out of vorpX (no visual change). Crysis Warhead (Steam version) does work with your crysis profile. Both shortcuts (x64, but I did also try x86) are being started with -dx9. I could assume a corrupted install, but I thought these commands were coded into the exe and the other commands seem to work.
That’s the correct value for Crysis. All I can really recommend is resetting the profile to its default values in the vorpX config app, although normally the FOV calculation considers every setting that may impact the FOV value.
Also make sure not to use any mods that might potentially override the FOV. Not sure if such mods exist for Crysis, but if you use mods, try unmodded. Just in case.
The default profile is meant to set the fov through game settings, only that it doesn’t seem to be applied anywhere. The -20/+20 adjustments don’t alter anything either. Using the default settings from the profile I can Image Zoom to 0.60 which seems to be where the fov should be (there abouts), but the screen is too far away.
I can’t see cl_fov anywhere in the vorpx modified ‘game.cfg’ file or anywhere else.
Will you be fixing DirectVR for this game in the future? It is one of the games that swayed me into buying VorpX when I saw it advertised. I’ve tried with and without the mod. I think the mod is trying to work but VorpX just isn’t rendering GTA5 correctly to make it playable. Either the world distorts and sways and/or the scaling and ratio looks all wrong. It also isn’t aligning with the hmd display properly and feels like I’m staring at a big screen. Image Scaling only seems to shift on Z but the ratio is wrong.
I’ve put in several hours, tried image scaling, different rendering modes and options, game’s player fov, in-game resolutions etc etc, but it all looks awful. Crysis looks better (just a little high on scaling, but probably fixable), so anything like that would be acceptable.
Vorpx is totally ignoring GTA 5 (I have the disc version that works with Social Club directly, not Steam). Vorpx also totally ignores Crysis GOG version. It only seems to pick up games launched through steam. Am I missing something?
That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno Clash
Hi Ralf, i have a couple of questions about settings.
1) How can i change the sensitivity of the thumbsticks in gamepad emulation mode, so that the camera doesn’t turn so fast? I tried partial override option, but then the stick stops working. (Witcher 2)
2) Testing Crysis in Z3D, i set the resolution in VorpX ingame-menu to 2400p. It looks detailed enough, but the scale is off – everything around me looks too big. How can i fix this?
3) Is there a documentation about the settings in the VorpX ingame-menu? There’s so much settings (which i love), but almost half of them are cryptic to me. And that’s the reason i have to ask here. :)