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  • #205733
    Ralf
    Keymaster

    I’ll definitely check whether something similar will be possible for Cyberpunk 2077. Can’t say anything useful in that respect though since I haven’t really done any research yet.

    On a sidenote: tinkering with timing functions almost certainly trips off anticheat software. Only use stuff like that in pure single player games without any online component.

    #205720
    Lawrence1962
    Participant

    To play the Cyberpunk 2077 Addons in Alternate Frame Geometry would be great !

    elliotttate
    Participant

    The 3D in RDR2 looks absolutely fantastic with Alternate Frame Geometry! Is that something we might see more of (I’d love to see Cyberpunk 2077 get support).

    Ralf, I believe you did RDR2’s with Vulkan? Is that easier to support? Something that’s quite exciting is DXVK (but not only for Linux use). It works out of the box with almost every Windows game too. Many games that use older DX APIs, you can get a bit faster performance. I got roughly the same when running Cyberpunk 2077 in Vulkan.

    elliotttate
    Participant

    Ralf, thanks for all you do with VorpX! I was hoping maybe you could shed more light into what exactly causes warping to occur when looking around in some games and why other games don’t have that issue.

    Many of the Source games are examples of a perfect image and looks like normal VR. Cyberpunk 2077 (even with all the custom resolutions set) looks good until you turn your head. You then get a slight warping of the image as you turn from left to right.

    What exactly is that? And if I were to mod the game, what exactly would I need to change to fix that completely? FOV is one big culprit, but no matter how that’s tweaked, that doesn’t completely go away. Is it just the need to adjust the horizontal and vertical FOV separately that would fix that? I assume all the need barrel distortion for the headset is already being accounted for. What else than the vertical / horizontal FOV would need to be adjusted to make that perfect? Thanks!

    SavPMA
    Participant

    How do I use my touch controllers with VorpX in Cyberpunk 2077?(or any game really)? I cannot find a tutorial on it anywhere. Thank you!

    mr_spongeworthy
    Participant

    I’m having a new issue I haven’t encountered before: I’m getting Steam VR crashes when playing Cyberpunk 2077 and Greedfall consistently and repeatedly when I’m trying to spit the output to my Pimax 5K+ through vorpX. They do NOT crash when using vorpX to spit them to my generic 3D display (Steam VR is not running in this case, and therefore can’t crash.) I’m playing other titles just fine vorpX -> Pimax, including some relatively demanding ones (Outer Worlds etc.) The only difference off the top of my head (beyond those being entire different game-engines) is that I’m playing these in Virtual Cinema mode, not as full VR titles.

    Things it is not: it’s not overclocking or overheating issues. My rig runs very cool and I can push both the GPU and CPU to 100% with zero stability issues under extended testing (both benchmarking and real-world.) For example, Cyberpunk 2077 routinely pegs my GPU at 98-100% usage and runs between 45-60fps with vsync on (I’m using RT on a 2080 Super) and my temps remain below 70c. CPU usage under *any* game scenario isn’t enough to even make my system blink (liquid cooled 5900x running stock frequencies as there is zero point in overclocking it at this point.) So I’ve made very, very sure that I’m running a stable configuration in terms of the hardware; it’s only when adding vorpX -> HMD that this issue appears.

    Any obvious things I could be doing wrong? I’ve been wondering if it’s a vram thing, but that should maybe cause a hitch in performance, not a lockup.

    #205226

    In reply to: Vorpx in the news

    mr_spongeworthy
    Participant

    Ralf says to my question of a DLSS option:

    “Impossible to answer at this point, but I’m cautiously optimistic. If not, I’ll definitely check whether something can be done.”

    DLSS support would be an second news article on roadtovr and uploadvr !

    In what regards does DLSS not currently function? In my case I definitely notice improvements in performance (and slight degradations in clarity if I use aggressive settings, especially combined with a low native resolution) when turning on DLSS in Cyberpunk 2077 and running through vorpX. I have had vorpX totally drop out of stereoscopy a few times however, and it’s been crashing Cyberpunk 2077 like crazy, so maybe these are related to my use of DLSS?

    Or are we talking about adding DLSS to vorpX *itself* somehow, so that it can be applied across titles regardless of whether they directly support DLSS?

    Anyway, good to see vorpX in the news and getting a little attention. To date most of my favorite “VR” games are titles I play through vorpX.

    #205200

    In reply to: Vorpx in the news

    Dave
    Participant

    If Ralf develops such a thing for Cyberpunk 2077 and Witcher 3, he will attract a lot of attention again !

    #204980

    In reply to: do you play flat games

    Deadaus
    Participant

    To tell you the truth, I bought VorpX just to play Cyberpunk 2077 in VR. After playing with the settings, I truly like playing the game more in Cinemas mode with 3d enabled and a huge screen in my loft. What makes this software good is you can create custom resolutions and use them for your nice big screen separate from what your monitor resolution can show. Once I have completed Cyberpunk, I am waiting for Resident evil village as my next game.

    Deadaus
    Participant

    I am trying to optimize the 3d cinemas z-normal mode of Cyberpunk 2077. I am using a Quest 2 headset via Link and my computer is I-8700K OC to 5GHz, RTX3080 and 32GB Ram. My monitor is older at 1920X1080 60Hz. I have created custom resolution higher than my monitor and have been using the higher 2400×2160 and 60Hz which really help sharpen the image.

    I have been monitoring my GPU load, etc using GPU-X while playing the game and trying to dial in a GPU below 100% to prevent fps lost. I am aiming for around 80% for not to complicated a scene which can spike up to 99%.

    I have set my Quest 2 refresh rate to 72Hz (Auto) but my main monitor is only 60Hz. Does vorpX cap the refresh rate to the main monitor or does it use the Quest 2 refresh rate. Obviously, you want to cap the fps (settings in Cyberpunk) to the max refresh rate to prevent screen tarring. Can I set the custom resolution and select a refresh rate equal to the Quest 2 at 72Hz even though my monitor is 60Hz?

    bobarctor
    Participant

    Hello everyone, hello Vorpx team and thank you for this totally amazing software.

    I’m a brand new user and did sucessfully booted cyberpunk 2077in VR mode with mixed result, but at least its working and the rest is tweaking for optimisation.
    But I have a trouble with dark souls PTD edition : I can’t really get passt the main menu, because the game lauches in a pretty terrible state, like 2 fps, slow as hell (like 4 minutes to get past the splash screens and getting to the main menu) and often visualy glitchy (alternating the display and a white screen really quickly in both headset and screen display, sometime only on the screen display).

    Of course, without vorpx the game run as intended (no mod installed, not even the fps and resolution unlocks).
    I think my rig should be able to run it like a breeze (I5-10400F + GTX 2060 + 16GB ram) since it can run cyberpunk 2077, a very very much more demanding game.

    I tried to look on the forums here, but I only saw a few people saying the game don’t work anymore for them after a 2018 vorpx update.

    So I just wanted to know if someone experienced the same problem, and if the allegedly breaking update has been solved since. Going to try with DS2 meanwhile.

    Thanks for your attention.

    #204350
    kiesel
    Participant

    Well, I can only say that CET runs for me (including about 30 mods). Maybe reinstall again? My game even runs successfully with Reshade, despite the warning message. I have _not_ checked the “alternative hooking mode” in vorpX configuration. And I’m using the default Cyberpunk 2077 profile.

    But I’m thinking of switching to Reshade’s SuperDepth3D VR, because it displays the mods’ windows in the headset.

    #204318
    kiesel
    Participant

    I have Cyberpunk 2077 running here with CyberEngineTweaks and various mods without problems.

    But vorpX doesn’t show the mod windows in the headset, only on the desktop. For mods with hotkeys this is okay, but if I want to display data or interact (for example with Immersive Roleplay or Sell Stolen Car Mod), then I have to put the headset down. Is there perhaps a solution for this?

    Patfish
    Participant

    Hi!
    i bought VorpX two months ago because a VR-Youtuber said that Cyberpunk 2077 is great to play in VR via VorpX. I gave it a try, but after 5 minutes playing and 20 of massing around with the settings it was totally clear that i never ever will play a game like this in 2021 anymore.

    So i asked the Support instantly for a refund via e-mail (support@vorpx.com), but i got no answer. I tried it over the homepage, no answer … i tried it 5 times in the next days and weeks but nothing?

    Please contact me! I still want to refund the software because i never used it after this 30 min of testing.

    regards,
    p. proier

    #204312
    ToxicMike
    Participant

    Vorpx changes a game’s configuration, correct?

    From what i know and experienced, it changes only FOV to fit the right size on certain occiasons (CYBERPUNK 2077 for example) and of course you can turn this vorpX-feature off in the vorpX configuration, so then vorpX stops making any changes at all.

Viewing 15 results - 241 through 255 (of 366 total)

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