I can’t get Death Stranding to run successfully at all. :(
I’m running latest and using the official VorpX profile with an Oculus Rift S.
The hooking to ds.exe popup appears, but then the game just closes. No error or anything. Tried switching HMD settings between Oculus and SteamVR but something is up. What am I doing wrong?
I know this has been asked multiple times in the forum, but it seems most have RD2 running through Steam. I am running RD2 through Epic Games. I have multiple monitors, but have disabled all but one, have made sure none of my programs are trying to block VorpX, but it still won’t hook with the game. I have gone into the parent folder and run the Rdr2.exe manually from there (I did notice that the epic version launches the game from PlayRdr2.exe. Regardless, once Rdr2.exe loads into rockstars socialclub (where you hit the actual play button) it launches the Epic app. I can confirm that Vorpx works on other games (though not for death stranding either). I have changed my device to SteamVR as was suggested in a few other posts, but it still doesn’t want to hook. I am using an Occulus Rift S with an RTX 2070 super
I’m jealous. Can’t afford to pay full price for a game, so i’ll wait. But definitely looking forward to play Death Stranding in VorpX.
Just started playing this. Holy crap its gorgeous in 3D!
Slow start to the game, but apparently it picks up the further in you get.
Amazing music, and quite interesting so far.
Just a heads-up that the game is working (Z3D + scalable HUD). Looks awesome, probably one I’ll play myself.
Interesting enough the DX12 changes required for Death Stranding are not required for this one, despite the same graphics engine being used. Makes the anti-cheat/anti-tampering theory in regard to Death Stranding even more likely.
Considering how often profiles break these days after games have been patched, I’m not sure whether working with pre-release version would make much sense.
The Horizon: Zero Dawn preload is already running. Can’t promise anything, of course, but I’m reasonably optimistic that it will work. Death Stranding, which I have fully working now (Z3D + scalable HUD), uses the same engine, so unless there are other obstacles, it shouldn’t be too hard.
Either way a new vorpX release with the according DX12 changes will be out next week, hopefully including a Horizon: Zero Dawn profile. It’s more or less ready programming wise, just doing some testing and profiles the next few days.
I didn’t hear the by-the-way part of your post. :) Sounds tempting, but that’s not an option unfortunately.
Eye candy galore, incoming! I love that VorpX keeps evolving. Well done Ralf.
As an aside, Death Stranding got 94% base on over 10k reviews on Steam. I didn’t realize it was so high after so many people bitching that it was essentially a walking simulator.
Incidentally I have Death Stranding fully working since about an hour or so with a different strategy in regard to hooking D3D12 functions internally. I’m not completely happy with that since having to maintain two different hooking strategies obviously means more work down the road, but on the other hand having a fallback option is a good thing anyway.
Hey you’ve probably already considered this but while Death Stranding is a single player game it does have all that online sharing connectivity so I could see them baking anti cheat stuff into it.
I only played it on ps4, but there is an option to play it offline.
Perhaps a similar mode on PC might prevent it from exiting (though i doubt the anticheat stuff shuts off regardless if its that heavily baked in?)
Death Stranding doesn’t work with the current public build. I have the very basics (game in 2D in the headset) working internally with an alternative approach, will know whether more is possible within the next few days. Fingers crossed.
My guess is that the game uses some anticheat/anti-tampering measure that is bound directly to Direct3D. vorpX can hook the game and stays hooked while it doesn’t really do anything, but as soon as even only the D3D debug layer is active (vorpX itself still doing nothing D3D related), the game quits. Doesn’t even crash apparently, just quits. Would be a bit odd for a single player game, but that feels suspiciously like some anti-tampering stuff.
has anybody tested Death Stranding with RDR2 profile ? Or are there more DX12 vorpx profiles, that come into question ?
Wow, very exciting!
I doubt that anyone at Sony will read this, but if they have implemented such draconian DRM that it prevents VorpX from working, i’ll never buy Death Stranding. Can’t enjoy flat games anymore… []-)
Its probably a good thing these dx12 games are trickling in. Gives Ralf time and practice to work up to the real grand finale (pst…ahem… Cyberpunk 2077) ;P Ralf never hears that from me lol- he’ll have to shoot me with a tranquilizer gun on game day. ;P Just kidding Ralf, I’ll be chill, promise.
But I can imagine how good the visuals of Death Stranding will look in Z3D even, if it ends up working.
Sounds like it uses the Decima engine. (Same as Death Stranding?) Is that vorpX compatible?
God I’m hoping for a good vorpx profile, Death Stranding would be amazing in VR.
I also share my sentiments with Ralf that indie games are more for me, mainstream gaming has gotten boring for me. Very refreshing to see a AAA title like Death Stranding break the mainstream mold.