I can’t get Death Stranding Profile to hook onto the game..the game starts and VorpX
attempts to hook but never does..and i don’t see an Option for DX 11 in game..
Please Help :(
Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!
Same issue. If this profile fix worked in past, it no longer works now.
Epic store free version.
Took same profile steps (copied profile and all its settings but changed process to deathstranding.exe).
Vorpx hooks, shows Vorpx banner at bottom of window, but z3d has no affect.
I’m guessing the issue is either
1) this Epic free version of DS
or
2) this latest version of Vorpx (21.3.2). I didn’t download the beta vorpx (at least not manually) so I’m not sure why my version doesn’t line up with the “official” vorpx version (21.3.0)
Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!
been messing around with death stranding in first person….you know that you can grab items with different hands etc…..the gesture system is amazing with this title
As many of you know, Epic Game Store gave the highly anticipated game Death Stranding away as a free game on Christmas. Great.. I downloaded and installed it (65ish gb). Realized there was A Director’s Cut, so i paid the 6 dollars to upgrade, and downloaded again (80ish gb). Read this was VorpX compatible DS uses DS.exe as it’s file to hook, but the Director’s cut uses DeathStranding.exe.. tried to replace the .exe… does the vorpx profile just not work with the director’s cut? What do I need to do? thanks
I have created new profiles based on the DX12 profiles of Cyberpunk 2077, Dying Light 2, Death Stranding, Horizon Zero Dawn, Resident Evil Village, F1 2021 but Z-3D doesn’t work.
For me this would be a risky purchase. Unless I was super keen on this game I would wait for a discount sale to try it. Although you can use the steam refund program, if you can get your testing done before the 2 hour playtime mark.
I knew nothing of this game, but here is what I learned by briefly searching key words among the steam discussions.
-Unreal Engine 4 game (good)
-dx12 (bad)
-no mention of FOV increase options (bad)
-cockpit camera video looks like it may have very limited movement, locked to the horizon (bad)
dx12 is the major obstacle here, as we only have a handful of profiles to test with currently. I’ll just say that out of 4 unofficial dx12 games in my library, only 1 has worked with Z3D. And yes, dx12 is Z3D only at this point.
Here are the profiles I would try:
Grounded
CyberPunk 2077
Rdr2
Resident Evil Village
Horizon Zero Dawn
Death Stranding
Deathloop
Dying Light 2
And remember that the true exe for UE4 games are hidden inside the Binaries/Win64 folder and always end with the words “shipping.exe”
I’ve only used VorpX on the Death Stranding before and basically had it running in floating 3D TV version… So when I loaded up Cyberpunk 2077 to see how it worked I was pleasently surprised to see Full VR mode.
I’m running:
Ryzen 3600X
32GB DDR4 3200
GTX 1660 (overclocked to basically TI equivalent)
Quest 1 connected via VR Desktop and 866MBPS WIFI (computer on 1gbps ethernet)
I liked the VR experience. Much better than my 24″ monitor. But couple of problems I’m not sure if I can work around or not:
1- When I use the right grip, it zooms out to TV mode and the resolution is very clear, but otherwise the resolution is very glitchy. I cannot read the text. The map is all wonky.
2- I find it a bit hard to move from keyboard to the joystick with limited number of key mappings. Does everyone use the default controller key mapping? or is there a custom one that people like more?
3- I get trailing black bar frame in vision when I move my head left to right, I think that’s VR Desktop doing that so probably ignore that. It does it from time to time to me.I’ll try again later after a restart.
4-On cut scenes it zooms in too close. I usually hold right grip to zoom out of those.
Any other tips or guides for getting cyberpunk 2077 going well on my setup?
The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.
Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).
@ dellrifter:
Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.
There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.