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  • #190405

    In reply to: Phantasy Star Online 2

    RJK_
    Participant

    IF that game is using the source engine, you may try other profiles of the engine as well, some may vary in 3D settings slightly http://rjkole.com/gamestuff/engines/index.php?selengine=Source .

    You may also be lucky with a Sonic Profile from around that time, I would try Sonic Generations first.

    #190387
    Ralf
    Keymaster

    I think the latest game update, which I received yesterday, made things considerably worse. Just four days ago I had things running better in every aspect compared to the last released vorpX: better frame rate, yet still less prone to judder. With yesterdays update however the game suddenly runs far worse than before.

    Happens with or without vorpX BTW. If that is some general issue with this new RDR2 update, and not just an odd problem over here, that’s probably what you are seeing too.

    Apart from that:

    The Oculus runtime is harder to convince to stay at the full refresh rate, it tends to automatically throttle down to half the refresh rate when it thinks that makes sense. Not much that can be done about that except ensuring you GPU isn’t maxed out. Typically Oculus headsets work better than WMR though, at least in my experience. I don’t have an Odyssey, but the WMR headset I have here is fairly prone to inexplicable judder without FluidSync enabled. Rift(S)/Vive/Index typically are far better in that regard than WMR.

    #189974
    Ralf
    Keymaster

    The changes are related to the GrandTheftVR mod that adds full motion controller support. It works again now with SteamVR headsets like Vive/Index etc, but still not with Oculus.

    #189942
    erised
    Participant

    Hey RustySalter,

    Wow I didn’t know that there was a first person DS3 mod!

    I don’t own DS3 but I do own Mordhau (and will now add DS3 to my wishlist). Once I get my VR Treadmill re-setup (had to rebuild a portion of it unfortunately) I will be booting the shoes back up and I can try mordhau.

    I don’t see why they wouldn’t work. Essentially any vorpx game that allows your vr controllers (index, touch etc) to work should work as the cybershoes emulate the vr controller. The game I tested it on yesterday was Metro Last Light Redux (both directvr mode on and off).

    Cheers,
    James

    #189923
    erised
    Participant

    The shoes register as a seperate vr controller alongside valve index, oculus touch, wmr controller etc. Once you install the cyberhsoes software, they show up in the custom bindings tab of steam vr (https://www.windowscentral.com/how-create-custom-keybindings-steamvr).

    The roller’s forward and backward functions are treated as joystick input with with three stages (walk, run and when the joystick hits the end of the virtual range, cybershoes can press a button down on a vr controller to allow sprinting) and via the custom keybindings in steamvr, can be mapped as the left(or right) joysticks/trackpads on a requisite vr controller such as vive wands or oculus touch. They cannot be mapped as keyboard/mouse and only to another vr controller. As vorpx allows input from vr controllers, cyberhsoes mapping to the vr controllers in turn allows the input into vorpx games as well it seems. The cybershoes devs are currently working on an optional software to allow mapping to keyboard as well.

    The cybershoes software pulls the x/y position of the hmd and moves the joystick in the relative direction based on the direction they are facing compared to the hmd. As you move the hmd cybershoes polls and adjusts accordingly. Im assuming this is the same methodology used for direct movement in VR games based on controller direction, but this works much better as you can aim both controllers wherever you wish while walking.

    Cybershoes do not work with any game that does not allow vr controller input (such as vanishing of ethan carter vr).

    Cheers
    James

    Ralf
    Keymaster

    Add to your bug report that IVRSystem::GetTrackedDeviceActivityLevel(k_unTrackedDeviceIndex_Hmd) sometimes returns 0 while it should return 1 (or 2).

    Not every time, but sometimes it falsely returns 0 while in fact the headset is in use.

    The SteamVR devs then know exactly what to look for.

    #189869
    buckjohnston
    Participant

    Hey Ralf, I have the windows store version of the outer worlds and it’s not hooking. The game starts and I see the main menu but I only see the SteamVR home environment in the index. Any ideas?

    Edit2: Nevermind, I rebooted and it works now.

    #189867

    In reply to: Red Dead Redemption…

    zig11727
    Participant

    @Ralf

    Follow up

    No errors with HP Reverb and Oculus Rift S only my Index is giving me trouble.

    And Again Thank you,

    #189865

    In reply to: Red Dead Redemption…

    zig11727
    Participant

    @Ralf

    The game was working fine on my Index I received to updates one for VorpX and Rockstar launcher. When entering the mission Old friends I get the following error Red Dead Redemption 2 exited unexpectedly.
    Vorpx version 19.3.0.2
    Rockstar Launcher version v305926 1.0.12.172 2.0.37

    Without running Vorpx I don’t get the error.

    I will try the game on my HP Reverb and Oculus Rift S and update my finding.

    #189856
    Ralf
    Keymaster

    I’ll take care of it. Check back tomorrow for a hotfix.

    That said:

    I understand that there is a lot to dislike about Windows 10, but as part of the remaining, borderline irrelevant, ~1% of VR users still on Windows 7 (source: Oculus hardware survey) at some point in the not too distant future you will get left behind. This one should be easy enough to fix, but there will be a point where the effort required to still support Windows 7 finally doesn’t make any sense at all anymore.

    Oculus stops officially supporting Windows 7 next year and Valve already tells Index users that they should expect “unexpected behavior” on Win 7. In other words, they don’t really care anymore.

    Seriously: it’s time to move on. We all have things we grew accustomed to and want to keep as long as we can, but at some point we have to acknowledge that the world around us doesn’t stand still, whether we like it or not.

    Ralf
    Keymaster

    I have yet to check a WMR headset, but no problem here on Index with the latest stable SteamVR version. DX9, DX11 and the upcoming DX12 support work like before the update.

    Please make sure that you use the default SteamVR settings, just in case some edge case with unusual SteamVR settings doesn’t work like before the SteamVR update.

    lokiss88
    Participant

    Same problem on the Index, I presume it’s down to the update. Game runs fine, head tracking all working, just a blank screen in the hmd though.

    I presume it’s a fixable thing. One of my guys on steam is still playing vorpx games on his oculus.

    #188790
    apollon01
    Participant

    OK, figured it now – it runs in 3D on FSO 3.6.12. Here is how to make it work (well at least on my setup :-)) in case someone else will want to give it a try:

    – get Freespace 2 (mine comes from GoG)
    – get wxLauncher for the SCO
    – get FSO 3.6.12 INF SSE2
    – get MediaVPs 3.6.12
    – use Quake III: Arena profile as suggested by Zarkov
    – vorpX needs to hook on fs2_open_3_6_12r_INF_SSE2.exe

    Install via wxLauncher and you are ready to go!

    The FSO 3.7.4 hooks but does not give a 3D effect (at least not for me). The FSO 3.6.12 works fine.

    Milan

    #188779
    dborosev
    Participant

    I know it doesn’t mean much coming from one site, but this site lists dx11 as minimum requirement for RDR2 in the bottom section.
    https://www.game-debate.com/games/index.php?g_id=9339&game=Red%20Dead%20Redemption%202

    Jarilo
    Participant

    Condemned Criminal Origins is incredible in VR using VorpX. Massively under-rated for VorpX title. No graphical anomalies or anything, perfect scale and hand size, runs at 120fps on Index. My Halloween VR choice. Must be that game engine, the game F.E.A.R was the same.

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