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  • Ralf
    Keymaster

    IIRC Dishonored 2 was the game where for some moving objects (e.g. doors) the according vertex shaders compose their projection matrices in the shader instead of taking a readily composed matrix as input like a decent, well behaved shader would. ;)

    Unfortunately this little speciality clashes with how vorpX produces its (non-DirectVR) G3D. Almost certainly solvable, just one of those game-specific quirks on my nice-to-have-list that I never get around to actually address. Maybe some day…

    fubar
    Participant

    That would be cool. Dishonored 1 with vorpx is one of the best vr experiences I’ve had. Still haven’t played the second game cause I don’t want to play it in 2D or Z3D.

    Illuzio
    Participant

    Hi, I saw in the 2026 VorpX update that you made some changes to Dishonored 2! Thanks for improving support for my favorite game, and for all the work you do to improve VorpX, Ralf :)

    I’m writing this message here because I’ve made some interesting discoveries for Dishonored 2 and Dishonored: Death of the Outsider that could make it easier to add G3D if someone ever wants to do it.

    I discovered that it’s possible to force the removal of certain shaders for D2 and DOTO very easily by adding parameters to the game’s launch shortcut.

    For example, to remove the DOF effect and the SSAO effect:
    “C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipDOF 1 +cvarAdd r_skipSSAO 1

    With the option “+cvarAdd r_skipPostProcess”, it’s possible to remove a HUGE amount of shaders in the game with this:
    “C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipPostProcess
    (Although the majority of shaders are disabled with this option, the Timepiece still works correctly in the mission “A Crack in the Slab“.)
    It’s also possible to use a less drastic option, such as:
    “C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipTemporalAA +cvarAdd r_skipShadows +cvarAdd r_skipDOF 1 +cvarAdd r_skipSSAO 1

    Using “+cvarAdd r_skipPostProcess”, or disabling certain shaders, could therefore help make G3D support easier, since a large portion of problematic shaders can be disabled at the game’s launch and make it easier to handle G3D.

    VorpX could create a batch file next to “Dishonored2.exe” with this command:
    “Dishonored2.exe +cvarAdd r_skipDOF 1 +cvarAdd r_skipPostProcess”
    And ask the player to launch the game using this batch file ;)

    Here is the list of shader options that can be disabled and work for D2 and DOTO:

    +cvarAdd r_skipMergeMeshes
    +cvarAdd r_skipIBL
    +cvarAdd r_skipGodRaysUnderWater
    +cvarAdd r_skipFogUnderWater
    +cvarAdd r_skipFogBlur
    +cvarAdd r_skipAnisoTextureStreaming
    +cvarAdd r_skipToneMapping
    +cvarAdd r_skipBloom
    +cvarAdd r_skipLensFlares
    +cvarAdd r_skipAutoExposure
    +cvarAdd r_skipAutoExposureTemporalAdaptation
    +cvarAdd r_skipColorGrading
    +cvarAdd r_skipLights
    +cvarAdd r_skipPostToneMap
    +cvarAdd r_skipUnderWaterPostProcesses
    +cvarAdd r_skipOceanSSR
    +cvarAdd r_skipFog
    +cvarAdd r_skipGodRays
    +cvarAdd r_skipDepthAlpha
    +cvarAdd r_skipEmissiveGlare
    +cvarAdd r_skipPostProcess
    +cvarAdd r_skipOutlines
    +cvarAdd r_skipIndirect
    +cvarAdd r_skipAlbedo
    +cvarAdd r_skipSSAO
    +cvarAdd r_skipDirect
    +cvarAdd r_skipTemporalAA
    +cvarAdd r_skipDofBck
    +cvarAdd r_skipInsideBodyDithering
    +cvarAdd r_skipCameraMotionBlur
    +cvarAdd r_skipOcean
    +cvarAdd r_skipDynamicDecals
    +cvarAdd r_skipStaticDecals
    +cvarAdd r_skipModels
    +cvarAdd r_skipShadows
    +cvarAdd r_skipLightScattering
    +cvarAdd r_skipLightsFromLayerA
    +cvarAdd r_skipLightsFromLayerB

    (Excuse my poor English, it’s not my native language)

    #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    #222719
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.
    #222634
    loonygeekfun
    Participant

    OMG It works!

    Playing in VR with immersive screen on means I can play VR seated and because I can use my quest controllers to emulate a Gamepad, I no longer get cramp from having to grip a game pad. I wonder if this means I can play traditional Gamepad games through the desktop app that vorpx has but use my quest controllers?

    I’m so glad that I got Dishonored 2 and this game on the steam sale

    #222301
    Detective_Yoshi
    Participant

    Hey Vorpxians! Help me complete this list of 3DOF and 6DOF games!

    6dof

    Bioshock 1 remaster
    Bioshock 2 remaster
    Bioshock Infinity
    Cyberpunk 2077
    Dishonored 1 definitive
    Fallout 3
    Fallout New Vegas

    3dof

    Deus Ex Human
    Deus Ex Mankind
    Duke Nukem Forever
    Kingdom come deliverance 1

    #221816
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.


    25/12/20 | vorpX 25.1.4 has been released

    This maintenance update mainly focuses on an annoyance affecting mouse/keyboard players in some games that upscale the image to the monitor size. Under certain circumstances that can lead to vorpX’s stereo cursor being shown at a wrong position, making it difficult to hit buttons in menus etc. Various reasons for this super annoying glitch are now covered. The remaining will follow later.

    Apart from that there have been a few more fixes and a new profile for Farming Simulator 2025 with automatic FOV and a scalable HUD.

    Click here for a list of noteworthy changes

    • vorpX: Improved stereo cursor rendering in games that upscale their output.
    • vorpX: Z3D could break in some games after taking off the headset.
    • vorpX: some games could crash with Windows display scaling set to 150/175.
    • vorpX: some games could crash on audio device change (25.1.3 regression)
    • Farming Simulator 2025: new profile with HUD scaling and DirectVR FOV.
    • Farming Simulator 2022: DirectVR FOV update.
    • Fallout 4: DirectVR FOV scan was broken after a game update.


    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.


    25/09/12 | vorpX 25.1.2 has been released

    Another maintenance update with about a dozen noteworthy changes and fixes.

    Click here for all changes

    • Head tracking mouse emulation did not work anymore in desktop viewer.
    • Messages shown in some games on start could become unresponsive.
    • Mod component install with the virtual display failed due to an unclickable prompt.
    • Some games did not exit cleanly since vorpX 25.1.0.
    • Workaround for 32-bit games that use too much RAM on CPUs with many cores.
    • Potential workaround for old games that assign small stack sizes (untested).
    • In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
    • Avoid more annoying virtual monitor related Quest Link self-restarts.
    • Communication between the service and 32-bit vorpControl was broken.
    • The service could use an entire CPU core after lock/unlock, standby/resume etc.
    • Custom sync selection in the vorpX menu selected different options than shown.
    • Trouble shoot data now includes all relevant log files.
    • Better service handling in the installer.
    • Elder Scrolls Online: HUD shaders updated (again).
    • Cyberpunk 2077: mod components updated for CP2077 2.31
    • As always numerous smaller fixes and optimizations.


    25/08/30 | vorpX 25.1.1 has been released

    This maintenance update brings some OpenXR improvements, carves out more precious GPU memory, enhances Quest controller support with SteamVR and fixes a bug where Z3D became heavily pixelated after switching 3D modes.

    Auto-updating from 24.1.0 and 25.1.0 will likely fail (sorry!), you may have to reinstall manually with your web installer. If you didn’t keep it, you can get one here: click

    Click here for all changes

    • GPU memory usage reduction due to headset sync optimizations, ~150 MB at 4K.
    • Auto judder protection when a VR runtime throttles the headset framerate.
    • Rendering the start room could produce glitches/DX errors.
    • DX11/DX12 Z3D could become heavily pixelated/after switching 3D modes.
    • SteamVR: emulated start/back gamepad buttons on Quest controllers now working.
    • OpenXR: deal with outdated OpenXR runtimes (e.g. Valve, WMR)
    • OpenXR: VR controllers were rendered upside down since an OpenXR lib update.
    • OpenXR: resetting the renderer in case of an error could cause a crash.
    • OpenXR: head rotation felt wobbly in immersive screen/cinema mode.
    • OpenXR: don’t use Valve’s broken OpenXR, use SteamVR if set as OpenXR runtime.
    • OpenXR: auto switch to Quest Link or SteamVR if no active OpenXR runtime is set.


    25/08/28 | vorpX 25.1.0 has been released

    This update reunites the regular and the ‘cutting edge’ branches. For those who until now used the regular version it brings three major new features: motion controller gestures, a rewritten desktop viewer and a virtual monitor.

    Those who already used the cutting edge build can skip to the full changelog at the bottom of this post to check what has changed since then.

    Motion Controller Gestures

    You can now map predefined motion controller gestures to key presses and gamepad actions. Aminig down sights, reloading, melee combat, steering wheels and a lot more gestures are available to turn flat games into more immersive VR experiences. While not every game benefits from gestures in the same manner, some (e.g. first person shooter games) can actually feel close to native VR that way. Even seated just a handful of gestures can tremendously improve immersion compared to playing with a gamepad or mouse/keyboard.

    Various profiles already have gestures predefined, try e.g. Cyberpunk 2077, Starfield, Titanfall 2 or Aliens Colonial Marines. More will follow. For other games you can easily define gestures yourself. Be amazed how easy that is and how well it can work. Check the video below for a brief introduction.

    Desktop Viewer Rewrite

    The rewritten desktop viewer now handles high GPU load a lot more stable and also addresses a bunch of annoyances the old desktop viewer had, e.g. the inability to display Windows admin rights prompts.

    If vorpX can’t hook a game, try the new desktop viewer. Especially in tandem with the third new feature the vorpX desktop viewer now is the ultimate VR flat game cinema.

    Virtual Monitor

    The new virtual monitor finally makes running games at higher resolution than your actual monitor allows a breeze. All important resolutions are predefined, and you can easily add more if you want in the config app.

    Added benefit for desktop capturing and playing games unhooked with the desktop viewer: the virtual monitor always runs at the refresh rate of your headset, which removes any form of micro stutter that normally is the result of capturing e.g. a 60Hz monitor and displaying it on a 90Hz headset.

    The easiest way of using the virtual monitor is launching the vorpX desktop viewer and putting on your headset. Per default vorpX will then switch to its virtual monitor.

    Full Changelog

    Biggest changes from official (21.3.5) to last cutting edge build (24.1.0)

    • Motion Controller gestures that easily let you map VR controller gestures to key/button presses. vorpX gaming as close to native VR as never before.
    • A virtual monitor has been added that lets you play games at arbitrarily high resolutions and always has the exact same refresh rate as your headset, which is especially great in cunjunction with the desktop viewer. The smoothest VR desktop experience ever.
    • Desktop viewer rewritten to minimize CPU/GPU usage, get rid of a few annoyances, and work great with the new virtual monitor.

    Biggest changes since 24.1.0

    • Redesigned rendering/post-fx pipeline that significantly reduces the amount of GPU memory used by vorpX at high resolutions.
    • Custom memory manager that keeps memory allocated by vorpX separated from game memory as much as possible. Improves general stability everywhere, most notably when using high resolutions with some 32-bit games, e.g. Dragon Age Origins, Venetica.
    • Special treatment for 32-bit games able to handle more RAM than the usual 32-bit 2GB limit. vorpX can now detect and directly utilize the extra memory. If you encounter crashes with 32-bit games at high resolutions, check the internet for tools that make them ‘large address aware’. Note that trying that with modern 64-bit games has no effect, those can use all your RAM per default.
    • Major (ongoing) spring cleaning continued: lots of internal changes and refactorings that improve general stability and/or help keeping the developer of this Tower of Babel happy.

    Noteworthy smaller changes/fixes since 24.1.0

    • Optimized texture sharing between game and vorpX threads. Fixes DX12 black screen caused by nVidia driver 580.88+ and in general may/should be a bit smoother under high GPU load.
    • Improved cursor tracking. Fixes cursor flicker e.g. in AC:Valhalla/Odyssey.
    • Cinema mode uses reduced lightmap sizes in 32-bit games that aren’t large address aware to squeeze out some extra GPU RAM for higher resolutions.
    • DX9: Some rarely/never encountered StateBlock related stuff handled. Just in case.
    • DX9: Hooking related changes that may improve hooking reliability in some cases.
    • DX9: Generic 3D/Headset modes did not work on some AMD GPUs
    • DX9: Fixed an issue that could cause games to hang on device creation.
    • DX9: Fixed an issue that could cause games to crash on display mode change.
    • DX9: Fixed an issue that could cause games to crash on load (e.g. GTA IV).
    • DX9: Fixed an issue that could cause games to hang fullscreen (e.g. Splinter Cell 3).
    • DX9: The start scene had some weird render glitches in ‘Generic VR headset’ mode.
    • DX10: Potential exception on init (e.g. Crysis DX10)
    • DX11: Support some rarely used DX11 features (e.g. WoW non-legacy DX11)
    • DX11: Improved G3D performance, up to 300%! Don’t get too excited though, that is an outlier. Usually expect anything from 0%-15%.
    • DX11: More efficient multithreading. Improves FPS in some games (e.g. Elex 2).
    • DX11: Image was garbled in some games, e.g. ArmaA III (24.1.0 regression).
    • DX11/12: Optimized shader bookkeeping. Can save >200 MB of RAM (e.g. HZD).
    • DX12: More efficient resource bookkeeping. Up to 20% better FPS (e.g. Uncharted 4).
    • DX12: Fix for hiccups/uneven FPS in some games (e.g. The Last of Us/Uncharted 4).
    • DX12: display mode switching/window resizing failed for some games (e.g. Far Cry 6)
    • DX12: various authoring hotkeys did not work.
    • Tracking: The jump/crouch detection didn’t work correctly anymore.
    • vorpX control: App could crash on startup (24.1.0 regression).
    • vorpX control: App could crash after installing hook helpers.
    • vorpX control: App could hang after running for a while.

    Game Profile Changes/Fixes since 24.1.0

    • Cyberpunk 2077: support for latest game version.
    • Dark Souls III: scalable HUD didn’t work under some circumstances.
    • The Elder Scrolls Online: shader fixes for latest game version.
    • The Witcher 3: The profile’s mod part could activate itself without vorpX running.
    • World of WarCraft did not work anymore after removal of the old D3D11 renderer.
    • Abzu: ini changes were applied on each launch instead of just once.
    • Hellblade: ini changes were applied on each launch instead of just once.
    • Observer: ini changes were applied on each launch instead of just once.
    • Prey (2006): resolution wasn’t set as intended due to a typo.
    • Conarium: improved DirectVR memory apply on/off check
    • Deus Ex: Human Revolution: various fixes.
    • The Surge: motion blur hint added.
    • Morrowind: MGE shader chain could become unavailable.
    • dgVoodoo2: shader parser for versions 2.7+
    #221596
    Boblekobold
    Participant

    I guess most DX9 games (except very beautiful ones like Metro 2033 original) should be Ok. Maybe Dishonored 1 (excellent game), probably F.E.A.R 1 (great AI), Dark Messiah (best sword combat and emergent gameplay), Clive Barker’s Jericho (probably very good in VR), etc.

    BenS
    Participant

    Hey everyone. I’m new to PC VR gaming and vorpX. With the PSVR2 I’m having an issue that I’m hoping you guys can help me with as I can’t find anything about it on reddit or google.

    When I minimise or close a game my screen goes black (not the headset but the actual PC screen goes black.) There was nothing I could do to get around this so I’d shut my PC manually using the tower’s power button. After this happened several times I randomly thought about unplugging and re-plugging the HDMI cable and that ended up restoring the PC screen without having to resort to powering down.

    This problem has happened with 3 titles so far. Dishonored, Battlefield 4, and Skyrim VR (was playing skyrim VR without vorpX).

    Any clue what’s going on here? I can’t keep unplugging and replugging the HDMI cable, its silly.

    I built this pc specifically for VR gaming and would love to get this working properly.

    I’d appreciate any help. Cheers!

    RTX 4080 Super
    Ryzen 5 7600
    32GB RAM
    Asus Prime B650M-A WIFI II-CSM motherboard

    #220284

    In reply to: Dishonored 2 – G3D

    Boblekobold
    Participant

    I’ll probably try Dishonored 2 with VorpX someday too (I have done the second game only once). I don’t really have anything against Z3D but of course G3D would be a lot better if you can reach same quality.
    Dishonored 2 is less good than the first one (except gameplay and level design, but story is really worse than dishonored1 & its DLCs), but it would be a great addition to VorpX, and I think it’s a popular enough game do deserve a G3D profile, if it doesn’t ask too much work.
    Beside, it’s the kind of games VorpX is made for (in my opinion).

    #220187
    LegendaryLiam23
    Participant

    Hello,
    I know this topic has been discussed before, but I wanted to bring it up again to see if there have potentially been any updates or word from the developer. I just got Vorpx yesterday to play Dishonored 1, and I’m obsessed. It is truly amazing and is a dream come true to play my favorite game of all time in VR. I have seen that D2 does not support geometry 3D, but I was also looking through the forums and saw some chats around alternative solutions and the possibility of G3D eventually working with D2. I know it must be a big undertaking to get it working, especially with the different engine, but it seems there are others who would really love to play this game in true VR like me. If there is any possibility of that happening, I would love to help in way I can.
    Thank you for making this awesome software :)

    #220130

    In reply to: Gestures Support

    Ralf
    Keymaster

    The video in the post linked below explains how to set up gestures. Don’t forget to assign the mouse/key/button press that belongs to the according action, otherwise the gesures can’t do anything. Games like Halo or Dishonored should be good candidates.

    The video shows everything you need to know to get going in a minute.

    vorpX 24.1.0 – Optional Cutting Edge Version

    #219607

    In reply to: Best Games

    Boblekobold
    Participant

    Bioshock Infinite (especially Burial at Sea Episode 2) and Bioshock 1 original (I guess Bioshock 2 original is even better) if you have an old graphic card.

    Metro 2033/Last Light, etc. are awesome (Metro Exodus is the most beautiful game you could do I think). But a good graphic card is needed.

    All Bioshock and Metro have G3D (even if raytracing without G3D can be a good option too in Metro Exodus).

    Cyberpunk 2077 isn’t the best because even with an RTX4090, it’s not enough.

    Elden Ring, Death Stranding, Guardian of the galaxy are really better in VorpX (even if it’s not full VR).
    Redfall too. Deathloop is Ok (especially the end).

    I guess games like Farcry Primal, Dishonored, Prey 2017, etc. must be really good (I think they have G3D but I didn’t try them yet).

    Dying Light 1 of course.

    First person game that allow you to have high 4:3 resolution (3480×2880 or at least 2880×2160) and 120 FOV are like native games in VorpX (with G3D, or at least Z3D but It’s not so important to me and even without 3D at all, some games are awesome in full VR).

    Any game with good looking graphics, heights/vertigo or giant environment/ennemies are usually great in VorpX.

    #217098
    neodraig
    Participant

    As others said, the first Dihosnored might be the best showcase for vorpX, it’s sad to see the second one can’t be played in G3D. I just tried it in Z3D and the result is quite underwhelming compared to the first one that runs in G3D.
    Ralf a few years back you said you might do something, can we expect to be able to play able Dishonored 2 in G3D one day ?

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