Howdy, after a bunch of effort playing with VorpX settings I finally started playing Dishonored the other day. It wasn’t long before I reached a cutscene in which there was supposed to be a dialogue menu to make a selection from. The dialogue menu was not there and so I was stuck in the cutscene. After some searching I found an older video that said to fix this problem all you have to do is disable DirectVR from the VorpX in game menu and then the dialogue would appear. Unfortunately I can’t seem to find this switch which was probably removed in a new version. Does anyone know of a similar fix to this game? I was really looking forward to giving this a go! Thanks much for your help.
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There’s still no profile for Death Of The Outsider? That’s disappointing to hear. Please report back if you still find a way to play it in stereo3D – Dishonored is one of my favorite game franchises.
One of the alternatives could be using ReShade with SuperDepth3D. Paradise Decay has a video tut about it. But don’t know if ReShade can access the depth buffer of modern OpenGL games without problems. Someone’s gotta try it. :)
Greetings! Just been trying vorpx for the first time with a Quest 2, not having much luck – there’s head tracking, but it’s not working as quest 2 head tracking usually does in other apps (including other PCVR apps – works perfectly in e.g. Half Life Alyx, Google Earth etc, and mods like Outer Wilds). Games tested: portal 2, dishonored (to test two different engines). Various setting changes I’ve read about tried including direct vr scanning (which improves things but doesn’t fix). It’s managing 6DOF tracking, but it’s very “swimmy” – it tilts off to random angles and is like I’m on a boat. I can see the Quest’s guardian boundary is also floating away from its usual locked position, so there may be something that’s stopping the guardian system from working correctly?
I am unsure if this is the expected level of head tracking, or if there’s something I’m doing wrong, and the quest 2 should be able to lock its head tracking in the usual way while using vorpx? Thank you.
Headset: HP Reverb G2
CPU: ryzen 7 3800XT
GPU: RX 6800
I’m having issues input from my xbox elite controller is not detected in game. I’ve tried games with and without existing vorpx profiles and no dice. Controller is connected via Bluetooth and works normally when not using vorpx.
In some games such as dishonored 2, the vorpx button trigger works but no input for the game itself.
Any suggestions?
Basically stuff like Dishonored, Alien Isolation etc. Games where there’s almost no shooting as I really dislike the ‘gunface’.
I do not like the native scene. Most of the games are experimental and last 2-3 hours. Just now I play Dishonored 2 and Jedi Fallen Order with VorPx, those are top games and I want to play good games.
Also many games are designed for the Quest, and there are many casual gamers.
Concerning PS5: since this is a closed system, does anybody know whether Sony delivers some suppoert for developers who want to make their games hybrid? If they dont do we will simply not see many hybrid games.
Also I hope for some remakes on the PS5 for VR. They do all kind of remakes for the last of us or GTA 5, a version for PSVR 2 would be appreciated.
As I said I think hybrid gaming is the future, native games will never be really successful.
I’m looking forward to the G3D in Dishonored 2 (and DOTO) too! Dishonored 1 is my favorite game, I bought VorpX for it and I really don’t regret it ;) It’s amazing in VR!
Luke Ross (the creator of REAL VR) has planned to port D1, D2 and DOTO in VR, but it will probably be with his AER system (Alternate Eye Rendering) which is not really good, I’m both happy and sad because VorpX would have done better I think.
Yeah I also don’t like AER but I’d play it still if there’s no Vorpx support. Better AER than Z3D or flat.
I’m looking forward to the G3D in Dishonored 2 (and DOTO) too! Dishonored 1 is my favorite game, I bought VorpX for it and I really don’t regret it ;) It’s amazing in VR!
Luke Ross (the creator of REAL VR) has planned to port D1, D2 and DOTO in VR, but it will probably be with his AER system (Alternate Eye Rendering) which is not really good, I’m both happy and sad because VorpX would have done better I think.
Sorry for digging out the old post but after finishing Dishonored with Vorpx I think it is one of the best VR experiences you can have so I’m devastated to find there’s no G3D for the second game. Maybe now it’ll be easier to make it work?
I admit that I considered vorpX a bit too “chatty”. At least I will consider now the advices when a game does not do what I want.
By the way: I am especially happy about the look of Dishonored 2 now. Dishonored 1 was my favorite vorpX game and I really wanted the second part look an play well. The game is pretty long and also has a big addon, you also can play as Corvo or Emily, so 100+ hours of gameplay are here.
So Ralf I am sorry to make you upset! In fact I am a long time user of Vorpx and I read all stuff carefully. I added custom resolutions long time ago, I remember I did that when I had problems with Bioshock Infinite a year ago.
But I added much more custom resolutions yesterday. At least that shouldnt hurt, right?
I restarted Deus Ex HR then and could really change the quality from decent to ultra. Before it did not work! The game also looks now much better.
I later tried Dishonored 2, which also seems to take profit from the new resolutions. It now looks as good as it gets for a game not having geometry 3D.
Also Mass Effect Legendary works now much better with the new resolutions.
I guess that I did not add the very high resolution options before, also I added some fancy 5:4 or 8:9 resolutions now.
I know there were a lot of threads about Dishonored 2 and 3D Geometry. So my purpose was to deal with the other 3D options. Thank you for the launch options, I will try them.
Concerning gameplay it is just great with Vorpx! To move around in those environments is so much better with VR than on a flat screen. I managed to tweak the options a bit more so I have an “okay” experience concerning graphics.
I found the answer in this video https://youtu.be/sqo9H5bjkkk?t=861
Turns out all you need to do is temporarily disable DirectVR, and then re-enable it. I just played for a few hours and once I did this once it seemed to remember and be OK, at least until I reached the next main level.
5 hours in so far, Dishonored works great in vorpx.
Hi there, I’m new to vorpx and starting with Dishonored. It looks great and after a full scan everything seems totally dialed in.
That is, until I get to a character dialogue, where you need to select what to say. In vorpx, the dialog choices just don’t appear, and there’s no way to select them.
Disabling vorpx and reloading the save outside of the headset works, but this of course won’t be sustainable for a playthrough.
Anyone know of a way to fix this?