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Topic: Gestures Support
Hi, I took a break from vorpx for a while. But recently came back to try when I heard about the newish gesture support. To me this is game changing.
I tried it on two games I thought would be natural: Dishonored and Halo. But couldnt get it working at all. How do you turn it on? I tried in the vorpx menu and add custom gestures of both use or aim. But aiming was still down from my head vs my touch controllers. Is there something that has to be done to set it up that I’m missing?
Or do only some games support gestures?
Topic: My Vorpx Experience
Hello everyone,
I am new on here and just began using the software a few days ago testing out just a few games just to see what the experience was like. I would like to say first off that my experience so far with older titles has been mind blowing. One thing I did want to point out though and this may be me just having to tinker with all settings.. I find myself trying to figure out the FOV settings and controller setups for each game. A few games in particular that worked flawlessly for me was Mirror’s Edge, Duke Nukem Forever, Dishonored. I pretty much just loaded up the game, went into the menu, hit direct vr scan and voila full vr was working as intended by the software.
Now the games I’ve been having issues with and this may be just be a me problem and not understanding which settings to adjust but I did try to adjust FOV for these game but it just didn’t come out quite right are Skyrim SE, Deus Ex Human Revolution(sorta already works with Direct VR).
Topic: Dishonored
A few tips:
Don’t like the extreme, crawly aliasing? You can force sparse-grid supersampling (SGSSAA) and it works with Vorpx. There is a performance hit but it’s less than I imagined it would be. It is extremely good at cleaning up aliasing. I would just disable the game’s ineffective anti-aliasing in the game’s menu.
https://www.pcgamingwiki.com/wiki/Dishonored#Anti-aliasing_.28AA.29Eventually you will get to a NPC dialog that will not work properly in DirectVR mode. The dialog options will not appear. Disabling DirectVR for that conversation is a fix.
Also, after a successful DirectVR scan you may still not be able to look around. Try climbing an in game object to fix that.
Dishonored Definitive Edition is free on Epic Game Store. It has a perfect gameplay for VR and it works very well with VorpX! Go get it now!
https://store.epicgames.com/p/dishonored-definitive-editionThere’s also Dishonored 2 is free for Amazon Prime members!
https://gaming.amazon.com/loot/dishonored2Greetings 3D fans,
I am thinking about buying VorpX for Doom2016 and Dishonored 2!
I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!
Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.
X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.
You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)
My question is:
Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)Dishonored is my favorite VorPx game and Dark Messiah is the predecessor of Dishonored and yes, it has a VorPx profile.
Installation is easy, hooks to the profile and looks really 3D with VorPx. Engine has aged well, so I play it without mods.
Gameplay is very well suited for VR, because use of environment is fundamental in this game.
I had problem with crashes. Messed around with tipps from internet, but could not solve it. So I stopped playing with VorPx and played on flat screen. After I adjusted all options and played through chapter 1 I tried again with VorPx and it runs perfectly now.
Controls are a pain in the ass. Rift S controllers are supported, XBox controller is supported, but it plays much better with mouse and keyboard. In fact it is the first VorPx game I play with mouse and keyboard.
After a few hours playing I can tell that this belongs to my best experiences with VorPx.
