I had some trouble getting vorpX .9 going but not from vorpx it was nvidea. I had to do a try a few updates before I got it all ironed out. That and the oculus updates I had to juggle around some…
That being said some of my personal favorites with vorpx are:
Skyrim (If you like Skyrim wait till your in it)
Fallout NV (Same as Skyrim, if your a fan, this is amazing)
Dishonored (Great stealth game and has great combat and atmosphere)
Dying Light (Scary. Bring under pants.)
Alien Isolation (Scarier, mod your chair to hold a bed pan under it)
Bioshock Infinite (This game is so beautiful in the rift my eyes cant take it, great combat, story, amazing game)
GTA V (What is there to say, its VR GTA V lol, a lot of fun)
All have G3D except for GTA V. All that means is it has a “better” 3D appearance(although much more demanding). The reason g3D is great is because you can use positional tracking, leaning in and out and all that. Making for a really fun new way to play all your favorite games.
As far as cheer leading for vorpX, its the internet. People like to shit on stuff constantly. VR is one of those things that needs to be done right or you hate it. People who hate stuff are the loudest and sometimes its damaging to the idea as a whole. Honestly Oculus should of had something like vorpX included or working on at least.. So when people pile hate on poor Ralf I just think why not point that at Oculus for more or less having there heads up there bums about certain things lol Anyway really, hand to god, vorpX works and is the main ingredient to a happy healthy vr life lol
– Papa Jon
Ran over some of my favs real quick to see how they did against the new updates:
Bioshock Inf
Fallout NV
Skyrim
Dishonored
Dying Light
All work and hook normal, direct mode is cool(extended never was an issue for me but this is way nicer). The games all seemed to really run great. Super smooth and clear, it was fine before, but now Something just feels so much smoother. The view mode so people can watch is perfect too! Time for some serious VR sessions with the dudes now that you can see what the person is doing. Really lovin it so far, great job.
Another “thank you” for continued support for 2D edge peek. While I prefer 3D for cut scenes, games like Dishonored, Deus Ex, & Thief have a ton of written materials & it’s much easier to read notes & emails & such with 2D edge peek.
Can’t speak to your first question or to ENB, but you might be able to use Raedon Pro to inject Sweetfx, even with an Nvidia card. This works with vorpx activated. I’ve tested with Dishonored, Thief (2014), & Bioshock Infinite. Unfortunately, I’m unable to provide instructions. Someone on the oculus forums posted a youtube tutorial. You may want to search there. In addition, you may have luck with google searching for Radeon Pro/Sweetfx/Nvidia (in the event you have an nvidia card).
A tip that could help you out is go to Fallout 3 nexus and just go over the list of UI mods. It mite take a bit but there are all sorts of not so popular mods that work great in a VR environment.
Bethesda is having their very own(and first) E3 thingy this year so fingers crossed! I want Fallout 4 and Dishonored 2.
I just tried out Dishonored again after the newest vorpX update. I played through it before the update and it was cool but now that it has positional tracking its awesome! I know it would probably take some type of mod for the actual game, but is there any way to integrate the games lean mechanic into the positional tracking of vorpX? I know its not a priority by any means but it would be the icing on the cake for that game.
If you haven’t tried Dishonored yet with vorpX or played it at all then go out and do it! It’s great on the Rift. I crank up the positional tracking strength to 2.70 (to make it more responsive), Remove the cross hairs (less eye strain having a floating cross hair always in your face), and I set the FOV to 140 Instead of 120 (just seems to be more to “scale” and realistic for me). There are also some other vorpX tweaks you can make to suit your preferences.
But having the lean mechanic integrated somehow would be really cool.
Ok, so I’ve been fighting to get games at playable speeds for quite some time with Vorpx. Games played worse than expected in my computer: i5 750, 8gb ram, 7970, windows 7, some of them at unplayable levels, so I went for an upgrade and got a i5 4690k, gtx 970, 8gb ram 2400hz, 120gb SSD, and windows 8.
So the games I tried worked great, but since my 120gb SSD run out of space fast, I installed Dishonored in my old HDD that I use as secondary, and I was surprised that I was getting low fps even with that computer. However once I installed it on the SSD, it worked like butter, so the cheapest part of the upgrade meant a lot more than I expected.
So to sum it up, if you want to use Vorpx, you should upgrade to a SSD now if you haven’t already!
Hello,
I’m new to Rift DK2 and how to drive it
so far I did not encounter any Vorpx problem with these games:
Mirror’s Edge
Call Of Prypiat
Dishonored
Arma series
Metro Redux
Outlast
Thief2014
while (settings to default and monitor to Dk2):
– Mass Effect 3 won’t activate the DK2
– Portal 2 crashes to desktop as soon as it reaches the main interface, – although activating the DK2
– Skyrim won’t activate the Dk2 and crashes to desktop
I’ve tried to follow the troubleshooting section suggestions, with no results
any hints?
thanks
I too am having horrible framerate when using geometry 3D in games, it’s tanking well below 50%, i’d say maybe its dropping by about 80%.
with dishonored I was getting high frame rate at maximum graphics settings + AA. in 2D
In 3D with all lowest settings no AA I get unplayable framerate with many stutters.
In portal it just shows like one big screen and so does dishonored
Whenever i start up a game i start it up through the oculus being the main screen and is
A) really hard to see the desktop icons
B) almost impossible to read anything
but when i set it up as a seperate second screen it doestn let me put my games in that window for some reason.
but the main problem ive been having is that whenever i start up a game it splits into a screen that doesnt line up (like i cant see the center of the screen even on the desktop) and the motion tracking doesnt work.
If someone could tell me how to fix this that would be awesome
the games ive tried so far
Skyrim (drums sound once then dont go off anymore)
portal( cant see the center of the screen)
dishonored(cant see the center of the screen and pops up in windowed mode
crysis (screens arent facing each other)
In Dishonored the shadows are displayed not correct, especially when they are on a NPC. Waterreflections and water itself is not rendered correctly in g3d. I really hope this can be fixed. Because you are right: besides this the game looks fantastic!
Weird since Dishonored is almost perfect in geometry mode (other than water effects iirc), sadly I can’t get it to work at good fps so I skipped it, but the game looks incredible with Vorpx.
In 3d vision, Helix mods allow you to “hunt” problematic shaders and fix them if you know how, or simply disable them. I wish we had something like this.
You can see in vorpX, Dishonored for example, that in geometry-mode unfortunately the shader-effects are not displayed correct. Or better said they are totally messed up. As I understand Ralf correct, when he wrote about positional tracking in BS Infinite, every game has to be adapted correct so that this mess-up does not happen and that this is not an easy thing.
So I guess it would be probably possible, that vorpX hooks into everything, but when I see games that are already setup manually by Ralf, but do not work perfect now, you would be very dissapointed with a “instant-hooking-solution”.
Usually the performance hit of Geometry 3D in vorpX should be in the range 50-60%, which is true for any 3D driver BTW. For smooth gameplay at 60/75fps in Geometry 3D your PC has to be able to run a game with 120/150fps in 2D.
For games like Bioshock 1 or Jericho, probably even Dishonored, this should be possible with a gfx card in the range of GTX770/780.
If your card has something like that, you should enable Adaptive VSync to avoid falling back straight to 30fps if 60fps are not possible. Also consider reducing Antialising settings, 60fps are more important.
And of course there is always Z-Buffer 3D in vorpX, which works almost as fast as 2D rendering. In VR high framerates can be more important than the better Stereo 3D effect with Geometry 3D.