Yeah forget that sequel I will just play the first one, I hope that Prey is in Geometry 3D!!! Also please play Sanctum 2 – it’s excellent!
I heard Shadow warrior 2 works with Vorpx and also seems a good game…
How about mass effect 3? It should be half polished by now with all the updates?!?
It’s a shame that I played all the best games prior to getting my Pimax (half life, deus ex, portal, etc.)
Anyway I hope Fallout 4 will keep me going after Dishonored!
The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]
My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Of all the games I tried, only 2 are actually good enough to be properly playable. Thief (2014) and BattleFront.
Most every other, the FOV can’t be set high enough no matter what. I can fake it a little bit with Portal 2 but either the fps isn’t high enough or the FOV is off even after adjusting what I can in VorpX. It’s just funky enough to not be worth it.
Fallout 4, again I can fake it enough but it’s still not quite right, there’s a couple other titles like this but most are just terrible. If you can’t have a real 120 fov horizontal, it just never looks quite right.
So basically I play using the cinema screen and I’m ok with that as long as I have the 3D option but the lack of UE4 support is killing me as so many games use that engine. Dishonored 2 isn’t playable at all with imported profile and some won’t even hook, especially if you want to use ENB series or Reshade. As such I never recommend my VR friends to get this.
I just wish Ralph was able to put more resources into VorpX, usually the lone coding wolf for software like this just never pans out enough to have polish. Too bad Valve doesn’t try to make an app like this.
vorpX 17.2.3 has been released. This is a hotfix release mainly due to a highly annoying issue that showed up after a recent Windows Defender update. It contains the below fixes:
- Frequent “Access denied” errors when launching games with vorpX after a recent Windows Defender update
- Some profile fixes, most notably 100% correct G3D shadows in Fallout 4
It’s possible to ‘walk’ one or two steps in many games with Geometry 3D support. Not really roomscale, but there is positional tracking in many G3D games that allows for a little bit of movement.
Some games with positional Direct VR support (direct manipulation of a game’s camera, e.g. Bioshock series, Half-Life 2, Left for Dead 2, Portal 1+2, Fallout 4) also allow a bit more than that, which could be called ‘basic roomscale’.
I too have enjoyed Skyrim, Fallout4, BioShock Infinate, and Metro LL, but recently I’ve been playing a lot of:
– Battlefield 1 onilne
– Star Wars Battlefront 2015 online
– theHunter Call of the Wild (Assassins Creed Unity profile)
All 3 have in game FOV adjustment and good Z3D. And I’ve been playing online without a problem, no ban or disconnect.
I’ve noticed I end up choosing Z3D over G3D almost everytime, due to its agreeable shadows and faster performance – which means I can crank up the resolution and max the eyecandy.
p.s. As of a few weeks ago an update to Dying Light has unlocked native VR support again via quick file edit. It’s not perfect, but fun to check out.
Coolio. thanks, better do a good old fashioned re-install – better find those save files…
SKSE.exe is a launcher but is the best option for modded Skyrim I think.
To be honest Enderal and Skyrim don’t look that graphically impressive anymore – even in VR with a gtx 1080.
So unless someone works out the fabled VR SLI that was mentioned by Nvidia a while ago – then those old school games are just too old. Which is a shame because the modern games like, Battlefield one, Rainbow six and some others, don’t run in geometry 3D – which is crap!
I hope that the Fallout 4 VR mode shall change my mind.
Ok, I presume if its a profile update, I can pick that up from the cloud profiles?
Thanks for the resolution tip. On UE3 games the performance is usually there to push it passed the 1280 x 1024 recommendation (on a 1080ti). If I can alter the config I usually try for 2560 x 2048, which looks great (I use this in Fallout: New Vegas). I haven’t tried to get in a higher 5:4 / 4:3 resolution as yet with Bioshock but I may give it a try. Unfortunately even with a custom resolution set up in nvidia control panel some games don’t offer me more than 1080 height.
I’m gonna make it a top 10 😉
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)
Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
hello, did you get dying light working in geometry 3D ?
I’m gonna make it a top 10 ;)
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)
Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
In Skyrim/Fallout 4
Is this the Classic Skyrim or SSE (the Special Edition)?
I stay locked at 45fps with no issues at all
Is this with Geometry or with another 3D mode set in VorpX?
I have decided to upgrade from my current i7-4790 @ 3.60 GHz to a CPU that is the best possible to run Oldrim with VorpX but I’m now completely lost.
I have been asking around and it seems i7 – 4790K @ 4GHz is considered “the best” CPU to run Oldrim flat. But I get the feeling when people say “the best” they also consider the price as a factor and are willing to ignore small performance improvements if the price difference is too big.
Added:
I went from a 4790k to a 7700k both overclocked to 4.8
How do you overclock to 4.8? From what I read people have problems reaching 4.5.
Hey acb5544,
I know you made this thread over two years ago, but I was wondering…
I’m trying to get Fallout 3 with FOSE to hook, but it will either:
A.Ignore the game entirely.
B.Give me the “failed to hook” error.
This is a clean install without an ENB, but has some mods that require the script extender. How did you get vorpx to run fallout 3 with the script extender as well?
Thanks
@ralph
pls can u explain why the main monitor is just a black screen showing the vorpx logo on the bottom. This is when i play skyrim on vorpx.
(setting windowed mode in launcher 1020X740) ingame setting 2xxx X 3xxx 4k skyrimprefs.ini
When i play fallout4 the main monitor shows the game with the vorpx logo on the bottom. (setting windowed mode in launcher 1020X740) ingame setting 2XXX 3XXX 4K falloutprefs.ini
Fallout 3 isn’t made to run at 90. The engine isn’t designed for those speeds. The performance fps wise between FO3 and GTA V can’t be set side by side, they’re not built the same at all. Gta can and should be able to use almost all your systems power but fo3 is not. 45-60 is unfortunatly all that Fo3 can take engine wise. Gta v is much newer and built with modern hardware in mind so it should be able to have better graphics and performance when set next to a game like fallout 3. Not sure how to get your gta v fps higher but 45-60 with FO3 is normal.
I’m using vorpX with my HTC Vive, and let me just say, I love this program.
That being said, I’m running into a small issue. My mouse cursor refuses to show up after launching a game into the Main Menu. The cursor is obviously still there, as I can navigate the menus via guessing where the mouse is, using head tracking to assist. Once in-game the program works flawlessly, and in game cursors will appear.
Titles I have run into the issue with:
Fallout 4 (Cursor shows up in game, but not when in the Main Menu)
Ark: Survival Evolved
ArmA 3
Slime Rancher
After running into this issue on every non-VR supported game I’ve tried so far, I’m assuming this is an issue across all titles. The cursor only refuses to show up inside the game window. Alt-Tab to desktop will make the cursor appear, and the cursor will appear inside the small SteamVR window.