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  • #125236
    Cheekyfella
    Participant

    I have discovered a problem with Vorpx and Fallout New Vegas.

    When I view the pipboy, its screen information goes into a small box in the top left corner instead of being centred. My arm and pipboy is shown correctly however.

    I have loaded the same save without Vorpx running and everything is fine.

    Don’t know whether its because I am supersampling (3840×2160), but it almost seems that the texture used for the pipboy screen hasn’t increased and is still being displayed at 512×512, whereas the pipboy has gone to the correct resolution.

    Does anybody know how to fix this issue.

    e0s888
    Participant

    Hi,

    I recently bought oculus rift and I am very happy with immersion it provides.
    Unfortunatley you can not play many real games with it and I thought that it is time to check some old must play games. Then I heard about this program. After reading many posts I have just one question because there are many opinions for and against (and its look like those against are from people that can not set up games properly, correct me if I am wrong). Does direct vr games stated in last patch,, Fallout 4, Skyrim, Half-Life 2, Left 4 Dead 2, Portal 2, Fallout 3, Fallout New Vegas, Black Mesa Source” looks like a native vr games like for example assetto corsa or Elite? Or the view is closer to zbuffer method which someone said is similar to 3d tv view?
    I don’t mind spending some time on configurations and things like changing to 2d view to check map etc.

    #124918
    Ralf
    Keymaster

    The 3D effect in Witcher 3 isn’t as pronounced as in native since it is applied after rendering the game. In contrast to that Life is Strange has full Geometry 3D, which works like native apps by rendering the scene twice.

    You can play both games with the default settings, but if you want to make them more immersive, you will need to adjust settings. The one-click games that require no configuration for a fully immersive experience are the ones listed above with the new Direct VR feature: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124912
    HalloMolli
    Participant

    vorpX does a lot more. I.e. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion.

    You can have fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines.

    The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    Thank you for your Reply again, Ralf, that’s very useful Information. Unfortunately the only games I find somewhat appealing are Skyrim and Fallout 4. But Fallout 4 will get a native VR-Support anyways (soon) and from what I’ve heard you have to reduce the graphical ‘fidelity’ to a medium Setting in Skyrim for it to become playable via vorpx in VR. And I can only Play the game with a ton of mods loaded so I am afraid it won’t be a pleasent experience playing it in VR (–> due to low fps), I guess.

    Allow me two last questions:

    1) What’s the difference between the 3D effect in Witcher 3 compared to a, say, native 3D effect. Yes, I get it, it’s not as significant as you’d expect but is it still, well, enjoyable enough to settle down with the low Resolution of the game (I know, it’s a very subjective question…)?

    2) I suppose that I will have to work myself through the Settings of vorpx to make Witcher 3 work in VR, yes? So am I right in assuming that it won’t be something like: Load vorpx –> ‘bind’ it with witcher 3 –> push ‘Play in VR’-button in vorpx –> enjoy Witcher 3 in VR?

    (note: I read some of your patch notes from the newest update of vorpx and the easy functionality you’ve just untroduced does not apply to Witcher, correct?)

    #124911
    Ralf
    Keymaster

    vorpX does a lot more. E.g. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion or turn off the cinema mode altogether.

    You can have a lot of fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines. The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    ascendant
    Participant

    After eagerly buying and installing VorpX, I was extremely excited to try Fallout 4 in VR on my Oculus (CV1). To my extreme frustration, however, nothing I do gets it to run. Once I managed to get the Oculus to acknowledge that “Fallout4.exe” was taking too long to load, but that was it. Usually it just left me idling on the Oculus home screen. I’ve followed all the reccomendations in the FAQ section to no avail. Now, I cannot even get Fallout to launch at all on my pc without an instant crash. 6 hours of work for no benefit. I am very upset.

    Please, if anyone has any help, I’d really appreciate it.

    #124349

    In reply to: Help!!

    Ralf
    Keymaster

    Did you run the Direct VR scanner after entering the gameworld/level?

    If Direct VR is active, you should be able to use the gamepad natively. Both games have Direct VR. The vorpX gamepad emulation is only required without Direct VR for games that do not allow mouse + gamepad to be used together. Normally it gets automatically disabled as soon as Direct VR kicks in.

    Apart from that your issue sounds as if walk/run are inverted, which you should be able to change in the vorpX menu.

    I would highly suggest to play with Direct VR + native gamepad though (or even better the Touch/Vive controllers if available).

    If you do not see any hint about Direct VR when you start Fallout 3 and Bioshock Infinite, reinstall vorpX. As of now the latest version is 17.1.2.

    #124312
    Khuri
    Participant

    I just want to say a big “Thank you!” for the latest update! :)

    I got my Rift + Touch setup in the experimental 360° setup.
    Now I started Fallout 4 with it yesterday and after going through the “Direct VR” calibrations I was nothing but amazed to see the results. Being able to move, rotate and lean around corners within my play area is just awesome! I even activated the duck/jump detection to be able to kneel and activate sneaking. Worked like a charm!
    The controller visualisation/implementation also works great. Since my head/body movement now translates into the game movements as well instead of this “you’re in a bubble”-feeling, moving with the controller stick didn’t cause any nausea anymore. Love it!
    Again, Thank you! :)

    #124132
    SousaKing
    Participant

    Ralf
    I just tried the latest update(17.1.1) and in Bioshock I get no 3D effect. Even if I switch between Z-normal or Z-adaptive or none with or without Direct VR. I see no change and get a flat image. Direct VR does fix FOV and positional tracking though. I get the same results with Fallout 4. Skrim SE and Borderlands seem to work properly though. I have a 980ti and Windows 10.

    mikester1980
    Participant

    Hey, guys/gals. First time poster. Got an Oculus Rift a couple of months back almost exclusively for the purpose of playing Skyrim in VR. The opportunity to experience this amazing game as if I was actually in that world would be nothing less than a dream come true! (So I’m a nerd. What’s your point?)

    The problem is I’ve never been able to get the game to run anything higher than 15-30 FPS outdoors (indoors is mostly fine) and that makes it unplayable. Dream squelched! I’ve read all the posts I can find on the Vorpx forums and elsewhere on the internet and can’t get anything to work. Had hopes that some of the updates for Vorpx 17.1.0 might do the trick, but no such luck. I think my rig is fairly powerful (see below specs) and have been able to play games like Skyrim and Fallout with heavily modded graphics upgrades outside of VR without it breaking a sweat. I’ve tried fresh, clean installs of both Skyrim and Skyrim SE without any luck. Since I can play other graphic intensive games at very high resolutions and FPS I suspect the problem is somehow my use of Vorpx or how it is configured. The only way I’ve gotten the FPS on Skyrim up to a threashold I can stomach is by dropping graphics options and resolution all the way to the bottom and set all object draw distances to basically nothing. But that looks like crap. So much for my visions of immersing myself in a graphically modded Skryim VR…

    Computer specs – –
    Processor: AMD FX-9370 Eight-Core Processor 4.40GHz
    RAM: 24GB
    Graphics Card: AMD Radeon R9 390X 8GB
    Storage: SSD
    Windows 10 and all drivers current

    If anybody can help me get this working, I’ll name my next child after you. My wife is pregnant, so now’s your chance! ;)

    PS – Happy New Year!

    #124101
    Ralf
    Keymaster

    @ Dedalus

    Off the top of my head: The Bioshock games and the Fallout games and Aliens Colonial Marines. All games with Geometry 3D have positional tracking without Direct VR though. If not active per default, it can be enabled on the head tracking page of the ingame menu. Note that neither Direct VR nor the normal pos tracking auto-convert games into great roomscale experiences, it’s perfectly fine for playing seated or standing with a little bit of movement though.

    @ prinyo

    The menu issue was just identified thanks to the logfiles rust sent. It actually affects every Vive owner, so it will be addressed immediately. With Vive these options are invisible due to a last minute change yesterday that wasn’t tested anymore with Vive.

    I will issue a hotfix shortly (within the next few hours). Once it is online vorpX should auto update again.

    If you still need/want a new download, you can get that at any time from the link below:
    http://www.vorpx.com/request-new-download/

    #124064
    Ralf
    Keymaster

    The DirectVR page in the menu is only shown if a game actually supports DirectVR.

    Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124019
    SousaKing
    Participant

    Most of the direct VR games seem to be working pretty well but Fallout 4 seems like it has no 3d effect and I can’t find anywhere to change it to geometry or anything.

    #123916
    Vavel
    Participant

    Hello everyone,

    I managed to launch Fallout 3 goty using Vorpx, and the rendering is quite impressive.

    I set the FOV to 120 and it looks great.

    Now, the problem is that I cannot use the pipboy.

    For some reason, the mouse pointer is never on the same button on the left image and on the right image, so that I cannot use the bottom menus. The only thing I can do is to close one eye and navigate using arrows, but this only helps me navigate in the currenly selected button.

    Even changing the pipboy fov to 80 did nothing (well, yes it did, I now see it better, but still cannot use buttons). The alt-mousewheel does not seem to work. I did not find any navigation mod on NMM. I tried Enhanced camera mod on NMM, and I now see my body, which is an improvement, but the pipboy is still unusable, even after changing the fDlgFocusOverride to 15. And I tried changing some random values ingame using delete, but it did nothing useful.

    So, I tried to find solutions, but none of them worked, so if you know anything that works and that I haven’t tried yet, please please tell me.

    Thanks :)

    #123873
    painskiller13
    Participant

    Hello Ralf,

    1) “there probably is an injection conflict with some other program on your PC”..

    Nope.. the PC is new and perfectly configured. I disabled EVERY (!) program except the Microsoft Windows Services that I need to get the PC starting. ;-)

    Because I also disabled the Oculus Runtime Service ..I had to activate again, otherwise nothing could happen…same result! Only on monitor, not on Rift.

    2) “Your other posts with the same topic were removed”…that’s censoring and not serious. ;)

    3) “Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.”

    I have nothing of that programs installed. As I said in 1): evey programm except Windows 10 and Oculus Runtime Service was disabled.

    Just tried with GTA V. Will try with Fallout 4 tomorrow and post the result here…

Viewing 15 results - 376 through 390 (of 653 total)

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