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Topic: FALLOUT 76 works
Copying the Fallout 4 profile, I was able to get very good 3D. Settled on Z Adaptive. I didn’t get enough time to futz with it before servers went down, need to experiment on thursday with more ini tweaks for resolution and FOV.
Worth checking out and trying to get a better profile going, it looks absolutely beautiful in 3D, Bethesda’s best world design yet.
I have recently purchased VorpX and have noticed that it has lead to my oculus rift headset losing its HDMI connection. I have verified this multiple times by uninstalling and reinstalling Vorpx. I will be playing Fallout 4 (which works well by the way) and then suddenly I lose connection in the headset and the screen goes blank. In addition, the same thing happens with using regular VR games in Oculus Home and Steam VR. I will have my screen randomly blank out and shut down my Oculus rift headset. I have checked all my cables and reinstalled all programs, and the only way to keep my HMD going was to uninstall Vorpx, and then Oculus and Steam VR work fine. Thus, VorpX is basically useless when I can’t use it. Please let me know if there is something else I need to do.
Does anyone have any tips or suggestions on how to reduce / eliminate screen aliasing in Cinema mode and Immersive Screen?
I’m on a non TI GTX 1080
Last year I played quite a lot of Rocket League in VorpX and everything looked pretty crisp. Obviously not as crisp as my 4k tv hooked up to my VR PC, but the 3D effect was more than worth the trade off for me.
However this year I’m noticing a lot more aliasing. I don’t know if it’s just that I don’t remember last year because I was so wowed with the 3D effect or if there’s another issue going on. I’m using the beta SteamVR drivers with motion smoothing.
I’ve tried the following resolutions: 1600×1200 and 1920×1440. I significantly improved the image by disabling depth of field and bloom. Also I believe increasing super sampling helped (it for sure helped back in 2017 when I played Fallout New Vegas with Vorpx though that looked okay even without super sampling, but SS greatly enhanced it).
But I still get some aliasing. It’s most noticeable in the “barn” arena where there’s a lot of white textured lines on the ground. They alias like crazy and I found it really distracting. I’d love to smooth them out. Ingame anti aliasing didn’t do much, but didn’t harm performance either.
I tried crystal image normal and aggressive, and why they worked they didn’t remove that aliasing I mentioned with the white lines.
Any tips, hints, and suggestions would be greatly welcome. VorpX rocks! I’ve heard the cinema and immersive screens are the unsung heroes of this software so I want to use it at the best possible image quality. Up until now, I’ve mainly been using VorpX in VR mode, except for Rocket League last year which seemed to look much better than what I am experiencing now.
Topic: vorpX 18.3.2 Available Now
Update 2018/12/15
vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
Changes/Fixes:
- Improvements for WMR headsets related to issues with most recent SteamVR.
- Fallout 76: FOV did not work since the game got official FOV change support.
- OpenVR updated to 1.1.3b
Update 2018/12/09
vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Update 2018/12/08
vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.
In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.
Changes/Fixes:
- SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
- SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
- SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
- Oculus: Crystal Image setting takes user set super sampling into account.
- D3D11: several multithreading fixes and improvements
- The Witcher: better Geometry 3D profile, Z3D parameters tweaked
- The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
- GTA V: scalable HUD added
Update 2018/11/15
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
Update 2018/10/25
vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.
- Black textures with Z3D in some D3D11 games (18.3.0 regression)
vorpX 18.3.0 released
After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.
Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.
For details please check this blog post.