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  • #170024
    SingABrightSong
    Participant

    SteamVR drivers were updated recently, but issues are unresolved. Attempting to run Fallout 4 under VorpX using the Samsung Odyssey still causes my entire machine to lock up. Most other (i.e not VorpX related) SteamVR issues are resolved, however.

    #169766

    In reply to: Outlast 2… holy wow

    destynova
    Participant

    thanks for the advise again wolf8312, i gave it a try and updatet all my drivers with a driver software i bought. i also clean re installed win 10 recently, cause i wanted to get rid of the fall creators update, to improve my fallout4 vr performance… is the win fall creators update nessecary to run vorpx correct? however it didn t fixed the issue for me. do you still have a glitchfree performance in g3d?

    #169763

    In reply to: Fallout 4 issues

    Ralf
    Keymaster

    In that case I would like to take a look at your log files. With “1080p” selected in vorpX the auto-resolution for Fallout 4 normally should be 1442×1080.

    Not sure how that would fail, but one never knows. Please create a trouble shoot data archive in the config app after launching Fallout 4 and send that to support |at| vorpx com. It contains the log file that I’d like to check.

    #169761

    In reply to: Fallout 4 issues

    Ralf
    Keymaster

    The answer above explains how to disable the auto resolution feature if you really want to. There is no reason to do that though. Just let vorpX do it. Judging from your description everything worked perfectly fine.

    Just select a lower “Resolution Quality” in the vorpX menu. The 1680p you apparently selected is too high for Fallout 4.

    Using a normal a widescreen res in the Fallout launcher will waste precious GPU power for nothing.

    #169758

    In reply to: Fallout 4 issues

    Ralf
    Keymaster

    I would highly advise against setting the resolution manually when vorpX can do it. vorpX chooses a 4:3 res for the game on purpose. It always selects best possible aspect ratio for a game that has auto resolution support. Widescreen resolutions are a waste of processing power and should be avoided whenever possible for vorpX.

    You probably should select a lower resolution quality in the vorpX menu though. 1680p is borderline even for a 1080ti in Fallout4, 1280p or 1140p are the better choices.

    If you still want to disable the vorpX auto resolution for some reason, you can do that either per game in the vorpX menu (Direct VR page) or globally in the config app. There is no reason to do that though, on the contrary. vorpX is aware which resolutions work with a game and which do not and selects the best possible one.

    #169757
    Insaneozzy
    Participant

    Hi all, I’m new to VorpX, but I’m not new to modding games or altering ini’s. But for the life of me I can’t seem to get FO4 to run in vorpX at a decent res, when I check the prefs file it’s always running at 1680×2242 regardless of what I dial into the games settings, even if I manually change the prefs file res settings they change. Ive been at it for 3 days now and can’t seem to resolve it.
    Another thing Ive noticed is scopes don’t zoom, is this a glitch or a result of a FOV issue in relation to the resolution problem?

    I’m running Rift on a gtx-1080ti, i7-6700k@4.4ghz, 16gb ram on a gigabyte Z170x G6 mobo so it’s not like I haven’t got the grunt to push the game along in vorpX.
    I do have a 16.9 widescreen monitor, but don’t believe it has anything to do with the resolution issue I’m experiencing with FO4.

    Any advice would be welcome as Ive become very frustrated with not being able to resolve the problem to say the least.

    Cheers

    #169578
    nieda113
    Participant

    can anyone pls comment on how the FO4 Vr version looks compared to vorpx FO4 G3d —
    i want to know about depht.
    THX

    #169543
    kiuytrd
    Participant

    I restarted my computer, only ran the required programs and am still getting the same results running a completely clean skyrim install, as well as fallout new vegas. I also have already tried disabling my antivirus, discord, steam overlay, ect. I honestly have no idea what could be wrong…

    #169453
    gratefuldave54
    Participant

    Option to perform a direct vr scan has disappeared. Alt + L does nothing. Help please. Fallout 4.

    alegse
    Participant

    I just got Fallout 3 on Steam for very cheap and think it may be a great VR alternative to Fallout 4 |VR| which is way overpriced and has mixed/poor reviews. Have not tried with VorpX yet but will report here when I do. I hope it is working well in current version with Direct VR.
    Any suggestions for setup would be appreciated.

    (BTW for anyone interested in AMAZING VR fps in this genre I highly recommend Dead Effect 2. Maybe much shorter then Fallout but well worth the price on Steam sale!)

    #169379
    PhoenixSpyder
    Participant

    Well, to chime in on Skyrim with vorpx…I have to say that on my system I have it running by far the best considering it’s not designed for VR. Then again, I run Skyrim upscaled to 2880×2160, z-buffer with tweaked in game graphics to get consistent 90fps everywhere (I have almost 200hrs clocked in Skyrim VR to this moment). That said, I also have Skyrim visually modded with about 16 mods to further increase visual fidelity. Remember, Skyrim & Fallout 3 are open world games so there is much more distance in the background to see, which makes things look more pixelated and aliased. Upscaling to 4:3, 4k helps to eliminate this to some extent. On my system, I consider Skyrim the benchmark to beat…considering how far I can push the visual limits with it in vorpx. Btw, there is a mod for the gigantic hands. I don’t use it myself…I just got use to the gigantic hands.

    I also have Alien Isolation with the latest mod and Doom 3 BFG VR fully possessed and yes they are very well done…considering their VR capabilities. Remember Alien Isolation was initially designed with VR capability then modded to recognize CV1 with the latest oculus SDK. Doom 3 BFG VR is probably the best VR added game visually to date. Both these games are definitely benchmarks, but to be fair voprx is providing VR to hundreds of games…and to really get the most out of voprx, one needs to experiment with the settings to find the ones personal preference to running it with each game. A new user may find it overwhelming at first to do some tweaking, that’s why Ralf has provided the latest update for us.

    The latest vorpx update tries to simplify the process of just running games in VR without any tweaking. It does this quite well, but some of us have brute force systems that can go beyond the maximum auto settings for increased visual fidelity. It will run a game at what it determines to be the best overall experience for the systems capability. That may or may not be what a particular user is expecting though…which then leads to tweaking…if a system has more overhead performance. Don’t expect miracles after tweaking…unless you have HP to burn.

    G3D is by far the best visual option in vorpx, but it cuts performance in half to achieve it’s goal. Games will run at 45fps (if system capable) with G3D enabled (unless fluid sync is turned off). To those who are use to 90fps, 120fps, 144fps on a 2D monitor…this can look kind of choppy. VR amplifies this greatly. That is why I myself prefer z-buffer over G3D…as it gets me 90fps for buttery smooth gameplay with a bit of sacrifice to visual 3D depth. After playing a game for a while, you don’t really see the sacrifices you made anyway. You get use to what you see and carry on with playing. It’s the limitation of the present HMD tech we all experience.

    To sum it up though, try higher resolutions without AA, z-buffer for 3D for better fps, turn off fluid sync in vorpx in-game menu to get to those extra fps…and spend time tweaking (after turning off vorpx auto settings). If you find yourself screwing something up…just go back to the default settings and start tweaking over again. That’s the joy of getting things to work the way you want. It takes time but can be well worth it.

    And yes, your not the only one who has thought vorpx isn’t really doing what you thought it would. It comes down to putting expectations to reality and living with the present technology as the pioneers we are…tweak, tweak and tweak again.

    #169230
    PhoenixSpyder
    Participant

    I’ve tried the option you suggested and no change. Also tried running voprx as administrator…no change. Uninstalled Fallout 3 and reinstalled Fallout 3…still crashing. Giving up for now. Plenty of other games to play.

    PhoenixSpyder
    Participant

    Fallout 3 GOTYE steam edition is crashing upon starting/continuing game again with the new update. Ran fine with the prior version after applying Ralf’s Win10 fix. I notice there is no option that I can see for the Win10 fix in the new version. I assume it’s now automatic…but no go on my system.

    opaleye
    Participant

    This past month I’ve been playing Fallout 3 in VR with VorpX a lot and enjoyed it. Thought DirectVR was incredible. Chose a profile, start game, just click DirectVR scan and play. So simple so effective and it worked like charm.

    Now today as I tried to play, the vorpx made some changes to the game and tells me I better restart the game, and when I did, first of all my xbox controller which I allways used up untill today when playing Fallout 3 in Vorpx doesn’t work anymore in Fallout 3 and I have to use Touch in combo with keyboard and mouse for some reason, but the image that I’m getting is warped like the pre DirectVR image that used to greet me before activating directVR only now the DirectVR scan button is no longer in the Vorpx menu.

    Has something gone wrong when my Vorpx was updating? The DirectVR option is no longer there and the image I get from Fallout 3 in my Rift makes me dizzy very quickly and I can’t play the game any longer.

    #169132
    nilez
    Participant

    all options are there I somehow missed it nevermind me I can edit the curve strength in normal cinema

    something unrelated but I just found

    In witcher my left alt key was not working anymore to dodge, it was doing a heavy attack (which I did not have bound to any specific key but was shift+left mouse click)

    when I try to rebind the key in the game menu and I press left alt it does not read a key input. Rebinding dodge to a different button makes it work it will not work with left alt.

    I then loaded up fallout 3 to see if it had a similar issue or was witcher related left alt produces the O output. I can press it to bind and the game will register O.

    Is left alt key somehow used by vorpx and not usuable as a keybind ingame?
    I checked the vorpx keybind menus but left alt does not seem to be used anywhere on its own (I know alt+space is recenter)

    I just bound dodge to left ctrl for now instead and that works fine

Viewing 15 results - 436 through 450 (of 1,120 total)

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