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  • #169055
    Ralf
    Keymaster

    No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.

    WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.

    However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #169016

    In reply to: Custom fov

    Ralf
    Keymaster

    Yes, in Fallout 4 the FOV is applied by writing directly into the according memory addresses. Not sure why you would want that, as a wrong FOV causes image distortion, but if you really want to, you can apply a +/-20° offset in the Direct VR menu.

    #168973
    Satya
    Participant

    Ralf, so on the Vorpx in-game menu Direct VR page it says ‘Head tracking rotation’ and ‘Head tracking position’ unavailable. I have head tracking enabled, as well as position btw. Oddly, the menu item, and Alt-L Direct VR scan function still exists for Fallout New Vegas and Skyrim. Metro 2033 plays like those games before the scan, not playable in full VR mode.

    AerowynX
    Participant

    Mods and DLC do work in fallout 4 VR btw.. i already got like 100 mods going in it ha

    renoracer
    Participant

    Hello,
    I’ve spent around 12 hours since purchasing VorpX just fiddling with the VorpX settings. This is because none of the games I want to play in VR work.

    I have tried so far:
    – Vanilla Skyrim
    – Skyrim SE (I uninstalled vanilla to see if SE would work, it did not)
    – Fallout 3
    – Fallout 4
    – Portal 2

    Most of these titles should automatically open up in VR and run fairly well, providing you follow the correct instructions on how to configure. I am using Steam VR with the Vive.

    However, I have followed instructions for each game, and nothing will open up in VR. I configure the profiles, then optimise them for the game I want to play, then I go to my library and open it up. But when I click ‘play’, the game will only open on my desktop, not inside my Vive.

    I don’t know why this is. VorpX should convert these games into my headset, but it is not. If I am missing a step, which one is that?

    I’ve spent so long trying to get games to work, somebody please tell me what I’m doing wrong here.

    Thank you.

    Grumdark
    Participant

    @vrmax
    I understand this.
    Personally, I paid almost 30 dollars aprox, during the first days of release for F4 VR, in a regular external website of keys for Steam.

    After this, some well-known friends have come to buy a Fallout VR key, even for quite less. 60 in Steam, however it seems a high price, especially for the owners of the normal version.

    markbradley1982
    Participant

    So I’ve been using VorpX to play Fallout New Vegas from start to finish for a 153 hours. The game looks perfect after a Direct VR scan. There’s no distortion and it feels like a native VR game as far as rotational and positional head tracking goes. Unfortunately I’m not having the same level of luck with Oblivion.

    So I start a completely new game and am in the prison is a new character and do a DirectVR scan there. The DirectVR scan is successful but it looks really distorted, like I am looking through a fisheye lens or like a bubble. I do pull up a console and type fov 120 like the instructions suggested, but that still doesn’t fix the fishbowl distortion. It feels unplayable with the distortion.

    Like with New Vegas I would like to play standing, but this feels too disorienting to play standing. Are there any tips on how to make this look as good as New Vegas looked considering the fact that they both use gamebryo?

    I am using VorpX version 17.2.3

    vrmax
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game.

    Seems like you didn’t read my opening post.

    Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game.

    No, it’s not. It’s Fallout 4 with a reworked control scheme a new user interface and camera view point. There are reports going on that the VR version has a difference of only 80 MB from the base game.

    My final case, Skyrim VR lets you play the game with a DS4 or the Move controller. It’s commonly accepted that the DS4 is the best way to play the game as that is how Skyrim was originally designed.

    As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    Odencrantz
    Participant

    First, I have a Vive and Fallout 4 VR, and I use the wands and they work awesome! No complaints here at all. Not knocking any other controllers, but they definitely work great in Fallout 4 VR

    Second, why would anyone use Vorpx with Fallout 4 VR? Vorpx is for when there “IS NO” true VR support. Vorpx is the best $40 piece of software you can buy for VR – hands down – but this is the specific case to NOT use Vorpx.

    vrmax
    Participant

    Fallout 4 vorpx is better because it has controller support? You know your vive has wands which are vastly superior to gamepads for VR right?

    I don’t have a Vive, only an Oculus which isn’t fully supported. But if the game did have full controller support everybody on Oculus could play it now.

    As for the Vive wands being better, one of the major complaints with the game is that the controls are bad and that’s with the wands.

    Many many people would prefer to use a basic controller for Fallout 4 as the wands don’t really make things any better and introduce more complications.

    vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    dborosev
    Participant

    Fallout 4 vorpx is better because it has controller support? You know your vive has wands which are vastly superior to gamepads for VR right?

    Grumdark
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    #168785
    Ralf
    Keymaster

    Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).

    Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.

    BTW: the next vorpX version will have auto FOV for about 40 more games.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    vrmax
    Participant

    It may seem like an odd question, but what I would really love to play is Fallout 4 using vorpX but with the UI from Fallout 4 VR.

    To me Fallout 4 vorpX is the superior version because it has full controller support, all mods and all DLC works and most importantly you can play in third person. The only thing that it’s lacking is that the menus and text are hard to use as the game wasn’t designed to be played in VR.

    From what I’ve seen, the only thing Fallout 4 does better than Fallout 4 in vorpX is a proper user interface. So if somehow I could play Fallout 4 in vorpX with the UI from Fallout 4 VR and nothing else, that would be amazing.

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