OK so I take it Fallout 4 must be amazing by now. Is that correct? Do I need a mod to remove the crosshair – or does it auto distance itself?
I also wondered if Overwatch works with vorpx in geometry 3D – please avoid the usual “will it ban me online” post….
Also, why can’t I play Prey and many other games in real 3D? This z3d or whatever doesn’t look that good to me, what is the technical reason?
Any way after playing Divinity OS 2 for a while – I can’t wait to return to Vorpx.
Finally – Wolfenstein New Colossus – Will it run in real 3D?
Thanks for any replies!
Glad you got it running! I did some modding finally and heres a few to look for. Patches:
Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA https://www.nexusmods.com/fallout3/mods/21888/?
In game set your bullet time hotkey to C (right hand pad button with Vive).
Set your permanently run button to left shift from caps, this way it matches left hand pad button and you can toggle run and walk easily.
Thanks Ralf. I just finished reinstalling and applying your fix to Fallout 3 on my system after uninstalling and it actually works now!!! Thank you so much for all your hard work in bringing us this great software.
As I stated already, I’m ‘NOT’ using the hack in my game folder and have tried your fix but it is not working with my system. I am using the steam version of Fallout 3 GOTY. The only other option I will try is to uninstall Fallout 3 from my computer and reinstall a fresh copy. If that doesn’t work then I guess I’ll have to give up on it.
I have tried to get Fallout 3 GOTY working without the D3dx9.dll in the game folder and tried applying your fix (in the past) in the optimize game section of Vorpx but it doesn’t work on my computer. I tried your fix again today without the .dll file and fallout 3 still crashes and refuses to run. I’m presently stumped as to getting this working without the hack and to get it working with Vorpx. Frustrated (along with everyone else) with Bethesda for not thinking about their Fallout 3 customers & Windows 10. Thanks again Ralf…if you have anymore suggestions I’m listening.
Karlor:
I don’t have Windows 7 anymore. Thanks for the suggestions.
It took some doing but I got it running on windows 7. I used the old fix to get it running, i had to get it booting then I was able to remove the dll. After that it fires up no problem. I need to look into memory patches next time I get the time. Also a bullet time VATS mod would be really cool. If you dont need to run win 10 i would recommend 7 for Bethesda games. I guess 7 has more memory it can use with the hacks then with 10.
I still cant pull myself away to go modding! The only way Fallout 3 VR could get any better would be for someone to make a mod that adds motion controlled guns and melee. Cant wait for modders to get headsets and start making awesome stuff.
Anyway this will more then hold me over till FO4 VR comes out.
P.S. Using the mini gun in VR is a hoot! It also looks really cool to hold that big gun in 3D.
Are you using Windows 10 to play? I have the GOTY edition but am unable to get it working with Vorpx due to the d3dx9.dll fix for getting Fallout 3 at least working with Windows 10.
I had to come give further props to Ralph and vorpX. I’ve used it for a long time, ever since I got my DK2 when those first shipped. It’s always worked, and been a great tool to enjoy non VR games in VR. I got a Vive now and am going over all my favorites to see how they play now. I tried the direct VR in a few games and it worked great as an easy solution to just tweaking settings like the old days. But when I ran it in Fallout 3 I about fainted.
I have to say vorpX has really, really knocked my socks off yet again. After running the direct scan in Fallout 3, it just feels like your actually transported into the wasteland. The FOV gets set, the position locates you and bam your there… Its damn near perfect 1 to 1. Crystal clear image, the best image quality in an injected game I have ever seen. The vanilla textures even look good in VR! They’re muddy up close but the clarity of the image and the fact that parallax textures now work in 3D and you got a feast for the eyes.
The room scale works so good I’m actually stunned. You can use cover, peek around corners, walk around and browse and loot. Its unreal how good they got it working for this game. This feels as close to a native game as your going to get. Sure there are some issues with UI and CTDs but that’s more a Fallout issue then vorpx. Really need to patch the memory and get some other UI mods to see if I cant solve these few issues..
I was so floored by how amazing it worked that I ended up playing until 5am two nights in a row. I haven’t even tested out mods because I cant resist popping back in to Fallout 3 VR. Its just so damn good, its freaky…. Really guys, if your half a Fallout fan you must try It in Direct VR. Even if you think you’ve played it with older vorpx versions, try it now, you wont be disappointed.
I am curious and want to buy a new Pimax 5k or 8k headset, as a headset to experiment with higher resolutions and field of vision, but I would like to know Ralf’s views on these things, especially regarding their use with Vorpx.
Do you think it could work or be feasible to work with some regular games with Vorpx?
It seems that Pimax will also be able to work with SteamVR, but I am concerned about some other things, such as not knowing how far it might be possible to make video games work at fov values higher than usual today like DK2/ CV1/ HTC.
I would love to have a unit to experiment with Fallout 3, Fallout New Vegas, Oblivion, Skyrim e.t.c. with some mods, but I still have no guarantee to think that this may be possible, for now …
Sorry for the necro, but I haven’t found much more about this and I think it would be an excellent feature, (and something Fallout 4 VR is planning to implement in a couple months.)
Ideally, holding the left trigger would allow for touch aiming as well as the in-game aiming/zooming. So as you held the index-finger trigger on the left controller (right mouse button,) you’d bring up the right controller to aim at the screen as the character brings up the gun to aim down the sights.
It looks like for Fallout 4 VR there isn’t even an aim mode, instead the left trigger teleports the player forward, etc.
I was seeing some internet posts that state Vive controllers could be mapped and used with vorpX in an upcoming release. Has this been done? Say for a Fallout game can the Vive wand be used to move Left/Right/Forward/Reverse? I was thinking of buying vorpX but I can’t really use it if only keyboard / gamepad is the only supported option. I know different games work differently, just wondering in general has this interface been somewhat implemented. Thanks for your time..
So, i tried various settings right now.
My direct VR FOV looks to be 128.5 – YES, between 128 and 129.
But of Course i can only enter whole Digit numbers in my Fallout 4 tweaker by Bilago.
Anyway, i doubt that the flicker goes away with direct VR active, because what i experience is exactly what Ralf said, a quick altering of the FOV of direct VR. so this will not be cured by the “right” FOV values.
I do have this known issue of quick altering FOV when zooming or in 3rd person view with Direct VR enabled. If i disable Direct VR (pressing Alt-B) then it works fine.
My question to Ralph:
– is there any benefit to run direct VR scan at all then in Fallout 4?
– any chance to fix or turn off the FOV altering of Direct VR?
Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.
Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.
ref flickering. I do have flickering in G3D as well.I found it got worse using direct vr.So u should try to set fov manually with console command, that almost eliminates all flickering. OT. I had some strange flickering in Fallout4 if i switch to third person mode when aiming.. that was due to vorpx tried to adjust fov back to first person fov even i was in third person mode. Its all related to fov play with that and u might find a sweet spot.
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