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Viewing 15 results - 601 through 615 (of 1,121 total)
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  • CrashFu
    Participant

    Wow, VorpX support for Fallout 4 sure has come a long way!

    In Direct VR Mode (in an Oculus Rift) after using the Game Settings Optimizer, everything is just… so good, it’s coming awfully close to rivaling many made-for-VR games.

    The graphics quality is surprisingly good, the scale looks great (albeit maybe a little too zoomed in? Any way to fix that? The FoV is set at 110 so i’m not sure what the issue is) head tracking is very smooth and aiming weapons via headlook is the second-best thing to motion control support I can think of.

    Initially had an issue where interacting with Terminals in Direct VR mode would cause me to slide backwards five feet or so and lower my view to floor-level (???) while sitting in a chair would cause me to float right into the ground, before teleporting back to the current map’s “starting point” (a failsafe of the game itself, I assume?) HOWEVER that problem went away after using the Game Settings Optimizer, and trying to interact with a terminal from third-person view instead of first-person. Not sure which of the two fixed the issue, but everything seems fine now.

    Hand/Weapon scale in first-person is still unfortunately an issue though, and I’ve tried using the console command “fov 120” followed by “refreshini” but it doesn’t seem to do anything, at least not in Direct VR Mode..

    Adjusting the “First person FoV” setting in the VorpX menu comes pretty close to fixing the problem, IIRC it caps at a setting of +30? At that point the hand/weapon scale is STILL too large, but significantly better than at a setting of ~0. I feel like if that setting could go up to +50 or +60 we might reach a natural scale..

    Of course the caveat is that the Pip Boy is ‘virtually unreadable’ anywhere above a setting of ‘0’, and imo looks best around -3 to -6. Is it at all possible that future VorpX patches could allow for the first person FoV scale to toggle between two numbers, dynamically, based on whether the pip boy is being activated or not? Alternatively does anyone know of a mod that shrinks down the scale of hands and weapons but does not affect the pip-boy at all?

    Also experienced the occasional hard CTD, once when trying to activate Direct VR mode, and the last time when making the area transition from Vault 111 to the surface.. but honestly it wouldn’t feel like a Bethesda game without the occasional CTD, right? Hopefully the next time I load the game up I’ll be able to progress past there without further issues.

    If anyone knows ways to enhance the experience further, feel free to suggest them. And Ralf, you keep up the good work! After getting used to VR, I’m not sure I could play games like this without VorpX!

    #127129
    Tomkin
    Participant

    I went through the Troubleshooting FAQ and still get stuck.

    Fallout 4 starts, shows the starting screen with that vintage TV Test Screen and the logo from Vorpx, then it freezes and nothing more happens.

    I have to open the Task manager and stop all tasks manually to get back to the desktop.

    If i stop Vorpx and start FO4 normally it works fine.

    Any Idea? If not it was a waste of 30Bucks!

    BTW, this forum software is as fast as a snail!

    Jiub
    Participant

    Hey everyone,
    I’m running HTC Vive on an older laptop (i7-4700 and a GTX 770m), and originally planned to make an extended step-by-step guide on running Morrowind with modern mods through Vorpx.. citing my “low-spec” build and how it runs, versus my future high-spec build so others could have ease of access to run a modern rendition of many people’s favourite RPG, but I have encountered a big problem that has gotten in the way of such a thing:

    Due to the fact that I have an older laptop(I’m assuming), running SteamVR with Direct Mode on will not work(and oh god have I tried), which in turn, unfortunately, neuters the functionality of Vorpx.

    On the plus side, I’ve managed to circumvent this issue through using the following steps:
    1.Turning off SteamVR
    2. Choosing “Generic VR headset (extended mode)” option under the Device Selection drop-down in general options
    3. Choosing the “Show on all monitors(clone)” selection.
    4. Run the game.
    5. (Optional) While running the game, re-enabling SteamVR,going into SteamVR settings, and enabling the vive headphone functionality in the Audio Settings tab.

    This works fine and dandy with geometry-3d (and its gorgeous by the way!) and DirectVR setting seems to inject fine as well. Minus one critical feature: Head-tracking. Head-tracking is turned off by default, and is the only thing missing to an otherwise totally functional experience for people in my situation.

    Ralf has made it clear in previous posts that Direct Mode is what Vorpx is programmed for, but considering its current near-perfect functionality in extended mode (Testing on Fallout: New Vegas), what i’m wondering is if there is any way I could fiddle with the settings to enable head-tracking? Maybe using a previous version would help out as well? Any advice on the situation is much appreciated, I can get by for these few months without head-tracking but if there was another way to go about this I’d love to give it a whirl. Thanks for reading, I hope this issue can be resolved so others with sub-par gaming rigs can jump in on the VR experience before building their super rigs as I have :)

    #126922
    markbradley1982
    Participant

    I had something similar happen with Fallout New Vegas. I installed some kind of mod and the scan kept failing.

    My solution to the problem was deleting and reinstalling Fallout New Vegas while backing up my saves. It fixed the DirectVR scan problems, and I didn’t lose my game progress.

    #126878
    starmap3
    Participant

    I purchased VorpX for Fallout 4 & Star Citizen
    Despite reading the Basic Trouble shooting and following advice I cannot get VorpX working. I have spent a couple of hours watching YouTube vids too to get ideas but still to no avail. Please Help

    Anonymous
    Inactive

    Hi, Ralf! Could you please return back the possibility for gamepad key mapping even if a game supports the gamepad natively? This feature in vorpx was awesome! One can do so much more with it than just using the in-game control options. You could make this feature available only through the advanced vorpx options, if you prefer to emphasize native support. Actually, there is also a minor problem with the new approach. When I use xbox controller for Fallout 3, and lock the Y movement on the right stick, there is a judder whenever I accidentally move the stick along the Y axis.

    markbradley1982
    Participant

    After I deleted and reinstalled Fallout New Vegas it’s fine now. I suspect the New Vegas Stutter remover is the culprit. I am going to try installing OHud again.

    The Direct VR mode is pretty impressive though; is there anyway to unlock the framerate in New Vegas so that it’s running at 90fps? It appears to be running at 45 fps.

    Ralf
    Keymaster

    Please first try remove all mods, that might be a factor.

    Positional Direct VR failing isn’t really aproblem in Fallout New Vegas BTW. The game still has the default Geometry 3D positional tracking without it.

    markbradley1982
    Participant

    The Direct VR position scan is now failing after I load a level in Fallout New Vegas. Initially after I installed Fallout New Vegas, it was working fine. But after I installed the New Vegas Stutter Remover and oHUD the positional scan is failing on me. I also send my FOV to 110 from the console. Any help is greatly appreciated.

    VorpX does inform me that it’s using a partially cached version of Direct VR.

    jjcuzz
    Participant

    Hello,

    I just installed the latest vorpx and when I start resident evil 7 I get, “sorry, there was an error on startup (Base: Start). vorpx might not work correcly.”

    I am able to start fallout 4 without any problems.

    Please help

    z0mb1edadabce
    Participant

    I had Fallout 4 working with DirectVR yesterday, then today I sat down and the scans keep failing. I would do all the settings myself, but I can’t adjust the FOV on the PIPboy manually unless the FOV scan in DirectVR succeeds. I’ve reloaded several different saves and the FOV scan just fails immediately every time. I can’t play because I can’t get into the PIPboy. It is so zoomed in that it’s just a green blur. I tried downloading the latest profile, and it doesn’t work. I tried editing the .ini file, and it doesn’t work. I really don’t want to uninstall and lose my progress. It’s maddening to have to play 2 hours over again, just to get to the point I was at. Why won’t this work?

    #126271
    Ralf
    Keymaster

    Check your frame rate (ALT+F). You need constant 45fps for smooth gameplay. Reduce the graphics detail (Fallout 4 launcher) or/and use the Z3D mode in vorpX if your framerate falls below 45fps. For a 1070 the “Medium” graphics preset is usually a good choice.

    #126270
    Drexl
    Participant

    I’ve followed every guide I can find, but even at 1280×1024 I get constant stuttering in-game. I’m using a GTX 1070, and I’ve watched people on YT play it just fine with less.

    Any ideas?

    #126257
    TCPcitizn
    Participant

    Yeah I’ve noticed this myself, its well worth the investment if FPS is an issue within Skyrim/Fallout4

    #126243
    chunchoe
    Participant

    So recently got Vorpx and i can get it working with oblivion and skyrim but any time i try to get it to work with fallout 4 it crashes , i deleted all my ENBS and stuff and the game its self works fine out of VR but as soon as it says “press enter to continue” or whatever at the main menu it just CTDs without any warning or anything and instantly without any loading or even freezing/lag

Viewing 15 results - 601 through 615 (of 1,121 total)

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