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  • Foxpur
    Participant

    To get my (Steam) Fallout 3 on Windows 10 to even start up I needed to add the d3d9.dll file. Without it I can’t go past the basic game menu, it just crashed 100% of the time…
    However, this means there is no way to load VorpX to use it in 3D…

    Any suggestions

    #111063
    Fredthehound
    Participant

    Hi Ralf,

    This was on a modded install. It’s fine on a monitor/no memory cap issues, but the stereo rendering seems to take a lot more memory than I thought it was.

    On a separate note, I found out why Fallout 4 started crashing. The Nvidia cards seem to randomly have issues with the game recognizing the card/driver. This has been reported going back to the 700 series.

    I tried all the suggestions/fixes but whatever combo of driver/F4 updates happened, I can no longer select the 5/4 or 4/3 resolutions. Even manually inputting the resolution isn’t enough.

    None of the other games do this for me. Just Fallout 4.

    #111006
    Fredthehound
    Participant

    You sure you arent Yoda? Because you just got me to lift the proverbial X wing out of the swamp…or at least the wool from my eyes ;)

    With the multicore/affinity thing unfortunately ruled out, I dove back into the numbers and thanks to finally getting Skyrim Performance monitor working CORRECTLY with VorpX and showing me good data, I made one hell of an interesting discovery.

    In the picture linked below…
    http://s931.photobucket.com/user/NormLenhart/media/Ram%20limit.jpg.html
    …the framerates arent registering but this run was in the upper teens to lower 20s in Skyrim in Markarth. That is with EVERYTHING turned up full. Maximum possible load with the intent of making the system work as hard as possible. The 4790K @ 4.7 Ghz is the red line in the lower chart. CPU bind is not the problem. The Titan is the black line that never hits 60% usage. Clearly it isn’t the problem.

    But look at the green line on top. Thats Bill gates freaking 4 gig DX9 cap in windows 10 ruining the party. ENBoost is reserving the other 500ish meg thats not being shown. It’s a memory problem. Memory appears to be the only thing stopping VorpX/Geometry from running this config far above 45FPS and likely well above 90.

    All the dips are when looking at high detail areas. Things that I had believed to be a draw call problem. But look at the CPU. It’s not remotely stressed.

    When I looked at this before, it was with the really big texture packs installed and hit that cap, which I expected with the Antialiasing/weather/lighting mods. But my current load is on stock size textures. When I switch back to monitor, Skyrim is barely over 2 gig of memory use. Between the ram requirements of Skyrim and VorpX though, it’s hitting Billy’s asinine limit.

    So it looks like from what I can tell, Geometry mode/draw calls arent the main issue. An 8Ghz CPU and 4 titans would be meaningless. It’s purely a memory wall.

    Skyrim Remastered cannot get here fast enough. Well, if nothing else, this has been a learning experience for me.

    I’m redownloading Fallout 4 now for a stock reinstall. Since it seems there’s nothing more I can do for Skyrim till the remaster releases, I might as well start digging into Fallout to see what I’ll be in for when it releases.

    #110971
    Fredthehound
    Participant

    Hi Ralf,

    Got a tech question. I’m planning for an upgrade to either X99 or Z170/Kaby Lake and 3-4000MHz ram, from my Z87/4790K@4.7/2400MHz ram system. I have been reading about core assignment and affinities lately and I am wondering about getting a 6 or 8 core and assigning VorpX to 2/4 cores of it’s own and Skyrim/Fallout/whatever to the other 2/4.

    Is VorpX more CPU or GPU heavy? Since I’m topped out with a TitanXP without going the SLI route, and with Skyrim Remastered releasing next month, I’m looking where to go next for better performance out of VorpX/VR. So it’s either another TitanXP or more than 4 cores and overclocking.

    Help me Obi-Wan! You’re my only hope! ;

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    #110658
    Ralf
    Keymaster

    Probably something different then. The driver issue applied to almost every game, not just Fallout 4 and was Vive exclusive, Rift always worked. Usually games crashed after a short time in the game (<1 minute).

    Just did a little test run with the latest FO4 (~10 minutes running across the map, GTX1080, Vive), but nothing to report except being killed by one of those giant mosquitos, which really look disgusting up close…

    So maybe it’s indeed something Titan exclusive. If it only happens in FO4, something game config related seems more likely to me though. The usual drill for any Bethesda game would be to first and foremost get rid of any mods for testing, especially those using a script extender or (ENB) graphics enhancements.

    Fredthehound
    Participant

    Hi all,

    Anyone else having trouble since the last update? Fallout 4 now crashes whenever I try loading it. I’ve been screwing with Skyrim for the last week or so and when I got back to playing F4 the other day it just refused to cooperate. I dumped my prefs/config files and re did them/redid the VorpX config so they are fresh just in case. No luck. Advice/help appreciated.

    Edit to clarify: It runs fine on a monitor, it’s just crashing with VorpX.

    #110371
    Fredthehound
    Participant

    Are you launching through Steam? I’m launching via SKSE forskyrim and F4se foe Fallout 4 straight from desktop. Maybe Steam’s launcher and VorpX arent on speaking terms?

    Hey Ralf? Any idea there?

    #110317
    Fredthehound
    Participant

    And finally…

    And so, dear reader, we come to the end. Challenge Accepted, handled like a boss and all the other internet memes those young’ins on TeH YooToobZ say to sound all 1337 and stuff.

    So is it worth committing the utterly insane and financially irresponsible act of buying a $1200 E-penis to play a near 5 year old video game?

    HELL YES!! ..Well, if you’re into that sort of thing. I’m kinky like that. The fact that it blows through Fallout and Oblivion with wanton abandon and with Skyrim Remastered coming in October, it’s 100% worth it for me. We all have our outlandish hobbies. $500 APIECE golf clubs. Old cars. Hookers and blow…Your mileage may vary.

    If you want to play VR games at the pinnacle, you really have only two options. Titans or 1080s. Singularly or in SLI. If you are content with ‘normal’ VR games, Anything in the AMD R9-390 range oR higher will make you completely happy. Those games make something like the Titan a ‘Want’ rather than a ‘Need’.

    The Bethesda games are not a ‘Want’ as far as the Titan is concerned. They make it a ‘Need” because there is really no comparison between the two. As I have said all along, here and elsewhere, it’s a question of power. Yea it corrupts absolutely. but if you want to stand back and watch the sun set over Solitude with a fully fleshed out landscape that wouldn’t be out of place in a Frank Frazetta painting, you really do not have a choice.

    Many of us old timers have been waiting to experience the dream of VR realized since the 80s and we aren’t getting any younger. In a couple years, the Titan X Pascal will be old news and at best, midrange performance by the standard of the day. It will command a couple hundred bucks on the used market and thats just the reality of bleeding edge tech and short shelf lives.

    But today it exists. And it will power that VR dream to reality. Bottom line? If you can afford the ticket, it’s the ultimate ride. Your call.

    #110153
    maximus2k16
    Participant

    I managed to finally get Vorpx working with ReShade. I tested it with Fallout 4, but in Geometry mode whilst having ReShade injected the right eye goes black, this could look incredible with ReShade, but another bump in the road, any idea why it would make the right eye view go blank?

    Regards

    #110129

    In reply to: Nothing works well

    Ralf
    Keymaster

    If these games (especially Fallout 3) run at 30fps using Z3D something is not right. Please try a fresh install for both games without any mods.

    In regard to VLC please make sure to apply the Game Optimizer settings in the vorpX config app. If that does not solve your problem, try MPC-HC (https://mpc-hc.org/), which contains a few lines of extra code for vorpX to make both programs work together.

    For 3D movies you can change the “Content Type” setting on the image page of the ingame menu. vorpX supports side by side and over/under 3d movies.

    #110119
    gorflick
    Participant

    I tried Skyrim and now Fallout new vegas, both give me 30 fps, used the optimizations like setting and saved them, like z-normal instead geometry, crystal image to low, 800×600, low graphic quality, with 30 fps is unplayable i played skyrim for 5 min and i had nausea for some hours

    I have a 6600k oc to 4.4k cause i tried to oc to see if that solved the problem, and a sapphire r9 390 nitro with latest drivers

    Also the player with vlc doesnt work for 3d movies, just shows a guy sit down and the movie is totally wrong displayed.

    So far vorpx has no use at all, sent an email to creator but no response

    And i expected to play games not sit down but with controllers, it just is told when you use it not in webpage

    If creator read this : i am really dissapointed with this product and i want a refund or solution for at lest the problems with game so that they are playable with normal fps

    #109874
    Fredthehound
    Participant

    Part 5: Sacrifices must be made!

    You’ve added higher rez textures. You beefed up the flora. You improved Skyrim’s outdated memory and core/thread management. The game looks fantastic and you are ready for MOAR!!! Now it’s time to add Framekiller #3. The lighting and weather mods.

    There’s just one problem. You find that when you add a lighting/weather mod like Enhanced Lighting and FX, http://www.nexusmods.com/skyrim/mods/27043/? your framerate heads into the toilet and you start crashing like a Boss. WHAT VILE SORCERY IS THIS!?!?!?! THIS MOD SUCKS!!!

    No, it doesn’t and Unfortunately it’s the sorcery of simple math. You have hit the limits of the mighty Titan, at least as far as Skyrim’s ability to use it is concerned. With three of the most intensive GPU hogs (By their powers combined!) we can use, added to Skyrim’s kludged 32 bit code and the processing overhead VorpX places on the system, You done sailed into the perfect modding storm. Talos frowns on your Shennanigans and Clavicus Vile revels in your suffering.

    Now what? Once you’ve seen the glory, there’s no going back. You’ll always know how good it looked and be miserable playing at lesser visuals knowing what could be. Actually, you’ve only seen ‘part’ of the glory.

    (Puts on Matrix hat) Neo, what if I told you that I currently have 106 mods loaded up, Skyrim looks better than I have ever seen it, there’s no crashing involved and I’m still pulling 43-45FPS in all but the traditional trouble areas? This is the art of compromise and balance. Give some here to gain some there. Pay attention to the things that matter, etc.

    Here’s what I discovered. Skyrim’s code, more than anything else is your real limiter. Not the GPU. Not the CPU. Although they certainly play a part. Yet when I was back to a slow, stuttering mess, the absolute worst I saw in Afterburner’s monitors was the Titan spiking once into the 80% use range and the CPU into the 70s. The Titan COULD handle a lot more mods. VorpX could process them just fine.But 32 bit DX9 Skyrim CANNOT.

    First is the memory cap. With the HD textures, SFO and ELFX, I hit the 4 gig memory cap during heavy weather events and crashed. and even without the weather events going on, Skyrim simply was not processing the data it need to at the rate it needed to through/with VorpX.

    Now is this a VorpX issue? No, because flipping over to Fallout 4 in Geometry mode with ALL the sliders maxed out and weather/lighting/flora mods and textures running, the Titan cruises at that 45FPS without a problem. The major difference is 32 bit DX9 vs 64 bit DX11 and far older and more inefficient coding.

    Yea so what do we do now?

    You mod smarter so that terrible and Mighty Talos, he who is both man and DIVINE! (hat tip to Heimsker) will haZ a happy.

    Remember back to what I refered to earlier. What matters to you most? Do you need 2048 rez textures? or even 1024? Do you need a massive increase in the variety of flora to fill the spaces as you look across Tamriel or just better versions of whats already there? Are you satisfied with the stock weather or do you want more storm in your life? And what combo of the above will get Talos to his happy place?

    You might notice that I left out lighting. Because IMO, that one isn’t negotiable. Skyrim’s stock lighting works, but it washes everything out. Nothing is ever truly dark in Skyrim, day or night, north or south, mountaintop or deepest dungeon. It’s at worst, eternal twilight. For me, that’s a ‘must fix’ at the cost of anything else because properly lit, even lower rez textures look a lot better.

    Up next: DynDoLod

    #106269
    sponge101
    Participant

    Just started testing the game but when I enter the vault there’s a pixelated shadow emanating from faces of people and objects that light is shinning against. Moreover, with G3D there’s a blury smear from everything when I’m moving. Probably normal but just wanted to report it.

    Just want to say how grateful I am for Vorpx. Amazing piece of software.

    #105376
    Fredthehound
    Participant

    Actually before getting to the INI stuff/while I’m in rant mode and thinking about this, I feel that man has ruled the world as a stumbling dem… Oh wait. Wrong rant…
    Skyrim modding for VR… Oh yea!

    I’m far from the first to say it but the truth is that modding Skyrim is all about compromises. That is doubly true for VR. I aluded to it earlier but the engine of skyrim simply cannot be forced to do a lot of things we’d like it to do. And perhaps the new Remaster on DX 11 will open a lot of them up, but it will still take raw power. It’s just that the raw power will be actually usable.

    My Crossfired 390s left a lot of power on the table. together, they have the same TFLOPs as a 1080, but a 108 will leave them in the dust in any game or benchmark, so what gives?

    Coding. In the case of Skyrim, thats the old engine code never being designed for the things we have managed to come up with since. Things like a Titan X or scripted weather mods or even efficient use of multi-core/Hyperthreaded processors.

    Last summer I had a relative, an old code monkey from back in the punch card days out here in AZ from back east on vacation. I was showing him the crap we go through to make Skyrim do what it does and he was just dumbstruck that pwople have extended this software this far and that it works at all, much less works well when done right.

    It’s kind of like VorpX itself in a way. We have something that can turn regular games into 100% playable VR games. Thats black magic stuff when you really think about it. Games like Skyrim or Fallout or Doom or any other game on the compatability list sere NEVER designed for what Ralf made them do. SO hats off to you sir ;)

    As for Skyrim and the Creation engine, think of the INI tweaks in general like taking your car to a skilled mechanic. He can adjust a few things and suddenly your car drives, runs etc. a lot better than when you dropped it off. He didn’t bolt on a Turbo kit and a bottle of Nitrous Oxide. He simply tightened a few things, changed the plugs and rotated the tires, but the whole car just works and feels better.

    Maybe, if you’re really lucky, he’ll find something that the factory botched pretty badly and with some duct tape and bailing wire, he can work a small wonder. And in our case, the Bethesda ‘factory’ badly botched the multi threading/multicore utilization and thanks to updated code and INI tweaks, we can improve on whats there significantly. It’s not a panacea, but it will help performance/framerates/loading/smoothness CONSIDERABLY. Which will soon matter a LOT.

    A friend of mine I grew up with had a father who was an old racer from back in the 50s-70s that used to preach on the details when building his vehicles. None of them ever had the biggest engine etc., but the guy had a ton of trophies all over his house. His vehicles weren’t the prettiest things. But they won. Often.

    It comes down to that whole building a house on sand idea. Do it and you’re gonna have a bad day. But build your foundation right/well, and you aren’t going to have those issues. And thats something to keep in mind as we move ahead in this insanity because its those little things that are going to enable us to make this game do things Todd Howard never intended. Thats not new. Skyrim modders have done it for years.

    What they have NOT done is many of these things in VR, which as we know, is a more demanding environment. So lets see what happens when we try.

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