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  • #223026
    Ralf
    Keymaster

    I guess I don’t really get your problem, sorry.

    1. For the FOV to be correct “Optimize game settings” MUST be on, you really should never disable that under normal circumstances. It’s often vital, sometimes even for working 3D.
    2. To solve your head tracking issue simply do not run the scanner after launch. When you don’t run the scanner vorpX automatically uses its built in head tracking to mouse mapping.

    If you experience something else, reset the profile to default. If that also doesn’t help, try a factory reset.

    #222973
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Xash3D FWGS Engine Build 3963, you can play and complete Field Intensity, Echoes, C.A.G.E.D., The Trap, The Gate, Delta Particles, They Hunger I–III, Military Duty, Escape From Darkness, Residual Point, Heart of Evil, Black Ops, Uplink, and many other great Half-Life fan add-ons.

    The Xash3D FWGS Engine performs very well, even at very high resolutions.

    Once, there was a Czech website called Modifikace.cz, which focused on reviewing and rating Half-Life add-ons. One of the highest-rated add-ons on that site was “The Gate.

    It is worth noting that one of the highest-rated fan add-ons for Return to Castle Wolfenstein is called “Timegate.” While similar in both name and execution, both add-ons are highly regarded. However, it seems that the Half-Life version is far less known, as I have never seen it appear on any English lists of top-rated Half-Life fan add-ons.

    Steps to make everything work:

    Download Xash3D FWGS Engine Build 3963 and extract it into your Half-Life directory, where the original game and its two expansions are installed, as their assets are required for some fan add-ons to function. Overwrite files if necessary.

    In the autoexec.cfg file (both in the main folder and in each add-on folder—for example, field_intensity), add:

    default_fov 120

    Inside the add-on folder (for example, field_intensity), open video.cfg and add or modify:

    width “3840”
    height “2160”

    For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution.

    Do not change the resolution while playing, as this will cause the game to crash.

    Optionally, you can enable Virtual Super Resolution in AMD Adrenalin or NVIDIA Control Panel. This removes the need to launch VorpX Virtual Desktop beforehand.

    If the default_fov command does not work from the config file, you can apply it manually after launching the game by pressing the ~ key. A sensible FOV range is 105–130, depending on whether you prefer greater immersion or a wider field of view. If the image appears zoomed in, slightly increase the FOV.

    Running the add-ons:

    Always run add-ons using a dedicated shortcut.

    Create a shortcut for xash3d.exe and rename it according to the add-on, e.g., FIELD INTENSITY.

    Right-click the shortcut, open Properties, and if your add-on folder is named field_intensity, append the following after \xash3d.exe:

    console -32bpp -game field_intensity

    The full target line should look like:

    \xash3d.exe” -console -32bpp -game field_intensity

    Optional:

    The original Half-Life was at its best when the gameplay truly reflected its name—when you were barely alive, desperately searching for medkits and ammo.

    Unfortunately, Opposing Force and many fan add-ons that use its assets are too easy on medium difficulty. Therefore, it is recommended to play these add-ons on the highest difficulty level for a more challenging and engaging experience.

    MODDB:

    Half-Life 1 Mod Archive from the 2006 DVD Collection | With Lost Mods

    #222971
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Quakespasm-Spiked 24-03-01 port, you will be able to play and complete Arcane Dimensions, Brutalist Jam I–III, Dwell, Alkaline, Limnal Places, Spiritworld, Xmas Jams, Func Map Jam X, Mjölnir, Immortal Lock (an add-on made by a very clever lady from Canada), Malice Refined, and many other great add-ons that transform good old Quake into the king of the VR realm.

    Arcane Dimensions, Alkaline, and Brutalist Jam III are probably three of the best ultra–high-quality add-ons that the gaming community has given us for free.

    With Arcane Dimensions, Alkaline, and Brutalist Jam III, the creators transformed the base game into an almost metaphysical, gargantuan-in-scope, often surreal experience (particularly in VR). They were also probably among the first to use infinite loops in some maps, similar to those previously seen in sci-fi movies.

    Steps for everything to work:

    Main problem: After launching the game, there is no image in one eye.

    Workaround: After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off—it doesn’t matter), and click “Apply Changes.” After applying the changes, everything should work correctly again, and you are ready to play. I tried to fix this via CFG files (e.g., V-Sync), but without success.

    Download Quakespasm-Spiked 24-03-01 and extract it into the Quake folder. Overwrite files if needed.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution. After that, launch the game and choose 3840×2880.

    After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off), and apply the changes.

    Running the add-ons:

    Always run the add-on using the shortcut you created.

    Create a shortcut for quakespasm-spiked-win64.exe and rename it to match the add-on, e.g., BRUTALIST JAM III.

    Right-click the shortcut and open Properties. If you extracted the add-on to a folder named “qbj” (for example), add the following after \quakespasm-spiked-win64.exe: -heapsize 1597152 -game qbj

    The full target line should look like:
    “\quakespasm-spiked-win64.exe” -heapsize 1597152 -game qbj

    If the add-on contains larger maps, consider using a larger heapsize. This helps prevent crashes caused by memory limitations.

    Before launching the game or add-on, you may need to set the display scaling to 100% and the resolution to 3840×2880 in VorpX Virtual Desktop. Sometimes the game may start at a lower resolution even if it incorrectly displays 3840×2880 in the video options.

    Rule of thumb: Always set scaling to 100% and the desired resolution in desktop settings after launching VorpX Virtual Desktop and before starting the game or add-on.

    The in-game resolution should be judged visually—everything should look very sharp. At lower resolutions, the image will appear slightly pixelated or blurry.

    Making your own soundtrack:

    To create a custom soundtrack for Quake fan maps, install Foobar and Foobar Portable. In one instance of Foobar, you can play the Herbstwind (Patrick Lynen | Meditation & Relaxation) track (for example), while in the other you play your preferred music with Playback → Order set to “Repeat Playlist.”

    After setting up your soundtrack, launch the game/add-on/map and enjoy the best possible version of the experience.

    The Dungeon Synth Archives channel on YouTube offers a lot of music that fits Arcane Dimensions. You can record music for specific maps using Windows Recorder, play the map with your custom soundtrack, and then delete the recording afterward.

    Optional I:

    You should consider playing Brutalist Jam III in G3D—it feels like entering the worlds of Zdzislaw Beksinski (a famous Polish surrealist/grotesque painter) in VR.

    Over time, some players may consider it one of the best FPS add-ons ever created. Brutalist Jam II also features a remarkable hub that is truly outstanding and unforgettable in VR. Some maps in Brutalist Jam III offer a one-of-a-kind experience, with vast vertical spaces that feel both suffocating and breathtaking at the same time.

    It could be said that VR was waiting for Brutalist Jam III—as it is so magnificent, raw, and elegant.

    Optional II:

    For the best immersion, consider using 3M Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Quake. Darkness is often a crucial part of the experience, so deep blacks matter greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED display.

    When buying one, ask the seller whether the USB cable works properly. Signal interruptions can crash AMD drivers. If signal loss is detected (VorpX acts as a virtual monitor), the system may switch to standard graphics drivers, resulting in a black screen.

    AMD Adrenalin driver crashes may still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and reinstall the drivers via Windows Device Manager—sometimes twice, as the first attempt may fail.

    Minor scratches or lens blur can be removed using PolyWatch Plastic Polish, though it may damage certain lenses. Use PolyWatch only if you are sure it is safe for your device.

    Removing scratches requires applying firm pressure—be careful, but don’t be overly hesitant.

    If it’s your first time, watch several YouTube tutorials. PolyWatch works by dissolving and polishing plastic, so avoid overuse as it can deform or reshape lenses.

    Some interesting ideas to try:

    Entering the City of Pale

    Entering the City of Pale is a Quake fan map by Benoit “Bal” Stordeur.

    Once a year, there is a truly magical time called Christmas. It is the only time when you can enter the City of Pale—the city gate opens only once a year during Christmas.

    Set the Sorcerer’s Dream track by Old Sorcery in Foobar, and launch the game in VorpX Virtual Desktop after midnight during Christmas, when everyone is asleep.

    After opening the city gate in VR, you won’t be able to go further. At that point, you should go to bed and fall asleep, reflecting on what you saw and, most importantly, the feeling of the solemn Christmas atmosphere and the place you visited.

    In this way, you may pass through the gate and enter the City of Pale in your dreams. During Christmas, once a year, the gate opens in the dream world as well. The younger you are, the higher your chances—entering such places in dreams becomes harder with age, as people begin to question the possibility and they erase such experiences from memory.

    To fully understand this idea and appreciate the brilliance of Entering the City of Pale, you must experience it in VR (G3D).

    Entering Dante’s Hell

    If any vision of hell exists, it is perfectly captured in the Sheer Hellish Miasma Quake map by CZG.

    Set tracks 3 and 4 from the Mohnomishe album by Zoviet France in Foobar, enable “Repeat Playlist,” launch the Honey add-on in VorpX Virtual Desktop, and play until you reach the first map.

    Experience Dante’s Hell if you are searching for deeper meaning or a change in your life.

    #222961
    algotroll
    Participant

    Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
    I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).

    Two outstanding issues:
    * The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
    This repros through Oculus too, not just OpenXR/VD.
    I’ve not reproed this with vorpx managed resolutions (Ultra).
    I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
    I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
    Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.

    * OpenXR/VD
    I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.

    #222959
    nm723548
    Participant

    The working profile has been uploaded to the cloud.

    After trying the official profile without success, I was able to achieve depth using a different official profile.

    The 3D effect breaks every time you take out a weapon or a blackjack. After using them, always hide them using the ~ key (or any other key you assigned earlier for that purpose). This restores the 3D effect. In most other games, this issue would make the game unplayable in 3D, but in Thief it’s irrelevant, as the game focuses on stealth and exploration.

    With everything properly configured, the game looks as good as Blood in G3D. The City in the “Endless Rain” and “Winds of Misfortune” fan missions is breathtaking.

    Once everything is set up, the 3D effect is strong, creating a real sense of moving through space and observing objects with depth.

    Steps to make everything work:

    Install TFix 1.27 for Thief I, Thief II, and Thief Gold.

    Copy (clone) thief.exe and rename it to thiefvorpx.exe. Repeat the same process for Thief II and the executable inside the Thief Gold folder.

    Change the FOV to 140 in cam_ext.cfg. Don’t forget to remove the “;” so the optional FOV setting works. You can adjust the FOV to your preference, but remember you may also need to tweak VorpX Immersive Mode settings and save the changes.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must select it in your screen settings after launching VorpX Virtual Desktop. To enable this, create a custom resolution in VorpX Virtual Monitor. Once created, launch VorpX Virtual Desktop, right-click on your desktop, open Screen Settings, and select the resolution. Then launch the game and choose 3840×2880.

    Websites like Thief Missions and Keep of Metal and Gold host over a thousand fan missions. Most are unrated, but the only way to judge them—especially in VR—is to play them. Even a simple mission aesthetics can be great to look at in 3D. With the sense of moving through space, you gain access to countless new places to explore, with VorpX acting as the only secret door to them.

    Use AngelLoader to catalog and launch fan missions. Start them through VorpX Virtual Desktop via AngelLoader.

    After playing for a while, adjust VorpX Immersive Mode settings to your liking—distance, scale, curvature, and so on.

    Use Alt + Space to recenter if you feel too short or if you feel that the picture is misaligned.

    Optional:

    Set F5 for quicksave and F9 for quickload—you’ll use them frequently.

    You can also try cloning the Dark Messiah of Might and Magic VorpX profile, as more options seem to work in Z-Normal mode. However, there may be ghosting issues.

    For the best immersion, use Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Thief and The Dark Mod. Since darkness is a core part of the experience, display quality matters greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED screen technology.

    When buying one, ask the seller whether the USB cable (which is long and sturdy) works properly. Signal interruptions can crash AMD drivers. If the system detects a signal loss (VorpX acts as a virtual monitor), it may switch to standard graphics drivers, resulting in a black screen.

    Note that AMD Adrenalin driver crashes can still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and manually reinstall the graphics drivers—often twice, as the first attempt may fail—via Windows Device Manager.

    Minor scratches or blurring on lenses can be removed using PolyWatch Plastic Polish. However, on some headsets, it may cause additional blurring.

    Only use PolyWatch if you are certain it’s safe for your device, as improper use can damage the lenses.

    Removing scratches requires applying firm pressure—don’t be afraid of pressing too hard, but proceed carefully.

    If you’re doing this for the first time, watch several YouTube tutorials. PolyWatch works by dissolving plastic on a microscopic level, so avoid overuse, as it can deform or reshape the lenses.

    Tips for new Thief players:

    Always pick up rope arrows—they are reusable.

    You can pull yourself up by pressing and holding Space after a jump.

    Shooting rope arrows close to edges makes climbing easier.

    Some surfaces (like windowsills) are wooden—these can support rope arrows if you aim carefully.

    Certain pipes can be climbed.

    Some roofs can be climbed by jumping and holding Space, similar to windowsills and walls.
    Doors and windows can be deceptive—some that look unusable can actually be opened. Always check them up close.

    Knocking out peasants is not always a good idea. They may serve a purpose, such as opening doors, which they cannot do if unconscious.

    Senan
    Participant

    I hadn’t used Vorpx for several months but after coming back and updating, I now have to right click on the vorpx icon to enable the virtual monitor anytime I use desktop viewer. I know it’s not a huge deal but I didn’t have to do that previously and I’d like to have the old default behavior. I found another post about this when I searched and I know you said that it’s disabled for causing problems, but it never did for me. In fact, the current behavior causes issues for me if I forget to enable the virtual monitor before I start a game. For whatever reason, without the virtual monitor enabled, I’m unable to access my task bar or even tab to my browser (which I do often, as I listen to podcasts and such as I play my games). A few minutes ago, I had to close out of a game because of this.

    In short, is it possible to have the virtual monitor turn on automatically with the start of desktop viewer?

    Ralf
    Keymaster

    Forcing a GetTrackedDeviceActivityLevel() hook to return UserInteraction should work. That’s what vorpX queries to get the device activity from SteamVR.

    Caveat: vorpX loads its own openxr_api.dll renamed to vpenvr_api.dll to avoid potential version conflicts with a couple of games that also load OpenVR. Not sure where you are injecting your hook, but that might affect what you have to hook.

    Disabling this on the vorpX end is not really an option, sorry. Would cost me at least a week to do that safely since it’s used as trigger for the virtual display monitor auto activation/deactivation. Even miniscule changes affecting that require an insane amount of testing to ensure noone ends up with both a black headset and black (actual) monitor.

    #222905

    In reply to: Thief 4 (2014) Problem

    Ralf
    Keymaster

    You just make it harder for yourself that way. I mean, I perfectly get the love for tinkering with stuff, one could say that very same mindeset brought me here. But if I had to choose one single thing where I’d say ‘just leave it alone’, it’s this. vorpX can automatically adjust the FOV to 100% perfectly match the headset FOV considering each and every setting you may have adjusted that affects FOV. You can’t guess better. Maybe with the rare exception of three or four cases where the computation itself contains a guess factor due to some game oddity. This is not one of them though.

    So whenever vorpX can compute the FOV, let it do its thing. There’s still a lot to tinker with even if you don’t touch the things you REALLY don’t have to touch. :)

    #222891
    fubar
    Participant

    I played the first remastered recently and easily got 5000×4000 at 90FPS G3D on a 5090, could probably go higher so performance is pretty good, should be able to get it to run ok even on a 5070ti. Something must be wrong on your end.

    #222872
    Boblekobold
    Participant

    I recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).

    Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
    http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/

    You can easily get max FPS with better graphics and experience.

    VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)

    Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).

    Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.

    #222870
    alien
    Participant

    Hey, so I recently upgraded to a 5070TI – Been wanting to play Bioshock 1&2 Remastered on G3D. Thing is no matter which resolution I put the game on, some scenes depending where I look, game dips below 60 fps – even 50 fps.

    I have a Quest 3 – 5070TI paired with a i7 12700K – 64GB RAM – installed on nvme – so I thought I’d be getting a stable 90fps but no. I usually play Z3D games at 4096×3072 resolution – but w these 2 remasters, even if I set the res 1600×1680 ; I get the same fps as 4096×3072. Tried all kinds of resolutions, same effect. I don’t understand.. any help? Using OPEN XR Virtual Desktop – tried w link cable too but that has the same fps drops.

    #222857

    In reply to: Metro Exodus dx11 G3D

    Boblekobold
    Participant

    “Enhanced” Edition doesn’t have G3D (but it can be played in full VR with an unofficial profile, even if I would recommand Standard DX12 instead if you want to play with Z3D and raytracing, because it’s very beautiful & optimized, you don’t have Depht of Field / blur and you can switch to G3D when you want – which is much better indoors).

    There are details here :

    Is Metro Exodus Enhanced working for anybody?

    They don’t behave the same way at all so maybe you did something wrong.

    In your case, if you just want 3D, given Z3D DX12 profile isn’t very powerful, you really have to use the Standard edition with the official profile to get G3D (you don’t have to import/apply anything, it works by default), and you must specify DX11 in the game’s option before using VorpX (so launch it in flat at least once in order to change video settings).

    #222832
    Boblekobold
    Participant

    I tried it. It’s amazing !

    One of the best profile and best game.

    I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).

    The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.

    Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.

    But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).

    It works perfectly this way.

    I prefer 120 FOV for now. It feels like beeing in the game.

    HUD can be resized.

    The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
    I use ClarityFX and Sharpness and the game is already quite enhanced this way.

    —-

    This game is relatively hard to launch on Win11.

    I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.

    Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).

    I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)

    I used this launch parameters in Steam :
    -width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”

    -novid wasn’t mandatory for me (videos are working).

    Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.

    There are mods for this game but I recommand configuring the game without them at least once.
    Be careful : installing mods may be more difficult with the Steam version.

    #222797
    Boblekobold
    Participant

    I just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).

    The beginning with the mammoths was very impressive, as expected :)

    I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
    https://www.nexusmods.com/farcryprimal/mods/21?tab=description

    No problem to hook, even with Virtual Monitor. It worked instantly.

    Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
    G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
    You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.

    Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
    A G3D shadow fix would still be great (but I guess it’s hard to do).

    I would recommand switching between options (you can do it instantly) depending on the area / situation.

    I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.

    I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.

    Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.

    #222764
    chtiblue
    Participant

    @Ralph,
    Thanks but I don’t use Pimax foveated rendering nor gpu scaling.
    And yes I’m using Vorpx desktop viewer with virtual monitor activated.
    In virtual monitor settings I ticked “add predifined resolutions above 4k” and even add a custom 2880×2800 resolution.
    But ingame settings didn’t show any of those above 4k resolutions and putting game settings to nicer or ultra doesn’t change the resolution of the game.
    How do I change game resolution with Vorpx overlay? And how do I know which resolution is the game rendering?
    It would be nice to have a slider resolution like in other VR mods (UEVR or Luke Ross etc)

    Other thing is when I use the VR detection from Vorpx in Metro, my view in headset is not free like it should in VR, I had this in other game and had to sxitch Vr memory off in Vorpx to get the normal free view but it doesn’t work with Metro Exodus…

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