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I recently bought VorpX because I’ve seen a lot of videos where people were amazed about using it with GTA V, Skyrim, & Alien Isolation.
Well, I barely got GTA V to work. There’s still a lot of tweaking involved but I’m wondering if it’s even worth it because I am very disappointed. From what I have seen I would not call it virtual reality at all. I would say it’s more like you’re playing a 3D movie with head tracking and the screen stays in front of you.
I get that these games are not native to VR. But I expected better than this because these games are programmed using models/assets/sprites. So why can’t it actually look like you are placed in the space rather than feeling like you are interacting with a 3D video?
Honestly, I hope I am just doing something wrong and someone can point me in the right direction because I am very let down by the experience.
Hi guys and fantastic job with VorpX, best thing in VR!
But today VorpX has suddenly stopped working? I’ve tried everything i can think of to try to get it to work again.
I did the update two days ago and it was working fine playing F.E.A.R. But today i can’t get any game to load up. I’ve even tried to load up the desktop viewer but it still won’t come on.
Weird thing is that they are running in the background on Task manager. I’m pulling my hair out as to what to do next??
The only thing that i could think of is that suddenly i’m getting a Mcafee notification saying they have quarantined a suspicious file named JTI/Suspect!131281 .Could this have anything to do with it??
Sometimes also it comes up with a window saying “VorpX Control..Injection failed: Unable to hook: Launch.exe”
Any help would be much appreciated!! Thanks guys
Hey guys!
Been following the guide to get SC 2.6.X to work with Vorpx.
It seems I cannot get it to really stick, so I figured if I added the StarCitizen.exe file to the profile it could potentially work.
The only problem is I get the following error.

The weird thing is that even if I delete the profile and try to make my own, it gives me the same error. But other than the cloud profile, there is no other profile that includes the Star Citizen.exe file.
Again, I’ve done this with and without the cloud profile, even on a fresh install with no cloud profiles imported.
Any help would be appreciated!
I would like to propose the game (elders scrolls online) as candidate for work dx11 with vorpx, get g3d in this title would complete the support for Bethesda titles of maximum interest with VR.
In addition, there is an announcement for the launch of Morrowind expansion for 6 June 2017, and personally I really want to have this support in Vorpx even now.G3D, we would return some advantages in this title,for players who have powerful equipment,in addition to better 3d.
For example,possibility to add a bit of extra FOV from the Vorpx menu,to extend a little distance between the camera and arms,also the HUD/GUI rescaling,and probably the function to activate or not positional tracking.Personally,I would not mind if it is necessary to disable or exclude any possible graphic effect incompatible with g3d,I think it could deserve the effort equally.
I will include this request also in the Games Wish List,to formalize it in the corresponding section.-I have noticed that the game itself allows several important options,such as the following:
Positive Data:
-Possibility increase of (FOV) ingame.
-Possibility of deactivation headbob in first person camera.
-Possibility of hiding HUD and bar skills out of combat and more options.
-Possibility to use gamepad including use of skills optionally.
-“Possibility to support window mode,borderless”, and full screen.
-All available ingame and also from game files.Negative Data:
-Changing resolutions to get closer aspect ratios like 4:3 or 5:4 or 16:10 does not seem to have any effect on the narrowing size change…or I’m just going through some detail with this particular game.
I have tried switching to borderless mode and full screen while changing different resolutions.Any ideas here?-It occurred to me to perform a test using the (strech mode) available in the vorpx internal menu,as a last option,but this is too narrow.
It is probably a good idea to improve this mode,to make it a bit wider,
And thus have a secondary option for some games or cases like this.
I have always thought that having this option available together with letterbox modes 1 and 2 is a wise mode,but it is too narrow to take advantage of using it.Conclusions:
-A retouch for this mode(in general),and the inclusion of a G3D profile for Elder Online scrolls,would simply be a brutal added improvement.——————————————————————————–
PD:Before I say goodbye, I would like to take advantage of this thread,
to dedicate 2 minutes to congratulate the great work done with the version Vorpx 17.2.0 and to thank the simple fact of being able to play some of my favorite games in vr.
I am really enjoying a lot of changes in the last two versions,and the DirectVR functionality seems like a great success,a function with many possibilities and the right way to go now and in the future with new improvements.
I also thank some of added profiles.
regards.Hey guys,
With the DK2, in Skyrim I was getting 75fps most of the time at medium settings at 1280×1024 with internal rendering set to 2. My CV1 just came in the mail and now I’m only getting 45fps even on the lowest possible settings—i.e., surely low enough to be able to manage a consistent 90fps considering the performance I was able to get at medium settings. Considering that I’m not having any issues with the other games I play (Vivecraft and Lucky’s Tale), what might be the issue here? I understand that the fps gets knocked down to 45 if a consistent 90fps can’t be managed, but it appears that there’s something else artificially lowering the framerate. Is the CV1’s driver just not as robust as the DK2’s?
For what it’s worth, I’m on a GTX 1080 with a 7700K @ 4.9GHz. Zero mods until I can establish reliable baseline performance.
Anyone get this to work in 3D (geometric or Z3D) in VorpX? I would kill to be able to play this game in VR, even if it’s a 3D screen using Z3D.
I hope Ralf can add in official support for it.
