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  • BadServo
    Participant

    I get this same issue in Bioshock Infinite but nothing else. Recalibrating and fiddling with sensitivity has so far yielded no results.

    #11200
    kampfratte
    Participant

    I have the same Problem. Ich created a profile and tested a few things… so everything seemed to be wrong. If I look up and down, the walls in different games, bend round. I thought I configured something wrong so I decided to delete my profile. Then the vorpx config stopped working. I tryed everything… uninstall, even with removing registry enties. Installed again. but the problem still exists. I can start vorpx control but vorpx config can’t start. everytime i get “stopped working”.
    Can anyone help? I have a filesystem backup of a day, when it was working, but copying c:\Users\myuser\AppData\Local\Animation Labs\vorpX\* back to my system din’t solve the problem

    sorry, bad english (I’m geman)

    #11189
    Ralf
    Keymaster

    When using GPU Scaling make sure to set it to “Fullscreen” (that’s what it called for nVidia cards). If you still have problems after that disable GPU scaling (which is the default after installing a graphics driver) and stick to the standard 1280×800 in-game resolution for the Rift.

    When you can’t bring the images together even with this setup, you might have chosen an incorrect IPD. You can calibrate your IPD either ingame with the vorpX calibration fuction (display page of the menu) or with the Oculus Config Utility.

    Also make sure to choose the default display mode “Rift” in the in-game menu, not “Rift SBS”. The latter is meant for watching 3D-movies not for games.

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11089

    In reply to: Bioshock Infinite

    LazloTheGreat
    Participant

    Works fine on one my machines (older, running Windows 7), but I get the 30 sec crash on the other (newer, running Windows 8).

    Perhaps it’s worth noting that even though BI starts through Steam on both machines, it does work fine on the one through which I initially installed from the DVD-ROMs (Windows 7), but does NOT work on the 2nd machine (Windows 8) through which I merely duplicate installed directly from my Steam online account without the DVD-ROMS.

    This second to-be-installed-on Windows 8 machine was actually the first one I tried with vorpX as it was the newer faster one. As luck would have it, my DVD-ROMS have been damaged so unfortunately I can’t try re-installing from them on the Windows 8 non-working machine to see if it makes a difference.

    Specs:

      Non-Working Windows 8 Machine, BI duplicate digital installation directly from Steam

    Operating System: Windows 8 Pro, 64-bit
    DirectX version: 11.0
    GPU processor: GeForce GT 750M
    Driver version: 320.78
    Direct3D API version: 11.1
    Direct3D feature level: 11_0
    CUDA Cores: 384
    Core clock: 941 MHz
    Memory data rate: 5000 MHz
    Memory interface: 128-bit
    Memory bandwidth: 80.00 GB/s
    Total available graphics memory: 4096 MB
    Dedicated video memory: 2048 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2048 MB
    Video BIOS version: 80.07.88.00.15
    IRQ: 16
    Bus: PCI Express x16 Gen3

      Working Windows 7 Machine, BI DVD-ROM installed

    Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
    DirectX version: 11.0
    GPU processor: GeForce GTX 460M
    Driver version: 266.86
    DirectX support: 11
    CUDA Cores: 192
    Core clock: 675 MHz
    Shader clock: 1350 MHz
    Memory clock: 1250 MHz (2500 MHz data rate)
    Memory interface: 192-bit
    Total available graphics memory: 4095 MB
    Dedicated video memory: 1536 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2559 MB
    Video BIOS version: 70.06.25.00.07
    IRQ: 16
    Bus: PCI Express x16 Gen2

    #11075
    DickDastardly
    Participant

    I also initially found the distortion of the Vorpx driver induced nausea (something I’d not experienced in the rift at all up until then despite wearing it for over 10 hours on the day my devkit arrived, rather than the recommended 10 minutes).

    Although I’ve not been able to eliminate the distortion entirely, I have been able to reduce it enough to prevent nausea by setting the aspect ratio correction in VorpX to “Simple” and the resolution of my games to 1280×1024.

    If I look at a circular object like a wheel or a regular surface like a chequered floor I can still see some distortion but it’s much less than I was seeing when running games at 1280×800.
    Cheers,
    DD

    #11072
    youngneil1
    Participant

    Heyho fellow VR enthusiasts,

    at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.

    To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
    http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1

    As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
    bDeferredShadows=0

    For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.

    Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.

    Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.

    #11064
    CylonSurfer
    Participant

    I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).

    From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.

    I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.

    I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.

    If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.

    You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.

    #10993
    baggyg
    Participant

    Hi Ralf,

    I had a long play over the weekend and managed to get a better sense of depth after getting the FOV larger / right etc. I think the issue with eye separation is that all elements separate, therefore things like the HUD become hard to focus on even with a modest amount of separation. To be completely fair I do still prefer the rendering and control of world scale on TriDEF as it feels more “life-like”, but prefer the HUD, edge peek and zoom out functions of VorpX.

    Don’t worry too much if you don’t have time to look at this. Bioshock’s art style in combination with the low res Dev Kit aren’t the best match. This will probnably be one of those games I wait until the consumer Rift arrives to finish.

    Thanks for support.

    #10974

    In reply to: how does it work?

    Ralf
    Keymaster

    You did start “vorp Control”, did you? ;) I guess so since you created shortcuts.

    What exactly does not work? If vorpX does not even hook up for any game you tried, then there seems to be something fundametally flawed.

    First thing you should try is un-install and then re-install vorpX, just in case. Re-boot windows before doing this, to be extra sure that everything gets uninstalled. vorpX does some sanity checks on startup, but maybe your installation is corrupted in a way that does not get detected.

    If that doesn’t help, take a look at the trouble shoot sticky, in case you haven’t done so before. Maybe there is some conflict between vorpX and your virus scanner. If absolutely nothing works that sounds like a probable explanation.

    #10928
    vikx
    Participant

    Yesterday finally received my activation code and started trying out games, however headtracking was working good but now its just disabled on all games as well as i cant access config at all, just keeps displaying “vorpxConfig has stopped working.

    I can still get it to run on game but i get message when i start up that some other program might be using tracking even i closed all of the programs i had running.

    #10901
    LazloTheGreat
    Participant

    So this was interesting…

    Regarding at least the Bioshock Inf. 30 sec crash:
    I just installed vorpX on another rig of mine… and all is fine with BI. A main difference between it and my other machine? It runs on Windows 7, not Windows 8 with touchscreen. I’d be curious to know if others who are specifically getting the BI 30 sec crash tend to be on Windows 8 rather than 7. (Incidentally, on my windows 8 rig, I did disable the touch interface to see if that’d help, to no avail). BTW, BI is not only working through vorpX on my Windows 7 machine without a problem, but I didn’t even disable any of the other things on my system suggested in the various troubleshooting tips given. Vereio is still on the machine, all the dll files still there, etc., etc.. I didn’t have to undo any of the things suggested and this Windows 7 machine, the whole shebang was pretty much plug and play. And the game does look gorgeous. So, don’t know if there’s correllation between vorpX functionality and version of windows being used, but thought I’d put the question out there. :)

    #10828
    DrBeef
    Participant

    Still no luck with Bioshock Inf. I’ve run out of ideas, updated nvidia driver to 327.23 (or something like that), re-installed vorpX, rebooted countless times, checked to make sure nothing else is running.

    Each time the game starts and lasts approximately 30 seconds (i’ve timed it), if I click through the titles at the beginning I can sometimes get a few seconds of gameplay before it just CTDs, enough of a teaser to make it all the more frustrating, it’s nothing to do with my game save since I can get as far as in game. It is like vorpX is causing BI to expire after about 30 seconds whatever is going on. Nothing in the windows event log though.

    Very odd (and disappointing!)

    #10773
    Ralf
    Keymaster

    Hi baggyq,

    I hope you don’t mind a copy and paste answer, it just fits too well.

    In VR more 3D does not automatically means better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    #10757
    LazloTheGreat
    Participant

    Those Bioshock Infinite reports make me really sad. Its such beautiful game with the Rift. Unfortunately I’m not able to reproduce something like this and for others who posted here it seems to work fine too. Such things are hard to track down… Might this somehow be location dependent? Maybe someone can provide me with a savegame. Might be a long shot, but is worth a try.

    Thanks, your genuinely expressed sadness for your product not functioning on our machines is at least appreciated. But, your sadness aside, having not seen any updates here for a possible future fix, is that kind of the end of the line then? Is a fix no longer being pursued?

    In my case, I hadn’t tinkered at all with my machine prior, (it’s only a few months old) and everything was working without vorpX installed. Since installing, I’ve tried everything suggested here, but nothing’s preventing vorpX from it’s thus far unfailing track record for crashing Bioshock Inf. without exception.

    So, would you suggest those for whom vorpX is non-functioning by this point, just go ahead, throw up our hands and gracefully accept the unfortunate technical reality that we don’t get to use this purchase… and then start your refund process?

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