No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).
Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.
BTW: the next vorpX version will have auto FOV for about 40 more games.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.
However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.
Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is usually the better choice)
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Dishonored
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
I’l start by saying i have used VorpX with the Oculus DK2 and now with the Oculus CV1. I have played Alien Isolation and Half-Life 2 on the DK2 no problem even at the max resolution the DK2 could display and LOVED IT. 60 fps or 75? i beleive it was, was also no problem and i made sure the game made that target by tweaking some graphics settings, still ran it at high settings.
Now i have the CV1 and i cannot get any game to work at higher then 45 fps, even after turning off all the options VorpX has, so turned off head tracking, 3D (depth buffer etc to off), FluidSync everything off so basicly its like running the game normally performance whise (or so i thought). Even when turning down the resolution to 640×480 it does not run more than 45 fps and can even dip during gameplay.
Without VorpX i can run the game FEAR for instance at max settings with about 200 fps at 1920×1080 but with VorpX enabled no more than 45 fps, for some reason it seems stuck no matter what i do.
What is happening? Can someone help me diagnose this problem i cannot seem to pinpoint it.
Extra info:
– Tested on both an AMD R9 290X 4GB and now on Nvidia GTX 970
– Tested without MSI Afterburner running
– Tested without Steam overlay
– Tested without Reshade
– Tested before and after updating Windows 10 to the latest creators update
– Checked if Game DVR for windows is off and it is disabled
– Turned resolution down to 640×480 and lowest settings in FEAR
Is there anything else i can try? I know VorpX is really fast because it was with the DK2 when using the z-buffer. Now without 3D 640×480 does not even run, something weird is going on.
Does anyone have any ideas? I want to experience Half-Life 2 and Alien Isolation again on CV1! It was the best experience i had to date even if it was just on the DK2.
I always find it difficult to name top favorites, be it games, movies, books, music or whatever. There’s something good to be found in so many things.
That said, what I recently enjoyed immensly was the first hour of Half-Life 2 Episode 1. Even more than the rest of the game this first hour is an almost perfect for VR mix of shooting and (easy) physics puzzles. If I was to make a VR first person shooter, it would be exactly such a mix of adrenaline driven sequences and puzzles to cool down in between. Must! be played standing with motion controllers.
Then there is of course Fallout 3, I just love the mood and atmosphere of this game which is amplified by VR ten fold. If you like other Bethesda RPGs more, they are also always a good choice, of course.
Next would be Bioshock 1, again mainly because I love the mood and atmosphere of the game. Exploring this beautiful Art-Deco underwater world is breathtaking in VR even if you already played through it on the monitor.
As number four I would name one that generally is considered a mediocre run of the mill shooter, but personally I find it surprisingly good, at least in VR: Aliens: Colonial Marines. If you like Sci-Fi themed games or Alien in particular, give it a try.
And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics, I can still recommend it. That’s a highly subjective assessment though, I’d almost be surprised if anyone else would agree. So be warned.
Honorary mention: Resident Evil 7. I really wanted to play this one and it’s great, but in the end actually too scary for me. I chickened out before the introduction level was over… VR horror isn’t for everyone, I guess.
Ok, I experimented a bit with Tell Tale, Brothers and Half-Life 2. I put the game into cinema mode. Headtracking was not locked. However, I set rotational to 0.00 so looking around did not turn the camera. Positional movement work somewhat but not perfect.
I’m going to guess that games like Brothers will need to have positional scale adjusted to fit user’s comfort if the in game camera position can be adjusted via headset position.
What could help a bit with cinema mode is option for Headset to control mouse’s position on screen (POV matches mouse’s position). This should be similar to what Virtual Desktop offers. Another option could be the wands/controllers position the mouse via laser pointer (solid, dashed, invisible).
I’ll try to experiment a bit more by download more 3rd person games.
If you want some new Half-life 2 content (I’m about to try it in VR)…this was released earlier today.
– 11 levels created by Valve between 2012 and 2013, intended for Half-Life 3…plus other things that were intended for Half-Life 3.
– read the ‘readme’ file in the download for all the details.
http://www.moddb.com/mods/hl2aftermath/news/hl2aftermath-release-1
Cheers!!!
The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]
My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
It’s possible to ‘walk’ one or two steps in many games with Geometry 3D support. Not really roomscale, but there is positional tracking in many G3D games that allows for a little bit of movement.
Some games with positional Direct VR support (direct manipulation of a game’s camera, e.g. Bioshock series, Half-Life 2, Left for Dead 2, Portal 1+2, Fallout 4) also allow a bit more than that, which could be called ‘basic roomscale’.
Hey I have a problem with my CV1 in Black Mesa. When the game starts, it will run for the first 22 seconds. But after that:
– Rift CV1 Display gets stuck
– Game is still reacting to input (so game did not crash)
– I even can play on the monitor
– Head tracking still works as I can see on the monitor
– If I hit “Del” as Vorpx-Control Hotkey, I can see it in the Rift; cursor also works in VorpX-Hotkey-Menu.
– Happens exactly after 22 seconds, no matter if I stayed in the Black Mesa Menu that long or loaded a game.
So it is “just” the display of the rift being “stuck”.
Other games work, tried Ryse: Son of Rome and Half-Life 2.
Exiting Oculus Tray tool did not work as well.
You can’t make VorpX desktop shortcuts for the episodes, they use hl2.exe as well. You can only launch them through Steam or shortcuts made by Steam I believe. In my first few attempts to run VorpX, for some reason it couldn’t hook into any game without running them via shortcuts but soonafter it worked just by launching the game through Steam or regular desktop shortcut.
Don’t know about the Vive but in Oculus Direct VR scan failing is usually fixed by resetting the default VR view through the oculus app. Also make sure the sensors are able to track the headset correctly.
To be on the safe side set the desired fov in the HL2 as well. 120 should be fine. You can’t do it with the slider in the options, you have to create a text file in steamapps\common\Half-Life 2\hl2\cfg folder which contains this line:
default_fov 120
When you’re done save the file and rename it in autoexec.cfg.
Whenever you’re scaning direct VR in any game wait until the player character can actually look around. When the scan is complete, disable direct VR for the time being (to check some options), go to head tacking settings and make sure both, HT sensitivity and HT tracking strength are set to 1.0. Also check that both HT roll and HT positional tracking are on. When you’re set renable direct VR, lower image zoom setting just enough so you don’t see edges of the screen in your peripheral vision and you’re good to go.
I’m trying to use the Touch as a gamepad in Half-Life 2 so that I can vary my forward speed with the left stick.
I’ve enabled the gamepad option in HL2, and set the touch to gamepad mode in VorpX. However, all this seems to do us kill the sticks completely.
I’m obviously messing up somewhere, but I’m not sure if my mistake is with HL2 or with VorpX. Does anyone know, or know what I need to do to figure this out?
Thanks :)
[edit]
Xbox One gamepad works fine in HL2, but I like to be able to glance at the controllers in-game to remind me of button mappings.
Half-Life 2 is supported for so long, I’m sure there would have been quite a few reports in case of a general issue thus severe.
Yes, that’s the frustrating part! It seems I’m the only person to have encountered any issues lol.
EDIT: I just tested again and it seems that it’s the Geometry 3D setting that causes the problem. If I switch to z nomral or adapative or turn off 3d then all the textures are normal, but they get messed up again as soon as I switch back to geometry 3d…. I’m also failing the FOV scan, if that means anything…
The normal Steam version is used here. Incidentally I worked on Direct VR for both Episode 1 and 2 a few days ago. Haven’t really played besides loading a few savegames and checking Direct VR, but I didn’t encounter any issues. Half-Life 2 is supported for so long, I’m sure there would have been quite a few reports in case of a general issue thus severe.
Did you run the Direct VR scanner after entering the actual gameworld to adjust field of view and head tracking?
Direct VR games (incl. Skyrim) are the ones that work best. Current games with Direct VR support are: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source. More to come shortly.
For further Skyrim hints please check this recent Reddit thread:
http://www.reddit.com/r/oculus/comments/5r17qa/vorpx_is_worth_the_money_right_now_for_skyrim/