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Hi, I think vorpx, is a 3d fantastic tool.
however, much like I see some of these improvements or ideas.
Is there any possibility to include?
In this far these are for me the most important.
(sorry english it’s not my native language ;)1:I would like to vorpx,option to enable/disable extra croshair from the menu ingame vorpx.One optional crosshair,or laser point to solve some problems in stereoscopic cases.(You could even customize form and color …)
This may require disable/ignore the current crosshair or laser point,depending on the game,but I think it would be a fantastic choice,to help in different cases.2:Another idea that I would love, is the inclusion of an extra option in the menu ingame vorpx:
Player/weapon fov-adjustable,that could work very well as a route for some games. In some cases, this can also act as it currently does in flawless widescreen.
And let after adjusting the size of weapons is significantly modified with separation 3d in some games,besides the distance between the camera and “weapon”.3:Possibility of including a small tool, for users trying to support some 3D titles not currently supported.
Thus, some users are more involved helping to improve and expand the list of vorpx compatibility.4:added main tab,in the current interface vorpx(external),offering the ability to add shorcuts,to launch games from here optionally.
(for example,steam shorcuts or .exe in directories,added and launch from this panel)5:Include more options in the current optimizer game setting.
Example:More options for scaling UI/GUI in 3d z-modes,and subtitles above,(for other languages without translation of voices) where possible from the files in several cases.
Example (outlast, oblivion, vanishing ethan carter) are perfectly playable, except subtitulos.No have voices for all languages.More types of fov, sometimes present (camerafov outlast example) etc.
6:offer possibility 3d sbs mode(monitors,projectors and 3D TV)
Sorry my english.
Regards!So a guide I saw for using Virieo Perception (SP?) to get Skyrim working on the Rift used a 3rd party mod called Enhanced Camera to enable true headlooking without aiming. The rest of the tutorial was mostly garbage and produced an unplayable game, while I was impressed with VorpX’s instant gratification. Is there anyway to accomplish something similar with this, where turning my head doesn’t turn my body? It would also be nice to incorporate the floating HUD so you can turn your head to see conversation options that are otherwise blocked. Any ideas?
Topic: An Honest VorpX Review
I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.
Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.
First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.
Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.
Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.
For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.
It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.
If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.
Topic: Apology
..i have to admit my first impression of VORPX had been kind of wrong.
After having spent almost a week of trying and failing i managed to run all my games with Vorpx and all graphical enhancements i installed.
After all knowing the way to setup Vorpx and oculus software it a piece of cake though.
The 30 bucks investment is worth the 3d experience . You cant imagine playing games the old fashion anymore.
THX to the creator of Vorpx.
My way to get the Vorpx run games is :
Start all software on the rift. ( might be hard but if you arange the desktop properly it works)
Setting the rift as main monitor on the left of the monitor settings.
In Vorpx: use show on rift.
Pause the Oculus service
Run your game……
One more i found out is using an injector for .dll files you also will be able to use enb, sweetfx mods.
I guess having this kind of information at top of this forum would have caused a lot less confusion.
Posters here might have forgotten about newbies that are new to VR and need to be adressed in a different way.
This is a cool software…..Hi,
I found the “Home Cinema”, idea cool, but could you also make a mode, where the screen edges are blurred, so that it seems like the game shows in your whole fov ?
Because I noticed that most people don`t even notice that the edges are only repeatet and blurred.And than I have a few other questions:
1. Can Vopx display unsupported games in more or less good 3D, after the update ?
2. Will the be a profile creater in the future, so that the vorpx users can make there own 3D profiles ?
3. Will there be a fix for the “stretched edges” (The distortion occuring when looking around), because it makes me sick and breaks the immersion for me.
4. And will there be a HUD detection, so that you can move it around ? (I know that this is difficult to make, but I also know that it is possible and necessary)
Hello,
I bought VorpX today but i cant seem to get it running. I can open the config tool perfectly but the vorpControl.exe doesn’t start. It looks like its going to work but after a couple of seconds it does nothing. It doesn’t show any error message and doesn’t even appear on the system tray or task manager.
System:
Processor AMD FX(tm)-8350 Eight-Core Processor
Manufacturer AMD
Speed 4.0 GHz
Number of Cores 8
CPU ID 178BFBFF00600F20
Family 15
Model 02
Stepping 0
Revision
Video Card AMD Radeon R9 200 Series
Manufacturer ATI
Chipset AMD Radeon R9 200 Series
Dedicated Memory 4.1 GB
Total Memory 4.0 GB
Pixel Shader Version 5.0
Vertex Shader Version 5.0
Hardware T & L Yes
Vendor ID 1002
Device ID 6798
Plug and Play ID VEN_1002&DEV_6798&SUBSYS_3001174B&REV_00
Driver Version 14.501.1003.0
Memory 16 GB
Operating System Microsoft Windows 8 Professional Edition (build 9200), 64-bit
Service Pack 0
Size 64 Bit
Edition Professional
Version 6.2.9200
Locale 0409
BIOS BIOS Date: 10/20/10 09:47:36 Ver: 08.00.10
Version American Megatrends Inc. 1301
Manufacturer American Megatrends Inc.
Date 10/20/10Topic: (yet another) Skyrim issue
Hi.
The first time I tried to run Skyrim (clean install), it worked. However I had not yet flipped the display, so I saw a split screen. So I exited, changed settings in my control panel.
Now upon launching the game, the screen flickers several times and then an error message pops up:
“Failed to initialize renderer.
Unknown error creating the renderer.”In the oculus config, i have Rift Display Mode set to “Extend desktop to HME”.
In VorpX I have:
Device Settings – Oculus Rift Devkit 2
Do not use an oculus profile.
Show rift on DK2(and yes I have tried flipping the screen back via control panel)
Any help would be appreciated. I just received my DK2 a couple of days ago. I purchased it primarily for Doom 2 and Skyrim. I learned after my package arrived that Doom 2 (specifially GZ3Doom port) only works on DK1, so if I can get Skyrim to work, I won’t be totally bummed lol
