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  • #221073
    Benedict81
    Participant

    I’ve noticed this too, on my rig it hovers around 6% when nothing is running. Running the latest version 24.1 whatever… How do I revert back to earlier version? Might try that just because tinkering :) No AV, just Win Defender.

    Smoils
    Participant

    I have asus 21:9 4k monitor as a single one plugged right now and if I keep it in default mode vorpx disables virtual monitor, but if I switch my physical one into 16:9 mode – vorpx virtual monitor enables again.

    I am curious if just aspect ratio/resolution is to blame or something else, I can still use vorpx one way or another, it just seemed weird.

    #220991
    Boblekobold
    Participant

    Sorry I don’t have a Quest 2/3.

    But first of all, you don’t have to apply VorpX to the game. It’s not bad, but it’s just not necessary. You just have to start VorpX or VorpX Desktrop Viewer. When you launch a game, VorpX detect the game (it recognize the executable name).

    The only thing you may have to do is to import a profile the first time (only once), if it’s not an officialy supported game (if the game is listed in local profiles, you don’t have to do anything except launching VorpX).

    You could start by VorpX Desktop Viewer. Does if work for you ? As the name suggest, it should display your desktop, but on a screen in VR.

    What did you choose in Device Selection ?

    If you choose SteamVR, I don’t think you actually need to launch SteamVR first. VorpX calls it automatically (as far as I know).

    I use OpenXR because I’m on G2, but with a Quest 2, I think it would require VDXR.
    I think you are supposed to use Oculus or SteamVR.
    Last time I tried a Quest 3, Virtual Desktop wasn’t required (but it was a few years ago).

    #220964

    In reply to: Direct Vr Titanfall 2

    Boblekobold
    Participant

    I don’t know. I don’t have this game anymore, I didn’t try it with VorpX, and I didn’t use DirectVR a lot, but Ralf probably know (and maybe it’s written somewhere).

    Do you have the resolution you want ingame ? It must be a very high 4:3 one.

    First of all, adjust zoom level and use ClarityFX and sharpness if needed. You can try to adjust FOV (not only resolution).

    If I encounter a problem I can’t solve, I usually disable auto settings (checkbox “Don’t Optimize Game Settings”), and choose the resolution and FOV myself (most of the time I have to do it anyway because I play games without DirectVR, and most of the time it doesn’t take long because it’s almost always the same values). But ralf proved me recently it may break other things to disable auto settings with this kind of advanced profiles. You can always try if nothing works. Set a FOV around 112 and the resolution as you would if you weren’t using VorpX (in game options, cfg/ini files, etc.)

    When it works, you’ll probably be able to identify what was the problem, and re-enable auto settings if you need to.

    PS :
    changing Titanfall 2 FOV manually seems to not be very easy, but it seems to be doable.

    #220930
    Boblekobold
    Participant

    I think I did. I was in Full VR anyway, so it’s always centered (without edgepeek) as far as I know.

    I used my original version of the game (not current Steam version), and no mods (at first).

    I’ll retry the game later. There are a lot of other games to play (Stalker 2, Frontier of Pandora, etc.), but I wanted to warn you because some people could want to try VorpX with old Stalker games because Stalker 2 just came out.

    —–

    Is DX11 supposed to work ? In Z3D at least ?

    #220929
    Boblekobold
    Participant

    Usually, beginners prefers Cinema Mode or Immersive Screen mode.

    1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
    (You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).

    2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
    You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).

    You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.

    It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.

    3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
    Maybe you’ll like it more when you’ll get used to VorpX.
    First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
    Zoom level is very important too.
    Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).

    #220827
    Benedict81
    Participant

    Ok, I have to get back to this headset FPS thing. Last night I noticed a weird behaviour with this. Played Homefront The Revolution and Prey and with both games I get those moments when the headset FPS just suddenly drops (to very low, like 10-20 FPS) and I noticed that what fixes this is to just move my head, look around a bit and boom, FPS goes back to full! Im at loss with what might be causing this. I usually turn the headtracking off cause I just like to look around with the mouse. Any ideas? The HMD is Pimax Crystal with the latest updates (got rid of the PimaxXR software coz Pimax integrated this into Pimax Play -tool recently).

    #220780
    Laser
    Participant

    Amd processors often perform poorly in Bethesda RPGs because these games often have a lot of draw calls. Interestingly, one of the few games where the Ultra 285K performs well is Starfield. Also, Intel processors are generally superior in VR….

    I don´t know about that “superior” part, atleast when talking about X3D chips, and even in skyrim X3D seems to be doing pretty good. Unfortunately vr benchmarks are hard to find.

    285k just seems to sucks outside some outliers like starfield, even the 14900k beats it in most cases.

    #220774
    Boblekobold
    Participant

    There is also a direct shortcut option, but I don’t think it’s compatible with Virtual Monitor when needed.

    I have some problems too since I switched to V24 (and sometimes Virtual Monitor doesn’t hook, but It may be just me, because I tweaked some things ?)
    I think Ralf said to not do that (so maybe don’t), but you can simply restart VorpX Service instead of your computer. I works for me.

    Concerning framerate, the information must be somewhere on the forum. Did you see you have options to cap framerate ? And sync options like Judder Protect ?
    It has an impact on framerates.

    I think VorpX don’t need the game to reach high framerate to feel smooth because of this double framerate mechanics.

    moblackny
    Participant

    I have had vopx for about 10 days now and have yet been able to get it too work. I have contacted support and have followed all of the suggestions they gave but no luck. seeing if anyone here can help. the errors I get is no oculus headset found I have the meta quest 3. Also getting the failed to attach exe. I have check to make sure nothing that can interfere with it is running. these are the steps I am doing. please let me know if they are not correct as I am new to this.
    1. opening vorpx config selecting oculus as device
    2. going to local profiles and selecting the profile for the game I am trying to use and clicking apply and close
    3. powering on the meta quest 3 which is connected via link cable to pc meta quest link software loads and says connected (although I have read that I should close the meta quest software because vorpx will detect without it so I have tried both ways)
    4. Then clicking on the shortcut on my desktop for the game I want to use. (although I have read that I shouldn’t and I should start the game through vorpx but have yet to see a option to do so)

    I get attaching said exe then attaching exe failed then the menu option comes up where I can choose to install helper or preferred helper which I have tried both then I get no oculus headset found.

    this is a 6 week old powerhouse windows 11 pro computer with more then enough hardware to run any game at max settings $2000+ 48GB ram RTX4060 TI MSI b760 4TB Samsung 990 pro with heatsink

    I do have dual monitors which I just read this morning that this can be a possible issue so I have yet to try disabling one of them about to leave for work so don’t have time to try this. if anyone can assist it would be greatly appreciated. Games I have tried are Dirt 3, all GRID games, WRC Generation and Call of duty modern warfare.

    Also just checking when they say to make sure there are no conflicting software running they just mean to stop there processes in task manager not uninstall them. I know that is a no brainer but I have spent over 30hr in 10 days trying to get this to work so I want to make sure Im not missing anything. I consider myself to be a above average computer technician and troubleshooter but this has me stumped to say the least.
    Please HELP someone

    #220756
    moblackny
    Participant

    I have had vopx for about 10 days now and have yet been able to get it too work. I have contacted support and have followed all of the suggestions they gave but no luck. seeing if anyone here can help. the errors I get is no oculus headset found I have the meta quest 3. Also getting the failed to attach exe. I have check to make sure nothing that can interfere with it is running. these are the steps I am doing. please let me know if they are not correct as I am new to this.
    1. opening vorpx config selecting oculus as device
    2. going to local profiles and selecting the profile for the game I am trying to use and clicking apply and close
    3. powering on the meta quest 3 which is connected via link cable to pc meta quest link software loads and says connected (although I have read that I should close the meta quest software because vorpx will detect without it so I have tried both ways)
    4. Then clicking on the shortcut on my desktop for the game I want to use. (although I have read that I shouldn’t and I should start the game through vorpx but have yet to see a option to do so)

    I get attaching said exe then attaching exe failed then the menu option comes up where I can choose to install helper or preferred helper which I have tried both then I get no oculus headset found.

    this is a 6 week old powerhouse windows 11 pro computer with more then enough hardware to run any game at max settings $2000+ 48GB ram RTX4060 TI MSI b760 4TB Samsung 990 pro with heatsink

    I do have dual monitors which I just read this morning that this can be a possible issue so I have yet to try disabling one of them about to leave for work so don’t have time to try this. if anyone can assist it would be greatly appreciated. Games I have tried are Dirt 3, all GRID games, WRC Generation and Call of duty modern warfare.

    Also just checking when they say to make sure there are no conflicting software running they just mean to stop there processes in task manager not uninstall them. I know that is a no brainer but I have spent over 30hr in 10 days trying to get this to work so I want to make sure I’m not missing anything. I consider myself to be a above average computer technician and troubleshooter but this has me stumped to say the least.
    Please HELP someone

    #220743

    In reply to: Atomic Heart Tutorial

    Boblekobold
    Participant

    I’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.

    I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).

    This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).

    Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).

    I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
    UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
    And raytracing works with VorpX (and FOV seems narrower in UEVR).

    #220731
    Boblekobold
    Participant

    Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.

    Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).

    On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.

    Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.

    Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).

    Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.

    Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !

    I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.

    Immersive screen seems sharper to me. You need higher resolution in full VR.

    Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.

    #220714
    Detective_Yoshi
    Participant

    Thabks for your answer, Ralf. I really dont know what happened here.
    After Titanfall 2 and Mirror edge, I tried Fallout 3 (wooooow!!! It worked!!!), Deus ex human revolution (bad;psvr 1 like resoulution and distúrbing tiny hands) and Dishobored 1 (good visuals but had to use direct scan sometimes during gameplay because it messes up in game) and all of them hooked first time maybe just changing in hook helpers.
    Maybe these games didnt had any issues because were started in Steam, while Mirror and Titan needed Ea play to start? But why then Mass effect original 1 worked with ea play on (and then stopped working) and The Witcher 1 Steam wont start? Well ots a bit frustating but I cant be happier playing these games in VR and very afraid that Rdr2 and Cyberpunk maybe wont hook too if I try. Im very happy with your work and that you still want to improve in future releases.

    Benedict81
    Participant

    Hi!

    Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.

    Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :

    – If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.

    – If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)

    -Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).

    Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.

    Thanks!

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