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  • #11258
    Dudesre89
    Participant

    I only used this twice and now when I try to start it I just get the spinning timer. The program no longer loads I have updated my avast and will see if it is that. Even if it is avast this program needs fixing because I’ll be damned if I am going to keep my virus program switched off. I will have to uninstall Avast just to see if it is that because Avast stays on and you are unable to exit it. Any advice on this??????

    #11132
    willypat
    Participant

    Just finished setting this game up and …wow!!! Looking forward to the high def res rift with this one. I have been playing this game in 3D for quite some time..but does not come close to what the rift does for this game. I found the following online and was for me.. very helpful….

    For FOV changes Basically add the lines

    Bindings=(Name=”F8″,Command=”FOV 100″,Control=False,Shift=False,Alt=False)
    Bindings=(Name=”F9″,Command=”FOV 110″,Control=False,Shift=False,Alt=False)
    Bindings=(Name=”F10″,Command=”FOV 120″,Control=False,Shift=False,Alt=False)

    to the [Engine.PlayerInput] part of your “AliceInput.ini” file (found in MyFiles\My Games\Alice Madness Returns\AliceGame\Config) … F8-F10, cause F11 doesn’t seem to work and F12 is reserved for Steam screenshots. Use whatever FOVs you like.

    #11124
    Oculus Prime
    Participant

    It is best played behind the player with the 2k or up and down court angles. The sideviews work too but not as immersive.

    I wouldnt go out and buy 2k14 just for the Rift purposes but if you already own it like me it is worth experimenting with.

    And by the way i ended up buying the console version too because the players dont seem to carry momentum on the pc version. Console is better in this rare instance.

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11091

    In reply to: Bioshock Infinite

    Vang
    Participant

    Add my machine to the list of crashes with Bioshock Infinite at some random point in the startup menus before I actually get into the game world.

    Latest nVidia 327.23 drivers
    Twin Frozr MSI GTX 770 OC
    i5 3570K @ 3.4GHz
    8GB DDR3 RAM
    Windows 7 Pro 64-bit

    I do have MSI Afterburner and MSI Gaming App installed, but it doesn’t matter if I run those utilities (in any mode) or not run the utilities at all, B.I. crashes. I have not tried completely uninstalling the MSI utilities though. My reasoning is those utilities are installed and I can run Skyrim and Borderlands 2 just fine (all I’ve had time to test so far), so it’s unlikely to be the MSI utilities causing the crash. But of course, with troubleshooting, until you actually nail it down to a real cause, everything stays on the table as a suspect :-)

    #10937
    mhe
    Participant

    Thanks for the info, Ralf!

    And yes, having the option of letting VorpX ignore the tracker completely would be nice, because there are a lot of headtracking features in games already so VorpX just needs these tools to work.

    This would be a very nice feature for every game out there with TrackIR support, because FaceTrackNoIR can read the Rift tracker data and feed it to the game without much setup hassle and VorpX delivers the visuals. Perfect combination.

    #10837

    In reply to: Battlefield 3 Support

    applemung
    Participant

    It’s about a 50% hit rate for starting BF3 for me at the moment.
    Sometimes it works, sometimes it does not.

    Working scenarios:
    Sometimes it starts immediately and I will get the VorpX splash screen until
    BF3 loads up, other times it sort of stutters between the splash screen and the BF3 loading splash, other times there will be no splash screen and it does the usual BF3 thing of waiting in Battlelog until the game is ready and then goes into game. All of those scenarios work with the Rift.

    Non working scenarios:
    The times when it does not work it simply just does nothing, no splash, no stuttering. BF3 loads up without VorpX support.

    In saying that I’ve had plenty of time in game already, took me about 30 mins to get a set up which had a good feeling of immersion. Do not attempt to fly anything though as you will crash extremely quickly because of head tracking controlling the flight as well as joystick/mouse. It can be done but you need really good focus in not moving your head one bit.

    Infantry/tank combat is excellent, I cant wait for BF4 support as I have been playing the beta.

    #10776
    baggyg
    Participant

    Hi Ralf,

    Respectfully I completely disagree. Others around (reddit) have also criticised the lack of depth on bioshock (Geometry Mode) as well. The fact it is does not look like real life. Something that is 20 meters away looks like it is a couple of meters infront of me. I am not comparing it to and “over the top monitor 3D effect”. I am comparing it to another 3D driver, and whether you agree or not the other driver appears more lifelike.

    I would also argue it currently feels more uncomfortable because of the lack of depth. In other solutions I can get my bearings rather easily. In VorpX my eyes are having to work hard to figure out at what depth each item is. This really does need a world scale option or the specific bioshock settings looked at. I will try a few other games and report if it is just bioshock giving me this or all vorpX.

    #10773
    Ralf
    Keymaster

    Hi baggyq,

    I hope you don’t mind a copy and paste answer, it just fits too well.

    In VR more 3D does not automatically means better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    #10706

    In reply to: Not getting much 3D

    Ralf
    Keymaster

    The Geometry 3D mode works exactly like 3D Vision, but in VR more 3D does not automatically mean better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    In Z-Buffer-Mode things are different. More 3D, especially in the forground would be a good thing here, but that is technically impossible in this mode.

    #10669
    unclebob
    Participant

    Hi guys

    couple of thoughts whilst I wait for my activation code. The impression I have got is that you like to tinkle and play with the tech. In case I have the same issues I put some thought to your issues.

    1. You mention tridef does that infer that you have it installed? If so I would suggest removing it and reg cleaning.
    2. If you tried Verio or the Perception drivers again, disable and then uninstall and reg clean – delete any of the bin dll files you may have moved into game directories…
    3. CtR Alt Del and check to see if any of the Unity processes are running in the background as that ‘steals’ the sensor data..
    4. Have you Splashtop or Kaney installed? Uninstall.
    5. Have you any game controller software installed some of those drivers are quite flaky and could interfere with headtracking.
    6. Have you used sweetfx or ENB? These intercept the dx dlls and I would imagine at these stage could cause conflicts.

    Just a few random thoughts.

    I hope these help.

    Good luck

    Unclebob

    #10624
    Aled B
    Participant

    That might be so, but was trying Dear Esther again now (still no head tracking), and head movements caused player character movements again, just like Bioshock 1.

    Something’s defnitely a little weird there.

    For the record, both my pad and my rift have performed without a hitch in tandem for the past 6 months or more, and continue to do so unless vorpx is involved.

    Please don’t think this is an attack, just trying to figure this out!

    #10614
    Aled B
    Participant

    Don’t think so, tried cloning/extended/single display options in both nvidia & vorpx control panel.

    Just tried Bioshock 1 now and it seems to be mostly fine. I say mostly because sometimes tilting my head backwards makes my character walk backwards, same with rolling head and strafing movements. Config screens in game and in vorpx suggest everything’s set up for that not to happen, so could there be an issue with the gamepad emulator that’s built into vorpx?

    #10610
    nvstewart
    Participant

    FS works fine for me, except for one thing. Head Tracking. And yes, free look mode is the default Shift+O. Well the head tracking is working because the mouse moves when I move my head, just when I press Shift+O (shift+(oh)) it does not work.

    Not sure what is going on here. Any help?

    #10593
    nvstewart
    Participant

    If you have FacetrackNoIR or FreeTrack then delete it, it has been known to cause other problems (non VorpX related). It has to be completely removed from the system. It doesn’t have to be running to cause problems, just having it on the system can cause problems.

    It may not work but its worth a try.

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