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AuthorSearch Results
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Nov 20, 2017 at 2:16pm #168193
In reply to: Need someone to sell me on VorpX
TheGamingOnionParticipantDirectVR games always work very well for me tracking wise, It’s just a pain to figure out the 3d scale, which doesn’t get set automatically.
In Non DirectVR titles, not having a proper Y lock is really disorienting (the built in one, doesn’t work when I move my head up and down) but I’ve seen a few people who modified those old ball mice and took out the Y axis from them, resulting in a great experience.
VorpX allowed me to finally achieve one of my childhood dreams, and that is play Left 4 Dead (2) in VR, it worked flawlessly with DirectVR, if you ever really wanted to play one of your favourite games in VR, and they are supported with DirectVR, I’d jump on it right away, easily worth the money I spent on it.
Sep 6, 2017 at 10:38pm #166860In reply to: no vorpx injection after update
SleepParticipantHERE are my logs
vorpxINF: VorpControl: Starting (32bit, version 17.2.3).
INF: VorpControl: Starting (64bit, version 17.2.3).INF: ********************************************************************
INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
INF: D3D11 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: HTCViveCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: Show Watermark: true
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Block Overlays: true
INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 844
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: ViveCV1
INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
INF: DeviceSetting: Manufacturer: HTC
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 50
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 45
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 50
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: true
INF: DeviceSetting: DM FSync Enable: false
INF: DeviceSetting: Swap Buttons BY Enabled: false
INF: TrackerSetting: Product Name: OpenVRTracker
INF: TrackerSetting: Display Name: OpenVR Tracker
INF: TrackerSetting: Manufacturer: Valve
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 50
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOpenVR: Init
INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
INF: OpenVRDevice: Display Resolution: 2160×1200
INF: OpenVRDevice: Render Target Size: 6370×5409
INF: OpenVRDevice: FOV: 95.744576
INF: OpenVRDevice: Desired Framerate: 59.998844
INF: OpenVRDevice: IPD: 0.063000
INF: ExtraSetting: SceneEnv File Name:
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 0.995248
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.200000
INF: ProgSetting User: Image Game Saturation: 1.110000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: -20.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: true
INF: ProgSetting User: DVR Use Cache: false
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: true
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 32
INF: ProgSetting User: Gamepad Keycode 1: 187
INF: ProgSetting User: Gamepad Keycode 2: 189
INF: ProgSetting User: Gamepad Keycode 3: 48
INF: ProgSetting User: Gamepad Keycode 4: 80
INF: ProgSetting User: Gamepad Keycode 5: 78
INF: ProgSetting User: Gamepad Keycode 6: 70
INF: ProgSetting User: Gamepad Keycode 7: 70
INF: ProgSetting User: Gamepad Keycode 8: 550
INF: ProgSetting User: Gamepad Keycode 9: 552
INF: ProgSetting User: Gamepad Keycode 10: 549
INF: ProgSetting User: Gamepad Keycode 11: 551
INF: ProgSetting User: Gamepad Keycode 12: 66
INF: ProgSetting User: Gamepad Keycode 13: 86
INF: ProgSetting User: Gamepad Keycode 14: 46
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 80
INF: ProgSetting User: VHK Keytext 2: PREV
INF: ProgSetting User: VHK Keycode 3: 78
INF: ProgSetting User: VHK Keytext 3: NEXT
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 67
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 70
INF: ProgSetting User: VR Hand Controller Keycode 10: 71
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 160
INF: ProgSetting User: VR Hand Controller Keycode 15: 162
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 136
INF: ProgSetting User: VR Hand Controller Keycode 21: 137
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 69
INF: ProgSetting User: VR Hand Controller Keycode 27: 81
INF: ProgSetting User: VR Hand Controller Keycode 28: 82
INF: ProgSetting User: VR Hand Controller Keycode 29: 32
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 0
INF: ProgSetting User: VR Hand Controller Keycode 33: 0
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 2
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.020000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.980000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: false
INF: ProgSetting User: Z-Far-Mult: 1.000000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: UIRendererDX11: Released
INF: Vive Controller Manager: No controller found
INF: Vive Controller Manager: Initialized
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (12740×10818). Multisampling off.
WRN: OpenVRDirectModeManager Submit Error: 101 101 0
INF: MessageWindow: Init
INF: SettingsUI: Init
INF: Engine3D: Scene Initialized: 100
INF: Engine3D: Scene Initialized: 15
INF: Engine3D: Scene Initialized: 11
INF: Engine3D: Scene Initialized: 13INF: ********************************************************************
INF: App: Attaching to vrstartup.exe (32bit, vorpX 17.2.3)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: D3D9 Base: Installing Main Hook
INF: D3D10 Base: Installing Main Hook
INF: D3D11 Base: Installing Main Hook
INF: OpenGL Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: vrstartup.exe (mode 1).
INF: Main: Detaching from vrstartup.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: Input Manager: Released
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: D3D11 Base: Removing Main Hook
INF: OpenGL Main: Removing Main Hook
INF: DI8 Base: Removing Main Hook
INF: Mouse/Keyboard Base: Removing Main Hook
INF: App: Released
INF: Main: Graceful Exit SuccessINF: ********************************************************************
INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
INF: D3D11 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: HTCViveCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: Show Watermark: true
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Block Overlays: true
INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 844
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: ViveCV1
INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
INF: DeviceSetting: Manufacturer: HTC
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 50
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 45
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 50
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: true
INF: DeviceSetting: DM FSync Enable: false
INF: DeviceSetting: Swap Buttons BY Enabled: false
INF: TrackerSetting: Product Name: OpenVRTracker
INF: TrackerSetting: Display Name: OpenVR Tracker
INF: TrackerSetting: Manufacturer: Valve
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 50
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOpenVR: Init
INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
INF: OpenVRDevice: Display Resolution: 2160×1200
INF: OpenVRDevice: Render Target Size: 6370×5409
INF: OpenVRDevice: FOV: 95.744576
INF: OpenVRDevice: Desired Framerate: 59.998844
INF: OpenVRDevice: IPD: 0.063000
INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 0.995248
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.200000
INF: ProgSetting User: Image Game Saturation: 1.110000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 11
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 0
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: -20.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: true
INF: ProgSetting User: DVR Use Cache: false
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: true
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 32
INF: ProgSetting User: Gamepad Keycode 1: 187
INF: ProgSetting User: Gamepad Keycode 2: 189
INF: ProgSetting User: Gamepad Keycode 3: 48
INF: ProgSetting User: Gamepad Keycode 4: 80
INF: ProgSetting User: Gamepad Keycode 5: 78
INF: ProgSetting User: Gamepad Keycode 6: 70
INF: ProgSetting User: Gamepad Keycode 7: 70
INF: ProgSetting User: Gamepad Keycode 8: 550
INF: ProgSetting User: Gamepad Keycode 9: 552
INF: ProgSetting User: Gamepad Keycode 10: 549
INF: ProgSetting User: Gamepad Keycode 11: 551
INF: ProgSetting User: Gamepad Keycode 12: 66
INF: ProgSetting User: Gamepad Keycode 13: 86
INF: ProgSetting User: Gamepad Keycode 14: 46
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 80
INF: ProgSetting User: VHK Keytext 2: PREV
INF: ProgSetting User: VHK Keycode 3: 78
INF: ProgSetting User: VHK Keytext 3: NEXT
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 67
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 70
INF: ProgSetting User: VR Hand Controller Keycode 10: 71
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 160
INF: ProgSetting User: VR Hand Controller Keycode 15: 162
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 136
INF: ProgSetting User: VR Hand Controller Keycode 21: 137
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 69
INF: ProgSetting User: VR Hand Controller Keycode 27: 81
INF: ProgSetting User: VR Hand Controller Keycode 28: 82
INF: ProgSetting User: VR Hand Controller Keycode 29: 32
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 0
INF: ProgSetting User: VR Hand Controller Keycode 33: 0
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 2
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.020000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.980000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: false
INF: ProgSetting User: Z-Far-Mult: 1.000000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: UIRendererDX11: Released
INF: Vive Controller Manager: No controller found
INF: Vive Controller Manager: Initialized
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (6370×5409). Multisampling off.
WRN: OpenVRDirectModeManager Submit Error: 101 101 0
INF: MessageWindow: Init
INF: SettingsUI: InitAug 7, 2017 at 2:00pm #166189In reply to: Revised list of recommended games
RalfKeymasterThe best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Jul 29, 2017 at 1:47pm #166024In reply to: Portal 2 – Problems
OdencrantzParticipantI notice this on all Source engine games still. Left 4 Dead 2 – for example – in DirectVR works great, but I’m still getting the annoying flicker. It looks like one odd frame here and there of the weapon / hands view shifts, then repositions itself. Every few seconds. I’m going to experiment with some settings now and see what I can find.
Jul 25, 2017 at 4:10am #165940
GreenGhost21ParticipantIt occurs to me that I should mention that my computer’s monitor is 120hz. Might that be part of the issue with Black Ops 3?
Also, add Left 4 Dead 2 to the list of non-working (at least for me) games. VorpX causes it to crash and then displays an error of not being able to hook left4dead2.exe.
Jul 16, 2017 at 12:34pm #165775In reply to: games on vorpx
RalfKeymasterIt’s possible to ‘walk’ one or two steps in many games with Geometry 3D support. Not really roomscale, but there is positional tracking in many G3D games that allows for a little bit of movement.
Some games with positional Direct VR support (direct manipulation of a game’s camera, e.g. Bioshock series, Half-Life 2, Left for Dead 2, Portal 1+2, Fallout 4) also allow a bit more than that, which could be called ‘basic roomscale’.
Jun 4, 2017 at 3:13am #159572In reply to: GTA 5 worked once perfectly then never again
xrc6Participantheres my log, hope someone can figure this out
INF: VorpControl: Starting (32bit, version 17.2.1). INF: VorpControl: Starting (64bit, version 17.2.1). INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066079 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000 INF: ProgSetting User: Virtual Screen Curvature: 1.000000 INF: ProgSetting User: Virtual Screen Curved Vertical: true INF: ProgSetting User: Virtual Screen Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000 INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000 INF: ProgSetting User: Virtual Screen Aspect: 0 INF: ProgSetting User: Direct Mode Render Quality: 1 INF: ProgSetting User: Direct Mode Render Async: true INF: ProgSetting User: Direct Mode Present Original Image: false INF: ProgSetting User: Direct Mode Thread Sync: 2 INF: ProgSetting User: DM Force New Direct Mode: false INF: ProgSetting User: Head Tracking Sensitivity: 0.500000 INF: ProgSetting User: Head Tracking Invert X: false INF: ProgSetting User: Head Tracking Invert Y: false INF: ProgSetting User: Head Tracking Pos Tracking: true INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000 INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000 INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000 INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000 INF: ProgSetting User: Head Tracking Crouch Key: 162 INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000 INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000 INF: ProgSetting User: Head Tracking Jump Key: 32 INF: ProgSetting User: DVR Enable: true INF: ProgSetting User: DVR FOV World Offset: 0.000000 INF: ProgSetting User: DVR FOV Player Offset: 0.000000 INF: ProgSetting User: DVR Lock Look Pitch: true INF: ProgSetting User: DVR Positional: true INF: ProgSetting User: DVR Use Cache: false INF: ProgSetting User: Input Multithreading: false INF: ProgSetting User: Mouse Disable Acceleration: false INF: ProgSetting User: Mouse Handle Cursor: true INF: ProgSetting User: Mouse Do Not Center: false INF: ProgSetting User: X-Input Override: 2 INF: ProgSetting User: X-Input Override Left Stick: true INF: ProgSetting User: X-Input Override Right Stick: true INF: ProgSetting User: X-Input Override Buttons: false INF: ProgSetting User: X-Input Controller Index: 0 INF: ProgSetting User: X-Input Headtrack Mode: 1 INF: ProgSetting User: X-Input Deadzone Correction: 0.000000 INF: ProgSetting User: X-Input Sensitivity X: 1.000000 INF: ProgSetting User: X-Input Sensitivity Y: 1.000000 INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000 INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000 INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000 INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000 INF: ProgSetting User: Gamepad Deadzone Left: 0.800000 INF: ProgSetting User: Gamepad Deadzone Right: 0.200000 INF: ProgSetting User: Gamepad Walk/Run Key: 160 INF: ProgSetting User: Gamepad Walk/Run Invert: false INF: ProgSetting User: Gamepad Walk/Run is toggle: false INF: ProgSetting User: Gamepad Thumbstick Curve: 2 INF: ProgSetting User: Gamepad Keycode 0: 69 INF: ProgSetting User: Gamepad Keycode 1: 70 INF: ProgSetting User: Gamepad Keycode 2: 67 INF: ProgSetting User: Gamepad Keycode 3: 32 INF: ProgSetting User: Gamepad Keycode 4: 2 INF: ProgSetting User: Gamepad Keycode 5: 1 INF: ProgSetting User: Gamepad Keycode 6: 2 INF: ProgSetting User: Gamepad Keycode 7: 1 INF: ProgSetting User: Gamepad Keycode 8: 38 INF: ProgSetting User: Gamepad Keycode 9: 40 INF: ProgSetting User: Gamepad Keycode 10: 37 INF: ProgSetting User: Gamepad Keycode 11: 39 INF: ProgSetting User: Gamepad Keycode 12: 260 INF: ProgSetting User: Gamepad Keycode 13: 4 INF: ProgSetting User: Gamepad Keycode 14: 27 INF: ProgSetting User: Gamepad Keycode 15: 46 INF: ProgSetting User: VHK Keycode 0: 27 INF: ProgSetting User: VHK Keytext 0: ESC INF: ProgSetting User: VHK Keycode 1: 116 INF: ProgSetting User: VHK Keytext 1: QSave INF: ProgSetting User: VHK Keycode 2: 120 INF: ProgSetting User: VHK Keytext 2: QLoad INF: ProgSetting User: VHK Keycode 3: 77 INF: ProgSetting User: VHK Keytext 3: M INF: ProgSetting User: VHK Keycode 4: 49 INF: ProgSetting User: VHK Keytext 4: 1 INF: ProgSetting User: VHK Keycode 5: 50 INF: ProgSetting User: VHK Keytext 5: 2 INF: ProgSetting User: VHK Keycode 6: 51 INF: ProgSetting User: VHK Keytext 6: 3 INF: ProgSetting User: VHK Keycode 7: 73 INF: ProgSetting User: VHK Keytext 7: I INF: ProgSetting User: VHK Keycode 8: 52 INF: ProgSetting User: VHK Keytext 8: 4 INF: ProgSetting User: VHK Keycode 9: 53 INF: ProgSetting User: VHK Keytext 9: 5 INF: ProgSetting User: VHK Keycode 10: 54 INF: ProgSetting User: VHK Keytext 10: 6 INF: ProgSetting User: VHK Keycode 11: 0 INF: ProgSetting User: VHK Keytext 11: INF: ProgSetting User: VHK Keycode 12: 55 INF: ProgSetting User: VHK Keytext 12: 7 INF: ProgSetting User: VHK Keycode 13: 56 INF: ProgSetting User: VHK Keytext 13: 8 INF: ProgSetting User: VHK Keycode 14: 57 INF: ProgSetting User: VHK Keytext 14: 9 INF: ProgSetting User: VHK Keycode 15: 48 INF: ProgSetting User: VHK Keytext 15: 0 INF: ProgSetting User: VRHC Controller Mode: 1 INF: ProgSetting User: VRHC Trackpad Mode Left: 2 INF: ProgSetting User: VRHC Trackpad Mode Right: 1 INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000 INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000 INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true INF: ProgSetting User: VRHC KBM Stick Mode Left: 1 INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000 INF: ProgSetting User: VRHC Extra Key Left: 0 INF: ProgSetting User: VRHC Extra Key Right: 3 INF: ProgSetting User: VRHC Contriller Vis Type: 1 INF: ProgSetting User: VR Hand Controller Keycode 0: 1 INF: ProgSetting User: VR Hand Controller Keycode 1: 2 INF: ProgSetting User: VR Hand Controller Keycode 2: 87 INF: ProgSetting User: VR Hand Controller Keycode 3: 83 INF: ProgSetting User: VR Hand Controller Keycode 4: 65 INF: ProgSetting User: VR Hand Controller Keycode 5: 68 INF: ProgSetting User: VR Hand Controller Keycode 6: 70 INF: ProgSetting User: VR Hand Controller Keycode 7: 67 INF: ProgSetting User: VR Hand Controller Keycode 8: 82 INF: ProgSetting User: VR Hand Controller Keycode 9: 69 INF: ProgSetting User: VR Hand Controller Keycode 10: 71 INF: ProgSetting User: VR Hand Controller Keycode 11: 32 INF: ProgSetting User: VR Hand Controller Keycode 12: 27 INF: ProgSetting User: VR Hand Controller Keycode 13: 9 INF: ProgSetting User: VR Hand Controller Keycode 14: 160 INF: ProgSetting User: VR Hand Controller Keycode 15: 162 INF: ProgSetting User: VR Hand Controller Keycode 16: 38 INF: ProgSetting User: VR Hand Controller Keycode 17: 40 INF: ProgSetting User: VR Hand Controller Keycode 18: 37 INF: ProgSetting User: VR Hand Controller Keycode 19: 39 INF: ProgSetting User: VR Hand Controller Keycode 20: 136 INF: ProgSetting User: VR Hand Controller Keycode 21: 137 INF: ProgSetting User: VR Hand Controller Keycode 22: 49 INF: ProgSetting User: VR Hand Controller Keycode 23: 50 INF: ProgSetting User: VR Hand Controller Keycode 24: 51 INF: ProgSetting User: VR Hand Controller Keycode 25: 52 INF: ProgSetting User: VR Hand Controller Keycode 26: 69 INF: ProgSetting User: VR Hand Controller Keycode 27: 81 INF: ProgSetting User: VR Hand Controller Keycode 28: 82 INF: ProgSetting User: VR Hand Controller Keycode 29: 32 INF: ProgSetting User: VR Hand Controller Keycode 30: 0 INF: ProgSetting User: VR Hand Controller Keycode 31: 0 INF: ProgSetting User: VR Hand Controller Keycode 32: 0 INF: ProgSetting User: VR Hand Controller Keycode 33: 0 INF: ProgSetting User: VR Hand Controller Keycode 34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 1280x960, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1 INF: Gamepad Manager: Initialized INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off. INF: SettingsUI: Init INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066430 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000 INF: ProgSetting User: Virtual Screen Curvature: 1.000000 INF: ProgSetting User: Virtual Screen Curved Vertical: true INF: ProgSetting User: Virtual Screen Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000 INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000 INF: ProgSetting User: Virtual Screen Aspect: 0 INF: ProgSetting User: Direct Mode Render Quality: 1 INF: ProgSetting User: Direct Mode Render Async: true INF: ProgSetting User: Direct Mode Present Original Image: false INF: ProgSetting User: Direct Mode Thread Sync: 2 INF: ProgSetting User: DM Force New Direct Mode: false INF: ProgSetting User: Head Tracking Sensitivity: 0.500000 INF: ProgSetting User: Head Tracking Invert X: false INF: ProgSetting User: Head Tracking Invert Y: false INF: ProgSetting User: Head Tracking Pos Tracking: true INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000 INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000 INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000 INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000 INF: ProgSetting User: Head Tracking Crouch Key: 162 INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000 INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000 INF: ProgSetting User: Head Tracking Jump Key: 32 INF: ProgSetting User: DVR Enable: true INF: ProgSetting User: DVR FOV World Offset: 0.000000 INF: ProgSetting User: DVR FOV Player Offset: 0.000000 INF: ProgSetting User: DVR Lock Look Pitch: true INF: ProgSetting User: DVR Positional: true INF: ProgSetting User: DVR Use Cache: false INF: ProgSetting User: Input Multithreading: false INF: ProgSetting User: Mouse Disable Acceleration: false INF: ProgSetting User: Mouse Handle Cursor: true INF: ProgSetting User: Mouse Do Not Center: false INF: ProgSetting User: X-Input Override: 0 INF: ProgSetting User: X-Input Override Left Stick: true INF: ProgSetting User: X-Input Override Right Stick: true INF: ProgSetting User: X-Input Override Buttons: false INF: ProgSetting User: X-Input Controller Index: 0 INF: ProgSetting User: X-Input Headtrack Mode: 1 INF: ProgSetting User: X-Input Deadzone Correction: 0.000000 INF: ProgSetting User: X-Input Sensitivity X: 1.000000 INF: ProgSetting User: X-Input Sensitivity Y: 1.000000 INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000 INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000 INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000 INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000 INF: ProgSetting User: Gamepad Deadzone Left: 0.800000 INF: ProgSetting User: Gamepad Deadzone Right: 0.200000 INF: ProgSetting User: Gamepad Walk/Run Key: 160 INF: ProgSetting User: Gamepad Walk/Run Invert: false INF: ProgSetting User: Gamepad Walk/Run is toggle: false INF: ProgSetting User: Gamepad Thumbstick Curve: 2 INF: ProgSetting User: Gamepad Keycode 0: 69 INF: ProgSetting User: Gamepad Keycode 1: 70 INF: ProgSetting User: Gamepad Keycode 2: 67 INF: ProgSetting User: Gamepad Keycode 3: 32 INF: ProgSetting User: Gamepad Keycode 4: 2 INF: ProgSetting User: Gamepad Keycode 5: 1 INF: ProgSetting User: Gamepad Keycode 6: 2 INF: ProgSetting User: Gamepad Keycode 7: 1 INF: ProgSetting User: Gamepad Keycode 8: 38 INF: ProgSetting User: Gamepad Keycode 9: 40 INF: ProgSetting User: Gamepad Keycode 10: 37 INF: ProgSetting User: Gamepad Keycode 11: 39 INF: ProgSetting User: Gamepad Keycode 12: 260 INF: ProgSetting User: Gamepad Keycode 13: 4 INF: ProgSetting User: Gamepad Keycode 14: 27 INF: ProgSetting User: Gamepad Keycode 15: 46 INF: ProgSetting User: VHK Keycode 0: 27 INF: ProgSetting User: VHK Keytext 0: ESC INF: ProgSetting User: VHK Keycode 1: 116 INF: ProgSetting User: VHK Keytext 1: QSave INF: ProgSetting User: VHK Keycode 2: 120 INF: ProgSetting User: VHK Keytext 2: QLoad INF: ProgSetting User: VHK Keycode 3: 77 INF: ProgSetting User: VHK Keytext 3: M INF: ProgSetting User: VHK Keycode 4: 49 INF: ProgSetting User: VHK Keytext 4: 1 INF: ProgSetting User: VHK Keycode 5: 50 INF: ProgSetting User: VHK Keytext 5: 2 INF: ProgSetting User: VHK Keycode 6: 51 INF: ProgSetting User: VHK Keytext 6: 3 INF: ProgSetting User: VHK Keycode 7: 73 INF: ProgSetting User: VHK Keytext 7: I INF: ProgSetting User: VHK Keycode 8: 52 INF: ProgSetting User: VHK Keytext 8: 4 INF: ProgSetting User: VHK Keycode 9: 53 INF: ProgSetting User: VHK Keytext 9: 5 INF: ProgSetting User: VHK Keycode 10: 54 INF: ProgSetting User: VHK Keytext 10: 6 INF: ProgSetting User: VHK Keycode 11: 0 INF: ProgSetting User: VHK Keytext 11: INF: ProgSetting User: VHK Keycode 12: 55 INF: ProgSetting User: VHK Keytext 12: 7 INF: ProgSetting User: VHK Keycode 13: 56 INF: ProgSetting User: VHK Keytext 13: 8 INF: ProgSetting User: VHK Keycode 14: 57 INF: ProgSetting User: VHK Keytext 14: 9 INF: ProgSetting User: VHK Keycode 15: 48 INF: ProgSetting User: VHK Keytext 15: 0 INF: ProgSetting User: VRHC Controller Mode: 1 INF: ProgSetting User: VRHC Trackpad Mode Left: 2 INF: ProgSetting User: VRHC Trackpad Mode Right: 1 INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000 INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000 INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true INF: ProgSetting User: VRHC KBM Stick Mode Left: 1 INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000 INF: ProgSetting User: VRHC Extra Key Left: 0 INF: ProgSetting User: VRHC Extra Key Right: 3 INF: ProgSetting User: VRHC Contriller Vis Type: 1 INF: ProgSetting User: VR Hand Controller Keycode 0: 1 INF: ProgSetting User: VR Hand Controller Keycode 1: 2 INF: ProgSetting User: VR Hand Controller Keycode 2: 87 INF: ProgSetting User: VR Hand Controller Keycode 3: 83 INF: ProgSetting User: VR Hand Controller Keycode 4: 65 INF: ProgSetting User: VR Hand Controller Keycode 5: 68 INF: ProgSetting User: VR Hand Controller Keycode 6: 70 INF: ProgSetting User: VR Hand Controller Keycode 7: 67 INF: ProgSetting User: VR Hand Controller Keycode 8: 82 INF: ProgSetting User: VR Hand Controller Keycode 9: 69 INF: ProgSetting User: VR Hand Controller Keycode 10: 71 INF: ProgSetting User: VR Hand Controller Keycode 11: 32 INF: ProgSetting User: VR Hand Controller Keycode 12: 27 INF: ProgSetting User: VR Hand Controller Keycode 13: 9 INF: ProgSetting User: VR Hand Controller Keycode 14: 160 INF: ProgSetting User: VR Hand Controller Keycode 15: 162 INF: ProgSetting User: VR Hand Controller Keycode 16: 38 INF: ProgSetting User: VR Hand Controller Keycode 17: 40 INF: ProgSetting User: VR Hand Controller Keycode 18: 37 INF: ProgSetting User: VR Hand Controller Keycode 19: 39 INF: ProgSetting User: VR Hand Controller Keycode 20: 136 INF: ProgSetting User: VR Hand Controller Keycode 21: 137 INF: ProgSetting User: VR Hand Controller Keycode 22: 49 INF: ProgSetting User: VR Hand Controller Keycode 23: 50 INF: ProgSetting User: VR Hand Controller Keycode 24: 51 INF: ProgSetting User: VR Hand Controller Keycode 25: 52 INF: ProgSetting User: VR Hand Controller Keycode 26: 69 INF: ProgSetting User: VR Hand Controller Keycode 27: 81 INF: ProgSetting User: VR Hand Controller Keycode 28: 82 INF: ProgSetting User: VR Hand Controller Keycode 29: 32 INF: ProgSetting User: VR Hand Controller Keycode 30: 0 INF: ProgSetting User: VR Hand Controller Keycode 31: 0 INF: ProgSetting User: VR Hand Controller Keycode 32: 0 INF: ProgSetting User: VR Hand Controller Keycode 33: 0 INF: ProgSetting User: VR Hand Controller Keycode 34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 800x600, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off.Mar 28, 2017 at 1:58pm #127384
baggygParticipantI have heard from other users there is a “controller mode” setting where you can switch between Touch Gamepad etc. I do not see this option at all.
Here is the latest log file dump:
INF: ********************************************************************INF: App: Attaching to tesv.exe (32bit, vorpX 17.2.1)
INF: D3D9 Base: Installing Main Hook
INF: XInput Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: OculusRiftCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: true
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 118
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: RiftCV1
INF: DeviceSetting: Display Name: Oculus Rift
INF: DeviceSetting: Manufacturer: Oculus
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 30
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 0
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: true
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 30
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: true
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: Swap Buttons BY Enabled: true
INF: TrackerSetting: Product Name: OculusTracker
INF: TrackerSetting: Display Name: Oculus Tracker
INF: TrackerSetting: Manufacturer: Oculus
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 30
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOculus: Init
INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
INF: OculusRiftDevice: Display Resolution: 2160×1200
INF: OculusRiftDevice: Render Target Size: 1344×1600
INF: OculusRiftDevice: FOV: 96.016045
INF: OculusRiftDevice: Desired Framerate: 44.998501
INF: OculusRiftDevice: IPD: 0.058836
INF: ExtraSetting: SceneEnv File Name:
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 1.000000
INF: ProgSetting User: UI Scale: 0.505000
INF: ProgSetting User: UI Scale: 0.845000
INF: ProgSetting User: UI StereoOffset: 0.800000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.000000
INF: ProgSetting User: Image Game Saturation: 1.000000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: true
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: true
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: 0.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: false
INF: ProgSetting User: DVR Use Cache: true
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: false
INF: ProgSetting User: X-Input Override: 1
INF: ProgSetting User: X-Input Override Left Stick: true
INF: ProgSetting User: X-Input Override Right Stick: true
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: true
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 69
INF: ProgSetting User: Gamepad Keycode 1: 70
INF: ProgSetting User: Gamepad Keycode 2: 67
INF: ProgSetting User: Gamepad Keycode 3: 32
INF: ProgSetting User: Gamepad Keycode 4: 2
INF: ProgSetting User: Gamepad Keycode 5: 1
INF: ProgSetting User: Gamepad Keycode 6: 2
INF: ProgSetting User: Gamepad Keycode 7: 1
INF: ProgSetting User: Gamepad Keycode 8: 38
INF: ProgSetting User: Gamepad Keycode 9: 40
INF: ProgSetting User: Gamepad Keycode 10: 37
INF: ProgSetting User: Gamepad Keycode 11: 39
INF: ProgSetting User: Gamepad Keycode 12: 260
INF: ProgSetting User: Gamepad Keycode 13: 4
INF: ProgSetting User: Gamepad Keycode 14: 27
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSAVE
INF: ProgSetting User: VHK Keycode 2: 120
INF: ProgSetting User: VHK Keytext 2: QLOAD
INF: ProgSetting User: VHK Keycode 3: 77
INF: ProgSetting User: VHK Keytext 3: Map
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: Inventory
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 74
INF: ProgSetting User: VHK Keytext 11: Journal
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 0
INF: ProgSetting User: VHK Keycode 15: 84
INF: ProgSetting User: VHK Keytext 15: Wait
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 162
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 81
INF: ProgSetting User: VR Hand Controller Keycode 10: 90
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 20
INF: ProgSetting User: VR Hand Controller Keycode 15: 164
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 84
INF: ProgSetting User: VR Hand Controller Keycode 21: 73
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 74
INF: ProgSetting User: VR Hand Controller Keycode 27: 116
INF: ProgSetting User: VR Hand Controller Keycode 28: 70
INF: ProgSetting User: VR Hand Controller Keycode 29: 120
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 77
INF: ProgSetting User: VR Hand Controller Keycode 33: 80
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 3
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.000000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.800000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: true
INF: ProgSetting User: Z-Far-Mult: 0.050000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 0
INF: ProgSetting User: RTS Target Scale: 1.000000
INF: D3D9 Manager: Buffer Resolution: 1280×1024, Format: X8R8G8B8
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Display Adapter Device Name: \\.\DISPLAY1
INF: Display Adapter Driver: nvd3dum.dll
INF: Display Adapter Driver WHQL: 0
INF: Nvidia Driver Version: 37892, r378_78
INF: Available GPU Memory: 4086MB
INF: D3D9 BufferGrabber initialized. Grab mode: 1
INF: D3D9 ShaderManager: shaders created
INF: UIRendererDX9: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: ProgState: First Time Init 0
INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1
INF: Gamepad Manager: Initialized
INF: TrackerOculus: Init
INF: OculusDirectModeManager: base initialized.
INF: OculusDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (2688×3200). Multisampling off.
INF: MessageWindow: Init
INF: VirtualHotkeyUI: Init
INF: SettingsUI: Init
ERR: DirectModeManager: drawUi Exception
INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1Mar 26, 2017 at 6:23am #127339In reply to: pitch locking with Direct VR
QuamboParticipantHey, I am having this same exact issue in Left 4 Dead 2, on the latest vorpx version.
Mar 24, 2017 at 7:22pm #127300In reply to: DirectVR Scan no longer available in Skyrim
baggygParticipantHere is the log file of the latest run if that is any help:
`INF: VorpControl: Starting (32bit, version 17.2.1).
INF: CHECK: HOORAY!
INF: VorpControl: Starting (64bit, version 17.2.1).
INF: CHECK: HOORAY!
INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).INF: ********************************************************************
INF: App: Attaching to tesv.exe (32bit, vorpX 17.2.1)
INF: D3D9 Base: Installing Main Hook
INF: XInput Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: OculusRiftCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 844
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: RiftCV1
INF: DeviceSetting: Display Name: Oculus Rift
INF: DeviceSetting: Manufacturer: Oculus
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 30
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 0
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: true
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 30
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: true
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: Swap Buttons BY Enabled: true
INF: TrackerSetting: Product Name: OculusTracker
INF: TrackerSetting: Display Name: Oculus Tracker
INF: TrackerSetting: Manufacturer: Oculus
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 30
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOculus: Init
INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
INF: OculusRiftDevice: Display Resolution: 2160×1200
INF: OculusRiftDevice: Render Target Size: 1344×1600
INF: OculusRiftDevice: FOV: 96.016045
INF: OculusRiftDevice: Desired Framerate: 44.998501
INF: OculusRiftDevice: IPD: 0.058629
INF: ExtraSetting: SceneEnv File Name:
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 1.000000
INF: ProgSetting User: UI Scale: 0.505000
INF: ProgSetting User: UI Scale: 0.845000
INF: ProgSetting User: UI StereoOffset: 0.800000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.000000
INF: ProgSetting User: Image Game Saturation: 1.000000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: true
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: true
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: 0.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: false
INF: ProgSetting User: DVR Use Cache: true
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: false
INF: ProgSetting User: X-Input Override: 1
INF: ProgSetting User: X-Input Override Left Stick: true
INF: ProgSetting User: X-Input Override Right Stick: true
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: true
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 69
INF: ProgSetting User: Gamepad Keycode 1: 70
INF: ProgSetting User: Gamepad Keycode 2: 67
INF: ProgSetting User: Gamepad Keycode 3: 32
INF: ProgSetting User: Gamepad Keycode 4: 2
INF: ProgSetting User: Gamepad Keycode 5: 1
INF: ProgSetting User: Gamepad Keycode 6: 2
INF: ProgSetting User: Gamepad Keycode 7: 1
INF: ProgSetting User: Gamepad Keycode 8: 38
INF: ProgSetting User: Gamepad Keycode 9: 40
INF: ProgSetting User: Gamepad Keycode 10: 37
INF: ProgSetting User: Gamepad Keycode 11: 39
INF: ProgSetting User: Gamepad Keycode 12: 260
INF: ProgSetting User: Gamepad Keycode 13: 4
INF: ProgSetting User: Gamepad Keycode 14: 27
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSAVE
INF: ProgSetting User: VHK Keycode 2: 120
INF: ProgSetting User: VHK Keytext 2: QLOAD
INF: ProgSetting User: VHK Keycode 3: 77
INF: ProgSetting User: VHK Keytext 3: Map
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: Inventory
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 74
INF: ProgSetting User: VHK Keytext 11: Journal
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 0
INF: ProgSetting User: VHK Keycode 15: 84
INF: ProgSetting User: VHK Keytext 15: Wait
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 162
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 81
INF: ProgSetting User: VR Hand Controller Keycode 10: 90
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 20
INF: ProgSetting User: VR Hand Controller Keycode 15: 164
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 84
INF: ProgSetting User: VR Hand Controller Keycode 21: 73
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 74
INF: ProgSetting User: VR Hand Controller Keycode 27: 116
INF: ProgSetting User: VR Hand Controller Keycode 28: 70
INF: ProgSetting User: VR Hand Controller Keycode 29: 120
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 77
INF: ProgSetting User: VR Hand Controller Keycode 33: 80
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 3
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.000000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.800000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: true
INF: ProgSetting User: Z-Far-Mult: 0.050000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 0
INF: ProgSetting User: RTS Target Scale: 1.000000
INF: D3D9 Manager: Buffer Resolution: 1280×1024, Format: X8R8G8B8
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Display Adapter Device Name: \\.\DISPLAY1
INF: Display Adapter Driver: nvd3dum.dll
INF: Display Adapter Driver WHQL: 0
INF: Nvidia Driver Version: 37892, r378_78
INF: Available GPU Memory: 4086MB
INF: D3D9 BufferGrabber initialized. Grab mode: 1
INF: D3D9 ShaderManager: shaders created
INF: UIRendererDX9: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: ProgState: First Time Init 0
INF: Gamepad Manager: No controller found
INF: Gamepad Manager: Initialized
INF: TrackerOculus: Init
INF: OculusDirectModeManager: base initialized.
INF: OculusDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (2688×3200). Multisampling off.
INF: MessageWindow: Init
INF: SettingsUI: Init
ERR: DirectModeManager: drawUi ExceptionMar 15, 2017 at 6:10am #126923In reply to: VorpX Support Not Answering?
HenryP27ParticipantThank you Ralf! The problem with portal 2 about the dead pixels was because I was using Z-Adaptive. I realized I had to set it to Off or Geometry. Concerning Left 4 Dead 2, I realized that what was making the game crash was a Windows’ User setting. When playing left 4 dead 2, my computer requested my permission. For some reason, I was not able to see this sign until I closed the game. Not even my task manager was able to take me to my window’s main screen. So the solution was to turn off the setting that makes windows ask for my permission when running an application. After I did that, Left 4 Dead 2 didn’t crash and it ran perfectly.
Again, thank you so much for your help! The only games I am not able to run now are Slender: The Arrival and GTA V. I read that you said that Slender should have a VR option, but I’m not able to find it. When I try to run it with vorpX my computer crashes. Finally, I realized that my computer not wanting to run any games after I played the first one was just a temporal thing. Today I was able to play many games and all of them worked just fine.
Feb 7, 2017 at 5:59pm #125850In reply to: DirectVR problem only with Fallout4
MathFParticipantI forgot to tell you
Halflife 2, Left4Dead 2, Skyrim, Newvegas Works (dx9 games)
Fallout 4 doesn’t (dx11)Feb 4, 2017 at 6:30am #125716
ElectryicParticipantVorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.
Feb 2, 2017 at 8:54pm #125673In reply to: Which games works the best?
RalfKeymasterDid you run the Direct VR scanner after entering the actual gameworld to adjust field of view and head tracking?
Direct VR games (incl. Skyrim) are the ones that work best. Current games with Direct VR support are: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source. More to come shortly.
For further Skyrim hints please check this recent Reddit thread:
http://www.reddit.com/r/oculus/comments/5r17qa/vorpx_is_worth_the_money_right_now_for_skyrim/Jan 29, 2017 at 11:50am #125454
RalfKeymasterFirst you should always be aware that vorpX applies VR functionality to games that were never meant to be played in VR. So depending on how you define 100%, either only a few may work without issues or most.
If you are searching for the games that work best, the ones with the new Direct VR feature, which provides automatic 1:1 head tracking and FOV adjustment, are clearly closest to a native experience. Others will require more tweaking. Currently this includes (more to come shortly):
Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
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